Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cupid
Cupid
 
Cupid
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
AnibaldeB
Guan Yu
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 81
1,500 SR
1,500 Elo+

VS

Team Averages
Level 56
1,742 SR
1,508 Elo+
Tiamat
Tiamat
Deathmurderer11
Tiamat
Level 8
God Stats
0W - 1L
1,763 SR
Queue Stats
2W - 5L
1,389 Elo+
Solo
Bacchus
Bacchus
Ewee
Bacchus
Level 141
God Stats
1W - 2L
1,550 SR
Queue Stats
48W - 76L
1,573 Elo+
Party 1
Fenrir
Fenrir
Jenoro1
Fenrir
Level 18
God Stats
2W - 4L
1,914 SR
Queue Stats
38W - 48L
1,561 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
5 / 5 / 7
9,930
764
10,326
14,262
12,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cupid
 
Cupid
13
2 / 6 / 6
9,633
741
6,180
13,256
4,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Guan Yu
AnibaldeB
Guan Yu
14
6 / 2 / 7
10,487
807
6,267
12,746
8,745
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 6
9,192
707
11,329
11,614
9,545
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bacchus
Ewee
Bacchus
10
2 / 3 / 4
8,953
689
3,630
6,680
4,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Fenrir
Jenoro1
Fenrir
13
7 / 6 / 3
9,456
727
7,281
13,237
9,306
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
25
13
Kills
12
13
Deaths
13
20
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
5
5
7
1.7
W
Cupid
 
Cupid
2
6
6
0.83
W
Guan Yu
AnibaldeB
Guan Yu
6
2
7
4.75
L
3
4
6
1.5
L
Bacchus
Ewee
Bacchus
2
3
4
1.33
L
Fenrir
Jenoro1
Fenrir
7
6
3
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,773
Damage
22,240
40,264
Taken
31,531
26,475
Mitigated
23,444
10,286
Healing
7,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
10,326
555
0
1,334
14,262
12,798
240
5,541
8,651
31,998
0
W
Cupid
 
Cupid
6,180
2,574
521
4,329
13,256
4,932
1,875
5,642
7,539
0
51,630
W
Guan Yu
AnibaldeB
Guan Yu
6,267
1,324
1,964
2,138
12,746
8,745
765
3,884
8,712
0
19,523
L
11,329
934
0
4,654
11,614
9,545
0
3,716
7,708
49,888
0
L
Bacchus
Ewee
Bacchus
3,630
150
0
596
6,680
4,593
0
2,132
4,432
9,751
0
L
Fenrir
Jenoro1
Fenrir
7,281
2,008
0
1,800
13,237
9,306
0
4,083
8,956
0
26,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,050
Gold Earned
27,601
171
Minions Killed
105
0
Camps Cleared
0
700,110
Distance Traveled
522,284
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,930
764
46
4
0
216,007
2
W
Cupid
9,633
741
81
6
0
217,882
1
W
Guan Yu
10,487
807
44
3
0
266,221
1
L
Tiamat
9,192
707
72
6
0
216,095
3
L
Bacchus
8,953
689
5
0
0
97,069
0
L
Fenrir
9,456
727
28
2
0
209,120
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role