Player Matchup

Tyr
Tyr
BM-Ivory
Tyr
Level 68
God Stats
2W - 4L
1,500 SR
Queue Stats
231W - 208L
1,375 Elo+
Party 1
Sol
Sol
PowerfulK
Sol
Level 27
God Stats
8W - 5L
1,751 SR
Queue Stats
91W - 82L
1,362 Elo+
Party 1
Terra
Terra
REDice02
Terra
Level 29
God Stats
11W - 7L
1,500 SR
Queue Stats
192W - 213L
1,432 Elo+
Party 3
Neith
Neith
ThatCrayMug
Neith
Level 54
God Stats
2W - 3L
1,266 SR
Queue Stats
34W - 34L
1,354 Elo+
Party 3
Tiamat
Tiamat
i2S_Karen
Tiamat
Level 80
God Stats
1W - 1L
1,500 SR
Queue Stats
214W - 197L
1,254 Elo+
Party 1
Team Averages
Level 52
1,503 SR
1,356 Elo+

VS

Team Averages
Level 58
1,459 SR
1,424 Elo+
Tiamat
Tiamat
Band-Guy2009
Tiamat
Level 64
God Stats
7W - 6L
1,500 SR
Queue Stats
425W - 378L
1,452 Elo+
Party 2
Sol
Sol
EZ SUBI
Sol
Level 42
God Stats
20W - 25L
1,529 SR
Queue Stats
57W - 95L
1,375 Elo+
Solo
Rama
Rama
VroskiBroski
Rama
Level 116
God Stats
1W - 5L
1,323 SR
Queue Stats
97W - 117L
1,305 Elo+
Party 4
Bacchus
Bacchus
YNxGibby
Bacchus
Level 48
God Stats
6W - 5L
1,338 SR
Queue Stats
24W - 20L
1,509 Elo+
Party 4
Sun Wukong
Sun Wukong
vlonezzz-
Sun Wukong
Level 18
God Stats
19W - 12L
1,604 SR
Queue Stats
33W - 32L
1,481 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 2 / 1
6,145
615
4,662
7,285
2,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
0 / 1 / 2
5,901
590
3,580
5,746
1,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Terra
REDice02
Terra
9
1 / 1 / 6
5,525
553
2,452
6,468
4,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

10
5 / 2 / 2
5,969
597
5,870
6,544
1,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Tiamat
i2S_Karen
Tiamat
11
0 / 0 / 0
5,820
582
2,179
3,198
1,841
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
9
3 / 2 / 1
5,820
582
4,022
5,977
3,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sol
8
0 / 3 / 2
4,874
487
3,470
6,608
1,814
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

8
1 / 5 / 2
5,205
521
2,989
7,256
1,644
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bacchus
YNxGibby
Bacchus
8
1 / 1 / 2
5,226
523
3,740
6,820
3,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
vlonezzz-
Sun Wukong
10
0 / 0 / 0
5,331
533
1,359
4,468
2,346
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
12
11
Kills
5
6
Deaths
11
11
Assists
7
Player
Kills
Deaths
Assists
KDA
W
5
2
1
2.75
L
Tiamat
3
2
1
1.75
L
Sol
0
3
2
0.33
W
0
1
2
1
W
Terra
REDice02
Terra
1
1
6
4
W
5
2
2
3
L
1
5
2
0.4
L
Bacchus
YNxGibby
Bacchus
1
1
2
2
W
Tiamat
i2S_Karen
Tiamat
0
0
0
0
L
Sun Wukong
vlonezzz-
Sun Wukong
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,743
Damage
15,580
29,241
Taken
31,129
12,342
Mitigated
12,814
14,844
Healing
8,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,662
855
0
3,177
7,285
2,631
0
2,524
4,639
0
28,493
L
Tiamat
4,022
838
0
1,880
5,977
3,689
0
1,082
4,895
21,546
0
L
Sol
3,470
572
171
2,405
6,608
1,814
116
2,788
3,820
23,436
0
W
3,580
754
0
3,249
5,746
1,798
650
2,586
3,088
33,670
0
W
Terra
REDice02
Terra
2,452
417
994
1,917
6,468
4,154
0
2,295
4,141
11,956
0
W
5,870
2,189
198
2,913
6,544
1,918
0
3,497
2,943
0
29,996
L
2,989
2,506
0
1,418
7,256
1,644
125
852
6,404
0
21,901
L
Bacchus
YNxGibby
Bacchus
3,740
411
357
1,479
6,820
3,321
0
1,345
5,475
10,000
0
W
Tiamat
i2S_Karen
Tiamat
2,179
181
0
2,396
3,198
1,841
0
0
2,938
24,926
0
L
Sun Wukong
vlonezzz-
Sun Wukong
1,359
0
0
529
4,468
2,346
207
2,144
2,324
0
26,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,360
Gold Earned
26,456
260
Minions Killed
207
0
Camps Cleared
0
939,283
Distance Traveled
979,887
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
6,145
615
60
6
0
230,893
0
L
Tiamat
5,820
582
48
5
0
193,893
3
L
Sol
4,874
487
54
5
0
182,451
0
W
Sol
5,901
590
81
8
0
186,329
0
W
Terra
5,525
553
20
2
0
178,813
0
W
Neith
5,969
597
50
5
0
178,167
1
L
Rama
5,205
521
52
5
0
157,245
1
L
Bacchus
5,226
523
9
1
0
220,111
0
W
Tiamat
5,820
582
49
5
0
165,081
0
L
Sun Wukong
5,331
533
44
4
0
226,187
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role