Player Matchup

King Arthur
King Arthur
JacobSnape4
King Arthur
Level 14
God Stats
1W - 3L
1,675 SR
Queue Stats
163W - 142L
1,617 Elo+
Party 2
Rama
Rama
Maktaz
Rama
Level 26
God Stats
27W - 25L
1,499 SR
Queue Stats
118W - 103L
1,586 Elo+
Solo
Hades
Hades
Ogdeus
Hades
Level 26
God Stats
3W - 2L
1,945 SR
Queue Stats
6W - 11L
1,564 Elo+
Solo
Fenrir
Fenrir
RazGamez
Fenrir
Level 29
God Stats
20W - 17L
1,500 SR
Queue Stats
80W - 82L
1,570 Elo+
Party 2
Ymir
Ymir
Zilvestre
Ymir
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 53L
1,718 Elo+
Solo
Team Averages
Level 21
1,624 SR
1,611 Elo+

VS

Team Averages
Level 16
1,640 SR
1,614 Elo+
Baron Samedi
Baron Samedi
DwarfInTar
Baron Samedi
Level 7
God Stats
9W - 7L
1,699 SR
Queue Stats
67W - 56L
1,598 Elo+
Party 1
Cthulhu
Cthulhu
GutsInGriffith
Cthulhu
Level 13
God Stats
2W - 3L
1,311 SR
Queue Stats
43W - 40L
1,493 Elo+
Party 1
Anhur
Anhur
NoobSmiteFR
Anhur
Level 28
God Stats
47W - 44L
1,627 SR
Queue Stats
185W - 196L
1,530 Elo+
Solo
Ao Kuang
Ao Kuang
SabinX1
Ao Kuang
Level 29
God Stats
12W - 6L
1,686 SR
Queue Stats
78W - 55L
1,610 Elo+
Party 1
Bellona
Bellona
TheCoolestName0
Bellona
Level 4
God Stats
4W - 1L
1,879 SR
Queue Stats
31W - 33L
1,838 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
JacobSnape4
King Arthur
11
2 / 2 / 1
6,045
550
5,199
7,896
5,412
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Rama
Maktaz
Rama
8
0 / 6 / 0
5,149
468
2,323
8,152
1,420
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hades
Ogdeus
Hades
9
1 / 2 / 0
5,475
498
2,338
6,505
2,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
RazGamez
Fenrir
10
2 / 2 / 1
5,803
528
2,453
7,617
2,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ymir
6
0 / 5 / 0
4,404
400
1,831
8,311
3,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DwarfInTar
Baron Samedi
10
0 / 1 / 2
5,993
545
2,969
3,405
1,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
2 / 2 / 7
6,131
557
4,498
7,975
3,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
8 / 0 / 3
7,210
655
10,193
7,075
2,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
SabinX1
Ao Kuang
11
5 / 0 / 1
6,473
588
4,204
7,648
2,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
2 / 2 / 1
6,231
566
5,258
7,083
5,740
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
31
5
Kills
17
17
Deaths
5
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
DwarfInTar
Baron Samedi
0
1
2
1
W
2
2
7
2.75
L
King Arthur
JacobSnape4
King Arthur
2
2
1
1.25
L
Rama
Maktaz
Rama
0
6
0
0
W
8
0
3
9.5
L
Hades
Ogdeus
Hades
1
2
0
0.5
L
Fenrir
RazGamez
Fenrir
2
2
1
1.25
W
Ao Kuang
SabinX1
Ao Kuang
5
0
1
5.5
W
2
2
1
1.25
L
Ymir
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,144
Damage
27,122
38,481
Taken
33,186
14,494
Mitigated
15,257
9,506
Healing
14,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
DwarfInTar
Baron Samedi
2,969
204
177
1,050
3,405
1,476
328
1,168
2,237
29,893
0
W
4,498
446
62
1,726
7,975
3,773
603
843
7,092
18,176
0
L
King Arthur
JacobSnape4
King Arthur
5,199
815
0
2,325
7,896
5,412
0
1,556
6,336
0
28,048
L
Rama
Maktaz
Rama
2,323
1,990
0
857
8,152
1,420
0
2,496
5,656
0
25,070
W
10,193
4,250
0
4,606
7,075
2,101
875
1,720
5,355
0
42,813
L
Hades
Ogdeus
Hades
2,338
266
28
3,144
6,505
2,006
0
2,624
3,786
24,080
0
L
Fenrir
RazGamez
Fenrir
2,453
907
0
2,583
7,617
2,217
0
2,451
5,090
0
24,173
W
Ao Kuang
SabinX1
Ao Kuang
4,204
1,610
0
5,140
7,648
2,167
0
438
7,210
32,044
0
W
5,258
1,503
0
1,368
7,083
5,740
128
0
6,797
0
29,335
L
Ymir
1,831
596
0
569
8,311
3,439
0
2,331
5,942
9,807
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,876
Gold Earned
32,038
257
Minions Killed
279
0
Camps Cleared
0
1,008,848
Distance Traveled
983,927
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
5,993
545
62
6
0
196,114
4
W
Cthulhu
6,131
557
26
2
0
207,574
3
L
King Arthur
6,045
550
60
5
0
214,641
2
L
Rama
5,149
468
61
6
0
181,177
2
W
Anhur
7,210
655
71
6
0
185,035
4
L
Hades
5,475
498
65
6
0
172,693
0
L
Fenrir
5,803
528
60
5
0
236,605
0
W
Ao Kuang
6,473
588
65
6
0
203,321
0
W
Bellona
6,231
566
55
5
0
191,883
1
L
Ymir
4,404
400
11
1
0
203,732
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role