Player Matchup

Anhur
Anhur
Silver I
 
Anhur
Silver I
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Bronze III
Amaterasu7377
Artio
Bronze III
Level 67
God Stats
0W - 1L
1,364 SR
Queue Stats
0W - 8L
1,466 MMR
Solo
Guan Yu
Guan Yu
Bronze III
IceySeas
Guan Yu
Bronze III
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,458 MMR
Solo
Serqet
Serqet
Bronze III
Jokerjr21
Serqet
Bronze III
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,459 MMR
Solo
Thoth
Thoth
Bronze III
StuccoDyer
Thoth
Bronze III
Level 67
God Stats
2W - 5L
1,461 SR
Queue Stats
282W - 260L
1,459 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 81
1,465 SR
1,468 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 129
1,572 SR
1,462 MMR
Sobek
Sobek
Gold III
DaerolioN
Sobek
Gold III
Level 155
God Stats
2W - 2L
1,448 SR
Queue Stats
63W - 72L
1,460 MMR
Solo
Janus
Janus
Bronze III
P3RC Quality
Janus
Bronze III
Level 66
God Stats
6W - 4L
1,454 SR
Queue Stats
63W - 73L
1,465 MMR
Solo
Pele
Pele
Gold II
PappyNasty8300
Pele
Gold II
Level 141
God Stats
80W - 73L
1,681 SR
Queue Stats
226W - 231L
1,576 MMR
Party 1
Artemis
Artemis
Gold IV
TGH Teemo
Artemis
Gold IV
Level 127
God Stats
8W - 3L
1,518 SR
Queue Stats
238W - 247L
1,354 MMR
Party 1
Mulan
Mulan
Gold III
Your Big Mama
Mulan
Gold III
Level 154
God Stats
15W - 9L
1,761 SR
Queue Stats
142W - 159L
1,457 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
6 / 3 / 2
8,335
556
12,235
10,730
3,671
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
1 / 4 / 3
7,341
489
4,152
12,430
9,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Guan Yu
IceySeas
Guan Yu
4
0 / 1 / 0
4,978
332
956
2,586
693
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Serqet
Jokerjr21
Serqet
10
1 / 7 / 2
6,935
462
1,864
9,922
2,544
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thoth
13
1 / 4 / 3
7,833
522
8,253
7,484
2,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
Cu ChulainnSetCupidDanzaburouKhepri

VS

Bans
ApolloKing ArthurGaneshaThanatosErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
DaerolioN
Sobek
11
1 / 4 / 7
7,081
472
2,364
12,225
7,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
5 / 3 / 4
8,356
557
6,119
9,170
2,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
7 / 0 / 6
9,230
615
8,854
8,246
2,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Artemis
TGH Teemo
Artemis
13
0 / 1 / 5
7,334
489
6,566
6,870
1,739
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
6 / 1 / 1
8,482
565
4,760
10,041
5,822
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
42
9
Kills
19
19
Deaths
9
10
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
6
3
2
2.33
L
1
4
3
0.63
W
Sobek
DaerolioN
Sobek
1
4
7
1.13
L
Guan Yu
IceySeas
Guan Yu
0
1
0
0
L
Serqet
Jokerjr21
Serqet
1
7
2
0.29
W
5
3
4
2.33
W
7
0
6
10
L
Thoth
1
4
3
0.63
W
Artemis
TGH Teemo
Artemis
0
1
5
2.5
W
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,460
Damage
28,663
43,152
Taken
46,552
17,938
Mitigated
20,490
9,788
Healing
14,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
12,235
7,556
0
3,460
10,730
3,671
0
995
9,731
0
55,787
L
4,152
320
57
3,599
12,430
9,030
132
3,188
9,150
25,174
0
W
Sobek
DaerolioN
Sobek
2,364
52
0
3,262
12,225
7,758
0
3,218
9,007
21,027
0
L
Guan Yu
IceySeas
Guan Yu
956
306
0
1,214
2,586
693
0
0
2,586
0
7,453
L
Serqet
Jokerjr21
Serqet
1,864
859
0
0
9,922
2,544
0
1,770
8,120
0
21,032
W
6,119
564
0
702
9,170
2,394
922
4,028
5,142
46,771
0
W
8,854
2,483
0
5,018
8,246
2,777
0
661
7,411
0
70,111
L
Thoth
8,253
161
0
1,458
7,484
2,000
0
2,230
5,082
51,807
0
W
Artemis
TGH Teemo
Artemis
6,566
3,119
0
1,965
6,870
1,739
336
2,081
4,789
0
50,318
W
4,760
1,383
0
3,675
10,041
5,822
81
2,417
7,373
0
37,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,422
Gold Earned
40,483
289
Minions Killed
415
0
Camps Cleared
0
1,165,741
Distance Traveled
1,484,878
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,335
556
84
6
0
250,167
4
L
Artio
7,341
489
46
3
0
261,150
3
W
Sobek
7,081
472
33
2
0
302,585
0
L
Guan Yu
4,978
332
20
1
0
49,941
0
L
Serqet
6,935
462
47
3
0
307,751
1
W
Janus
8,356
557
94
6
0
290,604
3
W
Pele
9,230
615
115
8
0
361,984
2
L
Thoth
7,833
522
92
6
0
296,732
5
W
Artemis
7,334
489
95
6
0
253,305
2
W
Mulan
8,482
565
78
5
0
276,400
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role