Player Matchup

Guan Yu
Guan Yu
Blairisderezzed
Guan Yu
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 11L
1,340 Elo+
Solo
Tiamat
Tiamat
OnlyOneKiffke
Tiamat
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
130W - 120L
1,533 Elo+
Solo
Cupid
Cupid
SlaxOG
Cupid
Level 28
God Stats
4W - 8L
1,337 SR
Queue Stats
111W - 101L
1,567 Elo+
Solo
Nemesis
Nemesis
TriezV2
Nemesis
Level 25
God Stats
21W - 29L
1,418 SR
Queue Stats
128W - 144L
1,523 Elo+
Solo
Achilles
Achilles
cuddleboi
Achilles
Level 25
God Stats
8W - 6L
1,373 SR
Queue Stats
25W - 23L
1,443 Elo+
Solo
Team Averages
Level 21
1,426 SR
1,481 Elo+

VS

Team Averages
Level 18
1,512 SR
1,424 Elo+
Mercury
Mercury
Katiiil
Mercury
Level 28
God Stats
1W - 3L
1,338 SR
Queue Stats
40W - 24L
1,499 Elo+
Solo
Neith
Neith
STEEVEMADDEN
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,234 Elo+
Party 1
Merlin
Merlin
SaneacuentasONE
Merlin
Level 29
God Stats
6W - 5L
1,522 SR
Queue Stats
100W - 89L
1,553 Elo+
Solo
Ra
Ra
Spaten210
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,301 Elo+
Party 1
Nu Wa
Nu Wa
anmeldunsmite
Nu Wa
Level 25
God Stats
17W - 15L
1,700 SR
Queue Stats
31W - 39L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 1 / 6
7,827
559
4,113
6,684
5,726
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
0 / 4 / 6
6,922
494
4,740
10,539
5,502
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
SlaxOG
Cupid
14
10 / 0 / 6
9,002
643
11,508
8,866
2,920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
TriezV2
Nemesis
13
6 / 2 / 1
7,637
546
5,793
9,787
3,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Achilles
cuddleboi
Achilles
12
2 / 2 / 4
7,264
519
4,076
7,183
3,516
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Katiiil
Mercury
12
2 / 3 / 1
6,937
496
4,794
12,126
3,732
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 8 / 3
5,982
427
5,065
9,686
2,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
3 / 1 / 1
8,196
585
5,137
5,656
1,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
2 / 8 / 2
6,589
471
4,353
7,574
1,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
1 / 4 / 3
6,491
464
7,964
5,685
2,333
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
19
24
Kills
9
9
Deaths
24
23
Assists
10
Player
Kills
Deaths
Assists
KDA
W
6
1
6
9
L
Mercury
Katiiil
Mercury
2
3
1
0.83
W
0
4
6
0.75
L
1
8
3
0.31
L
3
1
1
3.5
W
Cupid
SlaxOG
Cupid
10
0
6
13
L
2
8
2
0.38
W
Nemesis
TriezV2
Nemesis
6
2
1
3.25
L
1
4
3
0.63
W
Achilles
cuddleboi
Achilles
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,230
Damage
27,313
43,059
Taken
40,727
20,834
Mitigated
12,421
18,063
Healing
8,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,113
960
625
1,565
6,684
5,726
1,032
1,843
4,841
0
30,118
L
Mercury
Katiiil
Mercury
4,794
1,986
0
5,354
12,126
3,732
0
968
11,083
0
37,631
W
4,740
761
187
4,331
10,539
5,502
624
5,618
4,921
32,789
0
L
5,065
2,530
0
1,353
9,686
2,481
114
525
9,086
0
23,475
L
5,137
242
0
540
5,656
1,963
134
1,195
4,386
50,806
0
W
Cupid
SlaxOG
Cupid
11,508
6,476
410
5,698
8,866
2,920
1,497
2,827
6,039
0
53,257
L
4,353
671
253
788
7,574
1,912
36
1,686
5,763
29,979
0
W
Nemesis
TriezV2
Nemesis
5,793
3,109
422
3,410
9,787
3,170
278
3,253
6,534
0
35,296
L
7,964
3,011
0
0
5,685
2,333
0
366
5,194
26,422
0
W
Achilles
cuddleboi
Achilles
4,076
948
0
1,415
7,183
3,516
559
3,913
3,270
0
27,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,652
Gold Earned
34,195
306
Minions Killed
319
0
Camps Cleared
0
1,396,095
Distance Traveled
1,219,575
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
7,827
559
57
4
0
314,779
2
L
Mercury
6,937
496
84
6
0
241,968
1
W
Tiamat
6,922
494
44
3
0
244,525
0
L
Neith
5,982
427
36
3
0
248,380
4
L
Merlin
8,196
585
107
8
0
292,429
4
W
Cupid
9,002
643
84
6
0
237,683
0
L
Ra
6,589
471
53
4
0
273,240
2
W
Nemesis
7,637
546
63
5
0
325,035
4
L
Nu Wa
6,491
464
39
3
0
163,558
7
W
Achilles
7,264
519
58
4
0
274,073
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role