Player Matchup

Nemesis
Nemesis
Arpeggio92II
Nemesis
Level 38
God Stats
1W - 2L
1,450 SR
Queue Stats
49W - 31L
1,588 Elo+
Party 3
Terra
Terra
Elite King 1997
Terra
Level 151
God Stats
8W - 4L
1,473 SR
Queue Stats
290W - 298L
1,507 Elo+
Party 1
Cthulhu
Cthulhu
Ravendude5975
Cthulhu
Level 16
God Stats
19W - 16L
1,709 SR
Queue Stats
19W - 18L
1,623 Elo+
Party 1
Izanami
Izanami
TJ UNLEASHED
Izanami
Level 145
God Stats
18W - 12L
1,620 SR
Queue Stats
190W - 189L
1,550 Elo+
Party 1
Anubis
Anubis
javilofruiz
Anubis
Level 106
God Stats
26W - 32L
1,379 SR
Queue Stats
134W - 142L
1,450 Elo+
Party 3
Team Averages
Level 91
1,526 SR
1,544 Elo+

VS

Team Averages
Level 66
1,531 SR
1,521 Elo+
Ares
Ares
LEGO16BOY
Ares
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 17L
1,561 Elo+
Party 2
Tiamat
Tiamat
Sacred_4_Lyfe444
Tiamat
Level 86
God Stats
9W - 6L
1,500 SR
Queue Stats
175W - 164L
1,551 Elo+
Party 2
Cthulhu
Cthulhu
TuRtLe_SnIpEz_-x
Cthulhu
Level 59
God Stats
57W - 47L
1,655 SR
Queue Stats
97W - 97L
1,592 Elo+
Party 2
Jing Wei
Jing Wei
tkav12
Jing Wei
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 32L
1,438 Elo+
Party 2
Erlang Shen
Erlang Shen
vNxD-
Erlang Shen
Level 86
God Stats
2W - 5L
1,499 SR
Queue Stats
168W - 175L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Arpeggio92II
Nemesis
14
1 / 3 / 6
8,565
476
4,436
14,073
5,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
3 / 0 / 9
8,773
487
9,273
11,200
6,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cthulhu
15
3 / 0 / 3
8,816
490
7,452
8,229
4,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
TJ UNLEASHED
Izanami
17
6 / 0 / 4
10,291
572
5,798
6,494
3,678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Anubis
16
5 / 2 / 2
9,595
533
11,428
13,803
5,863
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
12
1 / 5 / 1
7,466
415
6,466
12,177
6,770
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
2 / 6 / 1
9,002
500
10,827
11,577
6,906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
0 / 3 / 2
8,227
457
9,358
12,509
6,395
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jing Wei
tkav12
Jing Wei
13
0 / 4 / 0
7,413
412
1,743
9,274
2,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Erlang Shen
vNxD-
Erlang Shen
15
2 / 0 / 0
8,589
477
3,697
14,926
5,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
9
18
Kills
5
5
Deaths
18
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Arpeggio92II
Nemesis
1
3
6
1.33
W
3
0
9
7.5
L
Ares
1
5
1
0.3
W
Cthulhu
3
0
3
4.5
L
2
6
1
0.42
W
Izanami
TJ UNLEASHED
Izanami
6
0
4
8
L
0
3
2
0.33
W
Anubis
5
2
2
3
L
Jing Wei
tkav12
Jing Wei
0
4
0
0
L
Erlang Shen
vNxD-
Erlang Shen
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,387
Damage
32,091
53,799
Taken
60,463
25,024
Mitigated
28,219
27,834
Healing
15,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Arpeggio92II
Nemesis
4,436
607
0
6,179
14,073
5,008
0
6,627
7,223
0
54,179
W
9,273
1,554
2,291
6,109
11,200
6,270
348
4,717
6,309
32,699
2,126
L
Ares
6,466
231
288
445
12,177
6,770
274
4,881
7,271
34,715
0
W
Cthulhu
7,452
550
68
2,989
8,229
4,205
184
4,714
3,230
40,178
0
L
10,827
643
0
1,644
11,577
6,906
0
7,191
4,386
58,268
0
W
Izanami
TJ UNLEASHED
Izanami
5,798
3,486
0
2,415
6,494
3,678
3,133
445
6,049
0
82,235
L
9,358
967
0
3,470
12,509
6,395
0
8,554
3,539
48,304
0
W
Anubis
11,428
566
0
7,783
13,803
5,863
556
9,062
4,337
62,271
0
L
Jing Wei
tkav12
Jing Wei
1,743
660
0
2,806
9,274
2,751
216
1,922
7,352
0
44,200
L
Erlang Shen
vNxD-
Erlang Shen
3,697
1,882
0
6,473
14,926
5,397
0
4,798
10,030
0
59,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,040
Gold Earned
40,697
494
Minions Killed
460
0
Camps Cleared
0
1,732,921
Distance Traveled
1,636,134
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,565
476
93
5
0
391,320
4
W
Terra
8,773
487
65
4
0
393,457
2
L
Ares
7,466
415
47
3
0
312,337
1
W
Cthulhu
8,816
490
83
5
0
323,647
0
L
Tiamat
9,002
500
121
7
0
327,444
2
W
Izanami
10,291
572
137
8
0
315,546
4
L
Cthulhu
8,227
457
85
5
0
313,617
0
W
Anubis
9,595
533
116
6
0
308,951
0
L
Jing Wei
7,413
412
81
5
0
319,846
2
L
Erlang Shen
8,589
477
126
7
0
362,890
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role