Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
Alphonse152
Tiamat
Level 52
God Stats
2W - 3L
1,481 SR
Queue Stats
11W - 11L
1,528 Elo+
Party 1
Fenrir
Fenrir
Azaru Xyn
Fenrir
Level 67
God Stats
3W - 2L
1,744 SR
Queue Stats
13W - 10L
1,429 Elo+
Party 1
Team Averages
Level 87
1,575 SR
1,486 Elo+

VS

Team Averages
Level 100
1,444 SR
1,462 Elo+
Fenrir
Fenrir
DoorFrame420441
Fenrir
Level 41
God Stats
0W - 1L
1,378 SR
Queue Stats
51W - 44L
1,487 Elo+
Party 2
Mulan
Mulan
Orions_Link
Mulan
Level 123
God Stats
7W - 16L
1,097 SR
Queue Stats
171W - 230L
1,238 Elo+
Solo
Tiamat
Tiamat
RoyalEagle02
Tiamat
Level 136
God Stats
13W - 3L
1,858 SR
Queue Stats
38W - 24L
1,663 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
1 / 2 / 2
6,904
690
7,354
6,973
3,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
5
0 / 2 / 2
5,522
552
636
2,008
1,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
Azaru Xyn
Fenrir
9
2 / 2 / 1
6,499
650
4,024
4,950
2,263
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 1 / 3
7,127
713
4,431
5,696
1,982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
0 / 0 / 5
6,537
654
1,359
4,844
1,945
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tiamat
11
2 / 2 / 4
7,078
708
4,211
7,971
5,641
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
17
3
Kills
5
6
Deaths
3
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
2
2
1
W
Tiamat
0
2
2
0.5
W
Fenrir
Azaru Xyn
Fenrir
2
2
1
1.25
L
3
1
3
4.5
L
0
0
5
2.5
L
Tiamat
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,014
Damage
10,001
13,931
Taken
18,511
6,833
Mitigated
9,568
2,403
Healing
6,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
7,354
516
0
1,171
6,973
3,522
0
2,233
4,505
29,576
0
W
Tiamat
636
69
0
177
2,008
1,048
0
148
1,835
4,536
0
W
Fenrir
Azaru Xyn
Fenrir
4,024
1,561
0
1,055
4,950
2,263
25
1,529
3,246
0
11,823
L
4,431
1,406
0
613
5,696
1,982
0
2,297
3,250
0
14,009
L
1,359
219
0
1,148
4,844
1,945
1,035
1,313
3,501
0
19,378
L
Tiamat
4,211
770
64
4,419
7,971
5,641
425
4,326
3,479
22,688
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,925
Gold Earned
20,742
78
Minions Killed
105
0
Camps Cleared
0
419,735
Distance Traveled
527,942
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,904
690
49
5
0
181,103
0
W
Tiamat
5,522
552
9
1
0
67,937
0
W
Fenrir
6,499
650
20
2
0
170,695
4
L
Fenrir
7,127
713
14
1
0
187,789
1
L
Mulan
6,537
654
43
4
0
167,546
3
L
Tiamat
7,078
708
48
5
0
172,607
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role