Player Matchup

Set
Set
HawkEyes99
Set
Level 29
God Stats
0W - 1L
1,244 SR
Queue Stats
9W - 11L
1,463 Elo+
Party 2
Tiamat
Tiamat
Kurotsuki3401
Tiamat
Level 17
God Stats
16W - 11L
1,450 SR
Queue Stats
60W - 64L
1,420 Elo+
Solo
Cthulhu
Cthulhu
SankeBR
Cthulhu
Level 17
God Stats
10W - 7L
1,672 SR
Queue Stats
22W - 25L
1,479 Elo+
Solo
He Bo
He Bo
felipe slomins
He Bo
Level 23
God Stats
5W - 8L
1,427 SR
Queue Stats
22W - 34L
1,392 Elo+
Solo
Artemis
Artemis
gothlover
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,429 Elo+
Party 2
Team Averages
Level 18
1,459 SR
1,437 Elo+

VS

Team Averages
Level 22
1,498 SR
1,490 Elo+
Apollo
Apollo
Educr
Apollo
Level 26
God Stats
1W - 2L
1,364 SR
Queue Stats
80W - 93L
1,401 Elo+
Party 1
Tiamat
Tiamat
FS_luizs
Tiamat
Level 47
God Stats
21W - 15L
1,664 SR
Queue Stats
463W - 480L
1,496 Elo+
Party 1
Geb
Geb
Jvcregis
Geb
Level 6
God Stats
2W - 1L
1,462 SR
Queue Stats
3W - 2L
1,593 Elo+
Party 1
Set
Set
Sh4dsZin
Set
Level 12
God Stats
1W - 2L
1,500 SR
Queue Stats
14W - 17L
1,522 Elo+
Party 1
Mulan
Mulan
Titakatsu
Mulan
Level 19
God Stats
1W - 3L
1,500 SR
Queue Stats
54W - 54L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 4 / 0
8,065
504
8,741
12,924
4,336
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
2 / 3 / 1
7,679
480
6,826
7,860
5,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
SankeBR
Cthulhu
10
0 / 6 / 2
6,689
418
2,633
11,850
5,834
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

11
0 / 4 / 5
6,958
435
4,086
6,452
1,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
gothlover
Artemis
9
0 / 8 / 0
5,682
355
4,322
10,381
2,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Educr
Apollo
15
14 / 0 / 5
9,837
615
14,606
13,897
4,772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
FS_luizs
Tiamat
15
6 / 1 / 7
9,195
575
7,400
6,869
6,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
2 / 1 / 14
8,122
508
6,650
9,177
8,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
3 / 3 / 6
8,213
513
5,225
9,112
3,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mulan
Titakatsu
Mulan
13
0 / 3 / 1
7,720
483
1,704
10,150
6,689
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
58
7
Kills
25
25
Deaths
8
8
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Apollo
Educr
Apollo
14
0
5
16.5
W
Tiamat
FS_luizs
Tiamat
6
1
7
9.5
L
5
4
0
1.25
W
2
1
14
9
L
2
3
1
0.83
L
Cthulhu
SankeBR
Cthulhu
0
6
2
0.17
W
3
3
6
2
W
Mulan
Titakatsu
Mulan
0
3
1
0.17
L
0
4
5
0.63
L
Artemis
gothlover
Artemis
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,608
Damage
35,585
49,467
Taken
49,205
19,852
Mitigated
30,357
10,787
Healing
19,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
Educr
Apollo
14,606
9,333
0
9,136
13,897
4,772
1,598
3,956
9,841
0
69,259
W
Tiamat
FS_luizs
Tiamat
7,400
394
0
3,934
6,869
6,327
0
1,617
5,222
44,831
0
L
8,741
4,012
0
4,827
12,924
4,336
0
4,180
8,586
0
43,715
W
6,650
795
0
1,506
9,177
8,729
0
1,804
7,331
13,605
0
L
6,826
607
0
2,654
7,860
5,385
1,167
645
7,065
36,265
0
L
Cthulhu
SankeBR
Cthulhu
2,633
292
173
0
11,850
5,834
0
3,445
8,359
23,507
0
W
5,225
2,646
0
3,788
9,112
3,840
0
812
8,256
0
45,952
W
Mulan
Titakatsu
Mulan
1,704
374
0
1,438
10,150
6,689
798
4,662
5,010
0
36,364
L
4,086
224
0
969
6,452
1,886
0
1,894
4,446
26,640
0
L
Artemis
gothlover
Artemis
4,322
2,255
0
2,164
10,381
2,411
0
3,462
6,831
0
21,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,073
Gold Earned
43,087
276
Minions Killed
376
0
Camps Cleared
0
1,387,614
Distance Traveled
1,565,427
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
9,837
615
118
7
0
315,639
3
W
Tiamat
9,195
575
82
5
0
307,505
2
L
Set
8,065
504
79
5
0
300,683
2
W
Geb
8,122
508
8
1
0
342,093
3
L
Tiamat
7,679
480
71
4
0
280,625
3
L
Cthulhu
6,689
418
34
2
0
264,267
1
W
Set
8,213
513
74
5
0
333,601
4
W
Mulan
7,720
483
94
6
0
266,589
3
L
He Bo
6,958
435
62
4
0
270,074
3
L
Artemis
5,682
355
30
2
0
271,965
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role