Player Matchup

Cerberus
Cerberus
ArachSpider
Cerberus
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
67W - 76L
1,420 Elo+
Solo
Bellona
Bellona
Gxfrosty
Bellona
Level 24
God Stats
1W - 1L
1,669 SR
Queue Stats
66W - 62L
1,429 Elo+
Solo
Ratatoskr
Ratatoskr
Maple05
Ratatoskr
Level 27
God Stats
19W - 21L
1,312 SR
Queue Stats
531W - 534L
1,454 Elo+
Solo
Medusa
Medusa
RakaninshuMx
Medusa
Level 17
God Stats
1W - 1L
1,764 SR
Queue Stats
9W - 12L
1,379 Elo+
Solo
Kukulkan
Kukulkan
danz2020
Kukulkan
Level 17
God Stats
4W - 6L
1,468 SR
Queue Stats
385W - 448L
1,319 Elo+
Solo
Team Averages
Level 23
1,543 SR
1,400 Elo+

VS

Team Averages
Level 19
1,535 SR
1,411 Elo+
Merlin
Merlin
GreenDiamante
Merlin
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 41L
1,340 Elo+
Solo
Athena
Athena
Zolithetili
Athena
Level 29
God Stats
19W - 13L
1,466 SR
Queue Stats
48W - 56L
1,388 Elo+
Solo
Fenrir
Fenrir
Zugzwang2388
Fenrir
Level 17
God Stats
3W - 5L
1,275 SR
Queue Stats
154W - 178L
1,262 Elo+
Solo
Cthulhu
Cthulhu
knhk
Cthulhu
Level 16
God Stats
5W - 3L
1,715 SR
Queue Stats
9W - 4L
1,570 Elo+
Solo
Anhur
Anhur
xfunkymonk3y
Anhur
Level 24
God Stats
8W - 3L
1,719 SR
Queue Stats
208W - 197L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ArachSpider
Cerberus
10
2 / 3 / 1
6,422
459
5,407
11,905
4,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
Gxfrosty
Bellona
12
0 / 2 / 0
6,582
470
6,398
9,564
6,668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ratatoskr
Maple05
Ratatoskr
9
0 / 2 / 2
5,834
417
3,462
7,658
2,097
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
9
2 / 6 / 2
6,231
445
7,665
10,177
1,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kukulkan
danz2020
Kukulkan
11
0 / 5 / 0
6,596
471
3,105
9,137
4,254
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 3
8,039
574
6,907
5,779
2,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Athena
10
1 / 1 / 5
6,859
490
2,062
9,432
5,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
13
6 / 1 / 6
7,871
562
5,289
9,327
3,884
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Cthulhu
knhk
Cthulhu
12
0 / 0 / 2
6,732
481
3,459
7,503
4,409
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
7 / 2 / 5
7,961
569
13,174
10,676
3,363
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
39
4
Kills
18
18
Deaths
4
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cerberus
ArachSpider
Cerberus
2
3
1
0.83
W
4
0
3
5.5
L
Bellona
Gxfrosty
Bellona
0
2
0
0
L
Ratatoskr
Maple05
Ratatoskr
0
2
2
0.5
L
Medusa
2
6
2
0.5
W
Athena
1
1
5
3.5
W
Fenrir
6
1
6
9
L
Kukulkan
danz2020
Kukulkan
0
5
0
0
W
Cthulhu
knhk
Cthulhu
0
0
2
1
W
7
2
5
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,037
Damage
30,891
48,441
Taken
42,717
19,562
Mitigated
19,422
15,710
Healing
18,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
ArachSpider
Cerberus
5,407
662
0
4,486
11,905
4,759
200
2,113
9,792
22,295
0
W
6,907
573
0
1,953
5,779
2,002
501
2,687
2,892
47,605
0
L
Bellona
Gxfrosty
Bellona
6,398
934
0
3,168
9,564
6,668
0
3,025
6,189
0
30,641
L
Ratatoskr
Maple05
Ratatoskr
3,462
1,017
0
3,445
7,658
2,097
0
1,159
6,424
0
30,495
L
Medusa
7,665
3,738
0
3,259
10,177
1,784
40
262
9,915
0
30,930
W
Athena
2,062
615
461
2,794
9,432
5,764
224
3,511
5,921
10,162
0
W
Fenrir
5,289
2,583
0
3,561
9,327
3,884
0
556
8,746
0
44,581
L
Kukulkan
danz2020
Kukulkan
3,105
429
0
1,352
9,137
4,254
475
5,444
3,693
39,510
0
W
Cthulhu
knhk
Cthulhu
3,459
609
68
2,830
7,503
4,409
758
0
7,163
29,317
0
W
13,174
7,896
0
6,401
10,676
3,363
150
1,608
9,068
0
57,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,665
Gold Earned
37,462
293
Minions Killed
323
0
Camps Cleared
0
1,260,654
Distance Traveled
1,253,155
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,422
459
46
3
0
276,177
3
W
Merlin
8,039
574
89
6
0
228,754
2
L
Bellona
6,582
470
67
5
0
279,485
1
L
Ratatoskr
5,834
417
57
4
0
271,260
1
L
Medusa
6,231
445
42
3
0
207,475
3
W
Athena
6,859
490
19
1
0
266,988
5
W
Fenrir
7,871
562
79
6
0
270,157
0
L
Kukulkan
6,596
471
81
6
0
226,257
0
W
Cthulhu
6,732
481
51
4
0
258,010
2
W
Anhur
7,961
569
85
6
0
229,246
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role