Player Matchup

Kuzenbo
Kuzenbo
Platinum IV
DroopyManchot
Kuzenbo
Platinum IV
Level 148
God Stats
78W - 65L
1,715 SR
Queue Stats
416W - 386L
1,687 MMR
Solo
Cupid
Cupid
Platinum IV
THE_EVIL_TACO_
Cupid
Platinum IV
Level 122
God Stats
16W - 7L
1,669 SR
Queue Stats
91W - 84L
1,694 MMR
Solo
Mulan
Mulan
Gold I
YamatoSadow
Mulan
Gold I
Level 140
God Stats
7W - 12L
1,437 SR
Queue Stats
216W - 197L
1,695 MMR
Party 2
Arachne
Arachne
Platinum V
ZxZLavonteZxZ
Arachne
Platinum V
Level 118
God Stats
3W - 3L
1,500 SR
Queue Stats
265W - 249L
1,692 MMR
Party 2
Chang'e
Chang'e
Gold I
xCaptainCodyx
Chang'e
Gold I
Level 143
God Stats
1W - 3L
1,465 SR
Queue Stats
116W - 114L
1,703 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 134
1,557 SR
1,694 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 127
1,624 SR
1,694 MMR
Sun Wukong
Sun Wukong
Gold V
Grr Grr Peace
Sun Wukong
Gold V
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,678 MMR
Party 1
Ao Kuang
Ao Kuang
Platinum III
Irving255
Ao Kuang
Platinum III
Level 147
God Stats
23W - 18L
1,685 SR
Queue Stats
304W - 313L
1,697 MMR
Solo
Cerberus
Cerberus
Gold III
Papu Guapu
Cerberus
Gold III
Level 155
God Stats
21W - 8L
1,435 SR
Queue Stats
154W - 126L
1,686 MMR
Party 1
Apollo
Apollo
Platinum IV
Reloadbuffer
Apollo
Platinum IV
Level 125
God Stats
48W - 39L
1,690 SR
Queue Stats
186W - 169L
1,704 MMR
Solo
Baron Samedi
Baron Samedi
Platinum III
aldomonnn
Baron Samedi
Platinum III
Level 159
God Stats
10W - 4L
1,811 SR
Queue Stats
55W - 44L
1,703 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
16
6 / 4 / 5
11,588
446
12,192
24,119
23,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
2 / 5 / 5
12,623
486
13,735
18,643
6,220
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
5 / 6 / 3
12,328
474
13,701
25,112
22,545
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
20
2 / 8 / 9
12,741
490
9,485
25,449
9,779
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
18
2 / 5 / 6
11,449
440
17,983
19,203
5,953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
SetTsukuyomiNu WaDanzaburouCthulhu

VS

Bans
Cu ChulainnNemesisBellonaGebKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Grr Grr Peace
Sun Wukong
19
4 / 5 / 8
14,249
548
13,905
19,810
16,417
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ao Kuang
Irving255
Ao Kuang
20
10 / 5 / 4
15,527
597
19,630
28,151
11,953
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cerberus
Papu Guapu
Cerberus
20
2 / 1 / 14
13,489
519
14,794
23,734
25,545
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Apollo
20
4 / 1 / 13
17,097
658
19,201
27,870
14,157
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
aldomonnn
Baron Samedi
20
8 / 5 / 6
15,466
595
20,161
16,940
9,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
73
17
Kills
28
28
Deaths
17
28
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
6
4
5
2.13
W
Sun Wukong
Grr Grr Peace
Sun Wukong
4
5
8
1.6
W
Ao Kuang
Irving255
Ao Kuang
10
5
4
2.4
W
Cerberus
Papu Guapu
Cerberus
2
1
14
9
W
Apollo
4
1
13
10.5
L
2
5
5
0.9
L
5
6
3
1.08
L
Arachne
2
8
9
0.81
W
Baron Samedi
aldomonnn
Baron Samedi
8
5
6
2.2
L
Chang'e
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,096
Damage
87,691
112,526
Taken
116,505
68,400
Mitigated
77,073
30,849
Healing
55,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
12,192
2,559
0
3,188
24,119
23,903
100
14,926
8,798
29,501
0
W
Sun Wukong
Grr Grr Peace
Sun Wukong
13,905
2,159
0
2,171
19,810
16,417
1,155
4,031
15,625
674
79,756
W
Ao Kuang
Irving255
Ao Kuang
19,630
5,091
0
15,519
28,151
11,953
937
6,213
21,854
123,683
0
W
Cerberus
Papu Guapu
Cerberus
14,794
308
494
7,673
23,734
25,545
1,036
7,548
15,750
74,077
0
W
Apollo
19,201
11,802
0
20,461
27,870
14,157
7,012
5,831
21,843
0
170,165
L
13,735
8,339
668
7,847
18,643
6,220
1,488
8,550
9,941
0
95,993
L
13,701
2,039
0
3,721
25,112
22,545
0
11,820
13,194
0
75,562
L
Arachne
9,485
6,820
0
4,306
25,449
9,779
0
8,154
17,101
0
102,450
W
Baron Samedi
aldomonnn
Baron Samedi
20,161
679
2,491
6,220
16,940
9,001
757
5,837
10,933
106,120
0
L
Chang'e
17,983
489
2,985
8,134
19,203
5,953
552
10,748
8,245
86,595
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,729
Gold Earned
75,828
660
Minions Killed
816
0
Camps Cleared
0
2,400,697
Distance Traveled
2,429,689
27
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
11,588
446
27
1
0
515,522
15
W
Sun Wukong
14,249
548
129
5
0
496,360
0
W
Ao Kuang
15,527
597
148
6
0
477,508
4
W
Cerberus
13,489
519
108
4
0
523,937
9
W
Apollo
17,097
658
251
10
0
514,098
4
L
Cupid
12,623
486
178
7
0
440,997
9
L
Mulan
12,328
474
138
5
0
475,667
0
L
Arachne
12,741
490
148
6
0
522,524
0
W
Baron Samedi
15,466
595
180
7
0
417,786
4
L
Chang'e
11,449
440
169
7
0
445,987
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role