Player Matchup

Danzaburou
Danzaburou
Lawzyx
Danzaburou
Level 85
God Stats
1W - 2L
1,500 SR
Queue Stats
12W - 9L
1,942 Elo+
Party 2
Yemoja
Yemoja
XDestructeursX
Yemoja
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 5L
2,140 Elo+
Party 2
Tiamat
Tiamat
lintouchable10
Tiamat
Level 105
God Stats
1W - 3L
1,500 SR
Queue Stats
8W - 7L
1,942 Elo+
Party 2
Team Averages
Level 72
1,500 SR
2,008 Elo+

VS

Team Averages
Level 91
1,625 SR
1,742 Elo+
Tiamat
Tiamat
 
Tiamat
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
izolantim
Cthulhu
Level 16
God Stats
6W - 2L
1,405 SR
Queue Stats
7W - 2L
1,942 Elo+
Party 1
Tsukuyomi
Tsukuyomi
orlando3_1995
Tsukuyomi
Level 120
God Stats
10W - 5L
1,970 SR
Queue Stats
82W - 64L
1,784 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Lawzyx
Danzaburou
12
5 / 0 / 5
8,123
812
8,879
7,368
2,505
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 2 / 9
7,257
726
3,992
8,208
5,787
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
4 / 0 / 5
7,702
770
6,749
4,515
3,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
10
0 / 2 / 2
6,436
644
5,017
5,741
3,130
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cthulhu
izolantim
Cthulhu
9
1 / 4 / 0
6,720
672
4,177
12,440
7,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tsukuyomi
orlando3_1995
Tsukuyomi
9
1 / 4 / 0
6,331
633
6,042
8,525
2,820
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
4
9
Kills
2
2
Deaths
10
19
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
2
2
0.5
W
Danzaburou
Lawzyx
Danzaburou
5
0
5
7.5
W
0
2
9
2.25
L
Cthulhu
izolantim
Cthulhu
1
4
0
0.25
W
4
0
5
6.5
L
Tsukuyomi
orlando3_1995
Tsukuyomi
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,620
Damage
15,236
20,091
Taken
26,706
11,817
Mitigated
13,386
8,575
Healing
3,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
5,017
609
0
1,640
5,741
3,130
0
3,681
1,782
17,104
0
W
Danzaburou
Lawzyx
Danzaburou
8,879
5,289
0
3,230
7,368
2,505
150
2,858
4,290
0
36,093
W
3,992
1,457
1,727
740
8,208
5,787
582
4,148
3,766
10,667
0
L
Cthulhu
izolantim
Cthulhu
4,177
169
68
300
12,440
7,436
138
4,069
8,197
15,486
0
W
6,749
843
0
2,878
4,515
3,525
94
1,592
2,728
26,704
0
L
Tsukuyomi
orlando3_1995
Tsukuyomi
6,042
1,414
0
1,304
8,525
2,820
0
2,471
5,918
0
23,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,082
Gold Earned
19,487
124
Minions Killed
79
0
Camps Cleared
0
502,265
Distance Traveled
539,395
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,436
644
28
3
0
165,845
1
W
Danzaburou
8,123
812
59
6
0
177,618
2
W
Yemoja
7,257
726
9
1
0
151,834
1
L
Cthulhu
6,720
672
23
2
0
179,944
2
W
Tiamat
7,702
770
56
6
0
172,813
1
L
Tsukuyomi
6,331
633
28
3
0
193,606
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role