Player Matchup

Tyr
Tyr
Blueline
Tyr
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 55L
1,457 Elo+
Party 1
Awilix
Awilix
Najaro87
Awilix
Level 155
God Stats
3W - 4L
1,588 SR
Queue Stats
173W - 173L
1,431 Elo+
Party 1
Tiamat
Tiamat
SyrupGulper83
Tiamat
Level 28
God Stats
6W - 5L
1,295 SR
Queue Stats
217W - 73L
1,867 Elo+
Solo
Hercules
Hercules
Tuurd
Hercules
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
18W - 11L
1,511 Elo+
Party 1
Zeus
Zeus
xDelta14
Zeus
Level 11
God Stats
1W - 1L
1,688 SR
Queue Stats
14W - 8L
1,457 Elo+
Party 1
Team Averages
Level 43
1,514 SR
1,545 Elo+

VS

Team Averages
Level 24
1,613 SR
1,507 Elo+
Cu Chulainn
Cu Chulainn
DσcтσяSтяαηgε
Cu Chulainn
Level 28
God Stats
3W - 1L
1,500 SR
Queue Stats
45W - 38L
1,688 Elo+
Solo
Izanami
Izanami
Kolky313
Izanami
Level 15
God Stats
2W - 0L
1,779 SR
Queue Stats
120W - 94L
1,744 Elo+
Solo
Bacchus
Bacchus
LaHuesera
Bacchus
Level 29
God Stats
12W - 13L
1,590 SR
Queue Stats
34W - 41L
1,568 Elo+
Solo
Tiamat
Tiamat
Mitrandir12
Tiamat
Level 29
God Stats
5W - 7L
1,863 SR
Queue Stats
67W - 161L
1,290 Elo+
Solo
Pele
Pele
pT K4pi7897
Pele
Level 19
God Stats
34W - 63L
1,332 SR
Queue Stats
179W - 218L
1,246 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 6 / 0
4,656
423
698
7,740
4,560
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Awilix
Najaro87
Awilix
7
1 / 4 / 2
5,041
458
3,781
8,833
1,909
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
3 / 2 / 1
5,651
514
6,313
5,243
2,206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hercules
Tuurd
Hercules
7
1 / 2 / 2
4,702
427
1,518
5,206
2,397
Breastplate

Breastplate

+20
Physical Protection

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zeus
7
1 / 10 / 0
4,496
409
3,132
6,845
1,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
11 / 0 / 3
7,558
687
7,891
8,218
4,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Izanami
Kolky313
Izanami
11
4 / 0 / 4
6,928
630
6,052
6,376
1,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
LaHuesera
Bacchus
9
3 / 1 / 6
6,483
589
3,432
6,164
3,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
8
1 / 6 / 0
5,255
478
1,443
5,055
1,569
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

9
3 / 2 / 7
6,152
559
2,514
6,213
1,730
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
42
6
Kills
22
24
Deaths
9
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
W
11
0
3
12.5
W
Izanami
Kolky313
Izanami
4
0
4
6
W
Bacchus
LaHuesera
Bacchus
3
1
6
6
W
Tiamat
1
6
0
0.17
L
Awilix
Najaro87
Awilix
1
4
2
0.5
L
3
2
1
1.75
L
Hercules
Tuurd
Hercules
1
2
2
1
W
3
2
7
3.25
L
Zeus
1
10
0
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,442
Damage
21,332
33,867
Taken
32,026
12,462
Mitigated
13,687
6,243
Healing
11,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
698
398
0
1,317
7,740
4,560
428
503
7,237
0
15,070
W
7,891
2,759
0
3,857
8,218
4,701
253
2,407
5,627
0
38,448
W
Izanami
Kolky313
Izanami
6,052
4,008
0
3,976
6,376
1,886
2,176
1,013
5,341
0
49,814
W
Bacchus
LaHuesera
Bacchus
3,432
479
159
2,486
6,164
3,801
722
2,215
3,834
11,930
0
W
Tiamat
1,443
268
0
529
5,055
1,569
453
2,144
2,611
18,834
0
L
Awilix
Najaro87
Awilix
3,781
1,341
0
2,472
8,833
1,909
0
420
8,413
0
23,106
L
6,313
438
0
1,302
5,243
2,206
0
1,204
4,039
27,981
0
L
Hercules
Tuurd
Hercules
1,518
747
0
998
5,206
2,397
0
1,046
4,160
0
10,103
W
2,514
870
0
539
6,213
1,730
0
949
5,168
0
22,467
L
Zeus
3,132
883
0
154
6,845
1,390
259
1,702
5,143
10,835
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,546
Gold Earned
32,376
165
Minions Killed
260
0
Camps Cleared
0
985,826
Distance Traveled
973,615
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
4,656
423
31
3
0
163,390
1
W
Cu Chulainn
7,558
687
71
6
0
215,960
7
W
Izanami
6,928
630
92
8
0
166,796
1
W
Bacchus
6,483
589
11
1
0
220,605
1
W
Tiamat
5,255
478
41
4
0
145,036
0
L
Awilix
5,041
458
42
4
0
224,260
2
L
Tiamat
5,651
514
59
5
0
200,711
2
L
Hercules
4,702
427
16
1
0
199,375
1
W
Pele
6,152
559
45
4
0
225,218
1
L
Zeus
4,496
409
17
2
0
198,090
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role