Player Matchup

Jing Wei
Jing Wei
Dee561
Jing Wei
Level 108
God Stats
7W - 10L
1,757 SR
Queue Stats
174W - 177L
1,592 Elo+
Party 1
Amaterasu
Amaterasu
KIDDANT561
Amaterasu
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 74L
1,553 Elo+
Party 1
Baron Samedi
Baron Samedi
KingLeo561
Baron Samedi
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 124
1,586 SR
1,548 Elo+

VS

Team Averages
Level 104
1,664 SR
1,539 Elo+
Pele
Pele
Austism1905
Pele
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 43L
1,530 Elo+
Party 2
Tiamat
Tiamat
SSGxGBE
Tiamat
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 15L
1,575 Elo+
Solo
Artemis
Artemis
TysonTTaylor
Artemis
Level 120
God Stats
3W - 2L
1,991 SR
Queue Stats
16W - 21L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Dee561
Jing Wei
17
9 / 9 / 17
15,207
800
21,017
22,182
9,345
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Amaterasu
KIDDANT561
Amaterasu
17
6 / 8 / 21
13,886
731
14,277
28,003
21,726
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Baron Samedi
KingLeo561
Baron Samedi
18
16 / 6 / 14
15,692
826
24,924
20,574
8,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 12 / 7
14,245
750
17,305
25,335
9,918
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
SSGxGBE
Tiamat
19
10 / 7 / 10
15,321
806
18,082
19,862
24,908
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
TysonTTaylor
Artemis
16
5 / 12 / 6
13,751
724
14,178
22,372
10,698
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
46
31
Kills
23
23
Deaths
31
52
Assists
23
Player
Kills
Deaths
Assists
KDA
L
8
12
7
0.96
W
Jing Wei
Dee561
Jing Wei
9
9
17
1.94
W
Amaterasu
KIDDANT561
Amaterasu
6
8
21
2.06
W
Baron Samedi
KingLeo561
Baron Samedi
16
6
14
3.83
L
Tiamat
SSGxGBE
Tiamat
10
7
10
2.14
L
Artemis
TysonTTaylor
Artemis
5
12
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,218
Damage
49,565
70,759
Taken
67,569
39,925
Mitigated
45,524
24,732
Healing
10,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,305
3,587
0
5,029
25,335
9,918
0
9,161
15,755
0
64,335
W
Jing Wei
Dee561
Jing Wei
21,017
16,121
1,337
3,868
22,182
9,345
1,817
5,085
17,097
0
65,389
W
Amaterasu
KIDDANT561
Amaterasu
14,277
7,855
1,385
6,981
28,003
21,726
1,172
6,684
21,319
678
47,979
W
Baron Samedi
KingLeo561
Baron Samedi
24,924
844
4,220
6,941
20,574
8,854
393
6,925
13,649
54,987
0
L
Tiamat
SSGxGBE
Tiamat
18,082
1,756
188
3,171
19,862
24,908
62
5,988
13,378
51,123
0
L
Artemis
TysonTTaylor
Artemis
14,178
8,267
564
1,169
22,372
10,698
0
8,850
13,050
0
47,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,785
Gold Earned
43,317
161
Minions Killed
173
0
Camps Cleared
0
990,573
Distance Traveled
885,515
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
14,245
750
70
4
0
313,646
0
W
Jing Wei
15,207
800
57
3
0
354,632
1
W
Amaterasu
13,886
731
56
3
0
345,813
0
W
Baron Samedi
15,692
826
48
3
0
290,128
0
L
Tiamat
15,321
806
51
3
0
314,431
0
L
Artemis
13,751
724
52
3
0
257,438
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role