Player Matchup

Arachne
Arachne
GORDABAGUNCEIRA
Arachne
Level 25
God Stats
9W - 15L
1,434 SR
Queue Stats
33W - 43L
1,432 Elo+
Party 3
Yemoja
Yemoja
Mersany
Yemoja
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 12L
1,512 Elo+
Party 1
Tiamat
Tiamat
PAPAICARREGADOR
Tiamat
Level 31
God Stats
3W - 2L
1,289 SR
Queue Stats
64W - 75L
1,399 Elo+
Party 3
Tyr
Tyr
RONIfom
Tyr
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 44L
1,524 Elo+
Party 1
Danzaburou
Danzaburou
Ranjuu
Danzaburou
Level 26
God Stats
6W - 15L
1,345 SR
Queue Stats
31W - 50L
1,414 Elo+
Party 3
Team Averages
Level 27
1,414 SR
1,456 Elo+

VS

Team Averages
Level 41
1,584 SR
1,499 Elo+
Ullr
Ullr
DMograine
Ullr
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 79L
1,510 Elo+
Party 2
Amaterasu
Amaterasu
Diozy
Amaterasu
Level 8
God Stats
2W - 4L
1,256 SR
Queue Stats
12W - 13L
1,475 Elo+
Party 2
Ra
Ra
Fkoto
Ra
Level 17
God Stats
4W - 2L
1,401 SR
Queue Stats
31W - 31L
1,502 Elo+
Solo
Awilix
Awilix
Zaruck2
Awilix
Level 123
God Stats
5W - 10L
1,906 SR
Queue Stats
136W - 107L
1,510 Elo+
Party 2
Baron Samedi
Baron Samedi
míso
Baron Samedi
Level 16
God Stats
7W - 1L
1,857 SR
Queue Stats
21W - 18L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 8 / 1
13,246
576
20,444
24,972
11,572
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Yemoja
Mersany
Yemoja
14
0 / 9 / 4
9,187
399
5,391
21,539
18,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
0 / 15 / 6
9,287
404
13,688
20,370
12,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tyr
11
1 / 8 / 2
8,597
374
6,249
15,179
8,050
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Danzaburou
Ranjuu
Danzaburou
15
1 / 6 / 0
9,027
392
6,590
18,921
7,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
16
2 / 4 / 14
10,567
459
8,346
16,025
5,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
Diozy
Amaterasu
20
11 / 2 / 13
14,342
624
16,915
19,065
18,193
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ra
19
10 / 2 / 16
13,331
580
18,612
16,144
6,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
Zaruck2
Awilix
18
14 / 3 / 11
13,007
566
22,731
15,643
6,493
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
míso
Baron Samedi
18
9 / 1 / 16
13,315
579
16,252
16,325
8,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
116
11
Kills
46
46
Deaths
12
13
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Ullr
2
4
14
2.25
W
Amaterasu
Diozy
Amaterasu
11
2
13
8.75
W
Ra
10
2
16
9
L
9
8
1
1.19
L
Yemoja
Mersany
Yemoja
0
9
4
0.22
L
0
15
6
0.2
L
Tyr
1
8
2
0.25
L
Danzaburou
Ranjuu
Danzaburou
1
6
0
0.17
W
Awilix
Zaruck2
Awilix
14
3
11
6.5
W
Baron Samedi
míso
Baron Samedi
9
1
16
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,362
Damage
82,856
100,981
Taken
83,202
58,062
Mitigated
45,413
20,748
Healing
37,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
8,346
4,783
0
5,060
16,025
5,638
3,444
4,249
11,587
0
46,111
W
Amaterasu
Diozy
Amaterasu
16,915
8,858
0
7,779
19,065
18,193
8,562
2,456
16,526
0
83,482
W
Ra
18,612
3,844
2,623
7,974
16,144
6,673
1,832
5,804
9,896
81,238
0
L
20,444
11,861
0
9,402
24,972
11,572
0
5,583
19,159
0
67,681
L
Yemoja
Mersany
Yemoja
5,391
856
384
2,155
21,539
18,687
420
8,818
12,492
24,442
0
L
13,688
2,300
0
1,362
20,370
12,664
0
6,953
13,055
50,666
0
L
Tyr
6,249
2,055
0
1,791
15,179
8,050
0
5,395
9,411
0
21,838
L
Danzaburou
Ranjuu
Danzaburou
6,590
2,199
0
5,654
18,921
7,089
718
7,300
11,397
0
57,312
W
Awilix
Zaruck2
Awilix
22,731
9,650
0
4,148
15,643
6,493
647
2,153
13,220
0
75,780
W
Baron Samedi
míso
Baron Samedi
16,252
2,534
2,842
7,100
16,325
8,416
2,148
3,422
12,760
66,597
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,344
Gold Earned
64,562
354
Minions Killed
553
0
Camps Cleared
0
1,708,240
Distance Traveled
2,100,858
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
10,567
459
71
3
0
398,524
0
W
Amaterasu
14,342
624
146
6
0
414,049
1
W
Ra
13,331
580
160
7
0
444,576
1
L
Arachne
13,246
576
98
4
0
421,721
0
L
Yemoja
9,187
399
37
2
0
320,372
0
L
Tiamat
9,287
404
81
4
0
338,266
1
L
Tyr
8,597
374
40
2
0
302,635
1
L
Danzaburou
9,027
392
98
4
0
325,246
0
W
Awilix
13,007
566
93
4
0
450,487
1
W
Baron Samedi
13,315
579
83
4
0
393,222
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role