Player Matchup

Fenrir
Fenrir
AisaacK49
Fenrir
Level 29
God Stats
6W - 6L
1,553 SR
Queue Stats
20W - 35L
1,260 Elo+
Solo
Guan Yu
Guan Yu
Dannyebob
Guan Yu
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,325 Elo+
Party 1
Zhong Kui
Zhong Kui
Plusterpanda
Zhong Kui
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
212W - 233L
1,450 Elo+
Solo
Ares
Ares
ProudyC
Ares
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 4L
1,407 Elo+
Party 1
Artemis
Artemis
SlowPoke820
Artemis
Level 28
God Stats
5W - 2L
1,392 SR
Queue Stats
9W - 7L
1,046 Elo+
Solo
Team Averages
Level 24
1,489 SR
1,298 Elo+

VS

Team Averages
Level 18
1,477 SR
1,304 Elo+
Ra
Ra
Danireapio
Ra
Level 12
God Stats
4W - 21L
1,099 SR
Queue Stats
5W - 26L
1,053 Elo+
Party 2
Arachne
Arachne
MANFI---
Arachne
Level 9
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 21L
926 Elo+
Party 2
Artemis
Artemis
Riksaid
Artemis
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Amaterasu
Amaterasu
SaneacuentasONE
Amaterasu
Level 29
God Stats
5W - 6L
1,788 SR
Queue Stats
100W - 89L
1,539 Elo+
Solo
Khepri
Khepri
alexbytheface
Khepri
Level 36
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 5L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AisaacK49
Fenrir
13
2 / 7 / 8
8,798
489
4,426
14,768
5,358
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Guan Yu
Dannyebob
Guan Yu
12
1 / 4 / 6
8,140
452
7,767
15,527
14,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Zhong Kui
Plusterpanda
Zhong Kui
17
11 / 4 / 4
11,394
633
19,870
14,308
11,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ares
ProudyC
Ares
12
2 / 4 / 7
8,816
490
7,001
15,167
9,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
SlowPoke820
Artemis
14
13 / 2 / 4
10,050
558
17,465
11,289
4,040
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 11 / 3
8,375
465
7,377
14,891
6,265
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Arachne
MANFI---
Arachne
11
3 / 8 / 4
7,512
417
4,439
12,107
4,300
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Artemis
Riksaid
Artemis
12
3 / 6 / 8
8,072
448
11,608
11,933
3,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Amaterasu
SaneacuentasONE
Amaterasu
15
7 / 1 / 2
9,798
544
13,251
18,464
9,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 4 / 8
8,703
484
6,988
14,761
11,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
46
29
Kills
21
21
Deaths
30
29
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Fenrir
AisaacK49
Fenrir
2
7
8
0.86
L
6
11
3
0.68
W
Guan Yu
Dannyebob
Guan Yu
1
4
6
1
L
Arachne
MANFI---
Arachne
3
8
4
0.63
W
Zhong Kui
Plusterpanda
Zhong Kui
11
4
4
3.25
W
Ares
ProudyC
Ares
2
4
7
1.38
L
Artemis
Riksaid
Artemis
3
6
8
1.17
L
Amaterasu
SaneacuentasONE
Amaterasu
7
1
2
8
W
Artemis
SlowPoke820
Artemis
13
2
4
7.5
L
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,529
Damage
43,663
71,059
Taken
72,156
44,336
Mitigated
36,002
22,161
Healing
19,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
AisaacK49
Fenrir
4,426
1,501
0
4,292
14,768
5,358
0
2,185
12,583
0
43,559
L
7,377
1,407
455
2,399
14,891
6,265
188
9,905
4,911
32,215
0
W
Guan Yu
Dannyebob
Guan Yu
7,767
1,171
2,628
3,745
15,527
14,053
237
909
14,618
0
35,147
L
Arachne
MANFI---
Arachne
4,439
3,358
0
2,350
12,107
4,300
332
1,551
10,481
0
23,043
W
Zhong Kui
Plusterpanda
Zhong Kui
19,870
2,277
837
5,326
14,308
11,876
4,946
5,536
8,772
77,792
0
W
Ares
ProudyC
Ares
7,001
719
0
1,403
15,167
9,009
340
3,246
11,921
18,176
0
L
Artemis
Riksaid
Artemis
11,608
6,987
0
2,717
11,933
3,719
212
4,667
7,218
0
30,795
L
Amaterasu
SaneacuentasONE
Amaterasu
13,251
5,674
0
10,682
18,464
9,863
226
4,720
13,335
0
56,492
W
Artemis
SlowPoke820
Artemis
17,465
8,282
0
3,930
11,289
4,040
1,710
2,489
8,800
0
52,357
L
6,988
1,085
0
976
14,761
11,855
51
6,028
8,683
29,320
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,198
Gold Earned
42,460
352
Minions Killed
263
0
Camps Cleared
0
1,637,072
Distance Traveled
1,612,987
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,798
489
77
4
0
354,735
1
L
Ra
8,375
465
41
2
0
290,263
0
W
Guan Yu
8,140
452
60
3
0
337,696
0
L
Arachne
7,512
417
30
2
0
330,713
5
W
Zhong Kui
11,394
633
125
7
0
300,470
0
W
Ares
8,816
490
19
1
0
319,899
3
L
Artemis
8,072
448
44
2
0
277,528
0
L
Amaterasu
9,798
544
102
6
0
379,755
4
W
Artemis
10,050
558
71
4
0
324,272
3
L
Khepri
8,703
484
46
3
0
334,728
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role