Player Matchup

Thor
Thor
E Waistband
Thor
Level 16
God Stats
0W - 2L
1,260 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Jxssue
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Fenrir
Fenrir
ParadoxJxsh
Fenrir
Level 13
God Stats
1W - 2L
1,260 SR
Queue Stats
1W - 4L
1,222 Elo+
Party 1
Team Averages
Level 11
1,340 SR
1,407 Elo+

VS

Team Averages
Level 73
1,554 SR
1,435 Elo+
Tiamat
Tiamat
HardcoreSofty
Tiamat
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
141W - 178L
1,369 Elo+
Solo
Hel
Hel
Hortons_Wrld
Hel
Level 122
God Stats
3W - 3L
1,613 SR
Queue Stats
65W - 70L
1,518 Elo+
Party 2
Nike
Nike
Xx_kingfiji_xX
Nike
Level 27
God Stats
10W - 12L
1,549 SR
Queue Stats
19W - 17L
1,417 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 9 / 2
6,477
589
2,296
9,491
3,209
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Jxssue
Cthulhu
8
1 / 8 / 0
6,401
582
5,915
12,237
7,619
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fenrir
9
1 / 9 / 1
7,005
637
3,328
12,085
4,375
Cudgel

Cudgel

+10
Physical Power
+50
Health

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
12 / 0 / 13
9,942
904
9,785
2,645
2,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
6 / 0 / 19
8,989
817
6,406
6,705
4,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
7 / 2 / 15
9,601
873
6,800
11,212
10,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
72
2
Kills
25
26
Deaths
2
3
Assists
47
Player
Kills
Deaths
Assists
KDA
L
0
9
2
0.11
W
12
0
13
18.5
W
6
0
19
15.5
L
Cthulhu
Jxssue
Cthulhu
1
8
0
0.13
L
Fenrir
1
9
1
0.17
W
7
2
15
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,539
Damage
22,991
33,813
Taken
20,562
15,203
Mitigated
16,855
0
Healing
12,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,296
670
0
0
9,491
3,209
0
4,314
4,904
0
12,412
W
9,785
1,172
0
1,221
2,645
2,137
426
1,165
1,480
32,381
0
W
6,406
874
5,361
5,299
6,705
4,607
912
2,505
4,200
18,895
0
L
Cthulhu
Jxssue
Cthulhu
5,915
706
0
0
12,237
7,619
0
5,827
6,065
17,462
0
L
Fenrir
3,328
657
0
0
12,085
4,375
0
5,192
6,629
0
9,716
W
6,800
2,505
0
926
11,212
10,111
751
2,285
8,927
0
19,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,883
Gold Earned
28,532
48
Minions Killed
96
0
Camps Cleared
0
499,229
Distance Traveled
617,711
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,477
589
16
1
0
184,859
0
W
Tiamat
9,942
904
62
6
0
205,732
1
W
Hel
8,989
817
20
2
0
210,876
2
L
Cthulhu
6,401
582
17
2
0
160,969
2
L
Fenrir
7,005
637
15
1
0
153,401
1
W
Nike
9,601
873
14
1
0
201,103
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role