Player Matchup

Pele
Pele
FirerPlayer
Pele
Level 144
God Stats
6W - 5L
1,560 SR
Queue Stats
452W - 437L
1,591 Elo+
Party 1
Medusa
Medusa
IFeedTheAdc
Medusa
Level 68
God Stats
2W - 0L
1,770 SR
Queue Stats
9W - 15L
1,336 Elo+
Solo
Hel
Hel
Nerdzinhaw
Hel
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nike
Nike
SerratedSocksTV
Nike
Level 97
God Stats
9W - 6L
1,725 SR
Queue Stats
682W - 641L
1,578 Elo+
Solo
Agni
Agni
cbeltran
Agni
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
34W - 44L
1,513 Elo+
Solo
Team Averages
Level 113
1,611 SR
1,503 Elo+

VS

Team Averages
Level 99
1,520 SR
1,383 Elo+
Rama
Rama
AyoVibez
Rama
Level 67
God Stats
9W - 5L
1,714 SR
Queue Stats
239W - 232L
1,484 Elo+
Solo
Tiamat
Tiamat
Candelsticks
Tiamat
Level 145
God Stats
5W - 13L
1,386 SR
Queue Stats
312W - 304L
1,495 Elo+
Solo
Mercury
Mercury
ImInYourArea21
Mercury
Level 109
God Stats
5W - 6L
1,500 SR
Queue Stats
286W - 255L
1,516 Elo+
Solo
Mulan
Mulan
Kanekipede
Mulan
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,209 Elo+
Party 2
Ganesha
Ganesha
madslane
Ganesha
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,209 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 6
6,599
600
5,982
6,168
1,889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
11
3 / 0 / 5
6,709
610
8,863
5,601
1,628
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
4 / 3 / 7
5,938
540
2,354
6,254
2,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
2 / 0 / 1
7,035
640
4,125
4,100
1,307
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Agni
11
3 / 0 / 3
6,526
593
4,721
4,476
1,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
10
2 / 3 / 0
6,049
550
2,741
8,261
2,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tiamat
9
1 / 3 / 0
5,407
492
4,042
7,350
5,217
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
0 / 4 / 1
5,440
495
1,641
7,021
1,984
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mulan
11
0 / 1 / 0
5,847
532
1,681
6,921
3,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ganesha
madslane
Ganesha
7
0 / 5 / 2
4,921
447
3,211
9,788
5,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
6
16
Kills
3
3
Deaths
16
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Rama
2
3
0
0.67
L
Tiamat
1
3
0
0.33
W
4
0
6
7
W
Medusa
3
0
5
5.5
L
0
4
1
0.13
L
Mulan
0
1
0
0
W
4
3
7
2.5
W
2
0
1
2.5
W
Agni
3
0
3
4.5
L
Ganesha
madslane
Ganesha
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,045
Damage
13,316
26,599
Taken
39,341
9,213
Mitigated
18,446
11,119
Healing
11,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
2,741
2,199
0
3,412
8,261
2,053
0
924
7,337
0
37,015
L
Tiamat
4,042
444
0
1,910
7,350
5,217
0
2,328
4,821
29,284
0
W
5,982
1,975
0
3,094
6,168
1,889
350
2,463
3,705
0
34,215
W
Medusa
8,863
3,881
0
1,120
5,601
1,628
360
605
4,996
0
47,258
L
1,641
382
0
500
7,021
1,984
0
1,268
5,687
0
32,896
L
Mulan
1,681
183
0
3,192
6,921
3,862
0
0
6,921
0
31,735
W
2,354
258
2,046
2,652
6,254
2,978
156
2,908
3,346
13,911
0
W
4,125
439
0
1,197
4,100
1,307
0
0
3,950
0
42,492
W
Agni
4,721
519
0
1,010
4,476
1,411
338
1,277
3,199
37,118
0
L
Ganesha
madslane
Ganesha
3,211
716
0
2,173
9,788
5,330
0
2,232
7,500
11,087
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,807
Gold Earned
27,664
342
Minions Killed
301
0
Camps Cleared
0
1,086,770
Distance Traveled
1,025,499
20
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,049
550
95
9
0
171,991
4
L
Tiamat
5,407
492
57
5
0
189,985
0
W
Pele
6,599
600
73
7
0
254,810
3
W
Medusa
6,709
610
66
6
0
207,577
5
L
Mercury
5,440
495
57
5
0
224,666
2
L
Mulan
5,847
532
90
8
0
217,436
2
W
Hel
5,938
540
32
3
0
202,832
3
W
Nike
7,035
640
94
9
0
208,651
6
W
Agni
6,526
593
77
7
0
212,900
3
L
Ganesha
4,921
447
2
0
0
221,421
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role