Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
DrippingGlizzy
Zeus
Level 26
God Stats
3W - 2L
1,591 SR
Queue Stats
223W - 205L
1,559 Elo+
Party 2
Rama
Rama
Marques caua 99
Rama
Level 20
God Stats
12W - 11L
1,631 SR
Queue Stats
45W - 39L
1,605 Elo+
Party 3
Sobek
Sobek
Tametoy
Sobek
Level 27
God Stats
7W - 8L
1,513 SR
Queue Stats
624W - 523L
1,537 Elo+
Party 2
Chaac
Chaac
marcos renan 99
Chaac
Level 14
God Stats
6W - 8L
1,357 SR
Queue Stats
37W - 42L
1,446 Elo+
Party 3
Team Averages
Level 23
1,518 SR
1,529 Elo+

VS

Team Averages
Level 18
1,518 SR
1,497 Elo+
Heimdallr
Heimdallr
Evriwon
Heimdallr
Level 11
God Stats
4W - 4L
1,473 SR
Queue Stats
6W - 8L
1,431 Elo+
Party 1
Tiamat
Tiamat
Killing_time304
Tiamat
Level 13
God Stats
8W - 3L
1,359 SR
Queue Stats
13W - 6L
1,530 Elo+
Solo
Bacchus
Bacchus
VZL manifest
Bacchus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 14L
1,516 Elo+
Party 1
Tyr
Tyr
Waze_SS
Tyr
Level 25
God Stats
13W - 11L
1,520 SR
Queue Stats
199W - 206L
1,531 Elo+
Solo
Neith
Neith
jacobs_kalene123
Neith
Level 25
God Stats
2W - 0L
1,736 SR
Queue Stats
60W - 43L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
3 / 4 / 2
7,660
451
6,749
11,609
5,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

11
3 / 8 / 1
7,094
417
9,244
11,440
3,606
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 6 / 3
6,775
399
4,422
9,728
2,500
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sobek
Tametoy
Sobek
9
1 / 2 / 2
6,812
401
5,377
18,366
10,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
2 / 3 / 4
7,355
433
8,055
13,192
7,943
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Evriwon
Heimdallr
12
2 / 2 / 8
7,863
463
7,919
12,651
4,277
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
11 / 0 / 4
9,341
549
16,608
7,932
6,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
VZL manifest
Bacchus
12
4 / 2 / 7
8,007
471
8,130
13,145
9,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tyr
12
2 / 4 / 6
7,422
437
6,846
10,549
7,758
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
3 / 1 / 4
8,948
526
8,729
10,876
4,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
51
9
Kills
22
23
Deaths
9
12
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
3
4
2
1
L
3
8
1
0.44
W
Heimdallr
Evriwon
Heimdallr
2
2
8
3
W
11
0
4
13
L
0
6
3
0.25
L
Sobek
Tametoy
Sobek
1
2
2
1
W
Bacchus
VZL manifest
Bacchus
4
2
7
3.75
W
Tyr
2
4
6
1.25
W
3
1
4
5
L
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,847
Damage
48,232
64,335
Taken
55,153
30,204
Mitigated
32,616
16,768
Healing
16,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
6,749
1,534
0
3,188
11,609
5,247
0
2,293
9,188
0
41,206
L
9,244
2,889
0
1,584
11,440
3,606
0
6,248
4,833
35,827
0
W
Heimdallr
Evriwon
Heimdallr
7,919
4,256
0
4,176
12,651
4,277
0
1,828
10,823
0
45,159
W
16,608
2,530
125
3,832
7,932
6,429
557
1,813
6,119
52,450
0
L
4,422
3,093
0
1,308
9,728
2,500
795
2,217
7,366
0
25,117
L
Sobek
Tametoy
Sobek
5,377
581
0
6,804
18,366
10,908
0
7,024
10,929
22,897
0
W
Bacchus
VZL manifest
Bacchus
8,130
1,216
0
616
13,145
9,723
0
6,183
6,962
26,471
0
W
Tyr
6,846
1,270
0
1,985
10,549
7,758
626
2,938
7,611
0
32,653
W
8,729
3,825
0
5,993
10,876
4,429
962
1,859
9,017
0
59,196
L
8,055
1,083
0
3,884
13,192
7,943
0
5,966
6,856
0
28,319

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,696
Gold Earned
41,581
269
Minions Killed
353
0
Camps Cleared
0
1,579,917
Distance Traveled
1,507,847
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,660
451
75
4
0
305,519
3
L
Zeus
7,094
417
67
4
0
318,288
2
W
Heimdallr
7,863
463
69
4
0
294,435
0
W
Tiamat
9,341
549
85
5
0
322,009
1
L
Rama
6,775
399
51
3
0
269,233
1
L
Sobek
6,812
401
28
2
0
370,970
3
W
Bacchus
8,007
471
44
3
0
330,253
0
W
Tyr
7,422
437
49
3
0
285,214
2
W
Neith
8,948
526
106
6
0
275,936
0
L
Chaac
7,355
433
48
3
0
315,907
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role