Player Matchup

Hachiman
Hachiman
Snofall
Hachiman
Level 25
God Stats
14W - 19L
1,534 SR
Queue Stats
45W - 57L
1,411 Elo+
Party 1
Hel
Hel
Zionzshellz
Hel
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,181 Elo+
Party 1
Osiris
Osiris
xI3IackOut
Osiris
Level 92
God Stats
3W - 3L
1,504 SR
Queue Stats
41W - 51L
1,444 Elo+
Party 1
Team Averages
Level 62
1,513 SR
1,345 Elo+

VS

Team Averages
Level 55
1,401 SR
1,378 Elo+
Tiamat
Tiamat
NORD SAGE
Tiamat
Level 123
God Stats
1W - 4L
1,500 SR
Queue Stats
187W - 163L
1,548 Elo+
Party 2
Cerberus
Cerberus
Th3UnknownSoul
Cerberus
Level 26
God Stats
0W - 1L
1,235 SR
Queue Stats
2W - 8L
1,161 Elo+
Solo
Baron Samedi
Baron Samedi
XK BLADE
Baron Samedi
Level 17
God Stats
4W - 3L
1,467 SR
Queue Stats
125W - 121L
1,425 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Snofall
Hachiman
14
5 / 1 / 10
10,685
712
10,632
11,915
4,127
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 3 / 13
10,086
672
8,063
11,317
4,437
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Osiris
xI3IackOut
Osiris
14
8 / 4 / 5
10,880
725
11,683
14,882
12,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
NORD SAGE
Tiamat
14
4 / 4 / 4
10,145
676
14,809
11,411
7,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
11
0 / 7 / 7
8,962
597
5,030
18,293
17,149
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Baron Samedi
XK BLADE
Baron Samedi
13
4 / 4 / 4
10,231
682
8,538
7,996
3,976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
23
15
Kills
8
8
Deaths
15
28
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Tiamat
NORD SAGE
Tiamat
4
4
4
1.5
W
Hachiman
Snofall
Hachiman
5
1
10
10
L
Cerberus
0
7
7
0.5
L
Baron Samedi
XK BLADE
Baron Samedi
4
4
4
1.5
W
2
3
13
2.83
W
Osiris
xI3IackOut
Osiris
8
4
5
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,378
Damage
28,377
38,114
Taken
37,700
21,367
Mitigated
28,700
15,728
Healing
9,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
NORD SAGE
Tiamat
14,809
662
0
2,356
11,411
7,575
170
1,484
9,786
36,098
0
W
Hachiman
Snofall
Hachiman
10,632
7,984
0
2,615
11,915
4,127
1,664
7,967
3,303
0
29,909
L
Cerberus
5,030
333
0
4,542
18,293
17,149
0
3,934
13,935
17,830
0
L
Baron Samedi
XK BLADE
Baron Samedi
8,538
626
1,437
679
7,996
3,976
632
2,034
5,828
35,177
0
W
8,063
1,426
4,301
5,100
11,317
4,437
444
8,674
2,051
38,134
0
W
Osiris
xI3IackOut
Osiris
11,683
4,607
0
3,712
14,882
12,803
594
10,080
4,354
0
45,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,651
Gold Earned
29,338
144
Minions Killed
147
0
Camps Cleared
0
767,419
Distance Traveled
677,850
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,145
676
48
3
0
256,120
0
W
Hachiman
10,685
712
46
3
0
246,386
2
L
Cerberus
8,962
597
50
3
0
199,479
0
L
Baron Samedi
10,231
682
49
3
0
222,251
2
W
Hel
10,086
672
51
3
0
243,382
1
W
Osiris
10,880
725
47
3
0
277,651
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role