Player Matchup

Fenrir
Fenrir
Camole35
Fenrir
Level 28
God Stats
8W - 4L
1,439 SR
Queue Stats
38W - 33L
1,481 Elo+
Party 1
Cupid
Cupid
DaddyChingus
Cupid
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Tyr
Tyr
GrimzKarito
Tyr
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,310 Elo+
Solo
Tiamat
Tiamat
Leo7u703
Tiamat
Level 28
God Stats
0W - 4L
1,297 SR
Queue Stats
42W - 41L
1,489 Elo+
Party 1
Ymir
Ymir
erkeksibayan54
Ymir
Level 28
God Stats
8W - 11L
1,325 SR
Queue Stats
103W - 135L
1,330 Elo+
Solo
Team Averages
Level 20
1,412 SR
1,422 Elo+

VS

Team Averages
Level 43
1,531 SR
1,400 Elo+
Anhur
Anhur
Blueline
Anhur
Level 15
God Stats
50W - 42L
1,587 SR
Queue Stats
60W - 55L
1,406 Elo+
Party 2
Awilix
Awilix
Najaro87
Awilix
Level 155
God Stats
3W - 4L
1,481 SR
Queue Stats
173W - 173L
1,418 Elo+
Party 2
Ymir
Ymir
Tuurd
Ymir
Level 6
God Stats
12W - 6L
1,813 SR
Queue Stats
18W - 11L
1,443 Elo+
Party 2
Tiamat
Tiamat
Vadison
Tiamat
Level 27
God Stats
8W - 8L
1,273 SR
Queue Stats
22W - 29L
1,310 Elo+
Solo
Zeus
Zeus
xDelta14
Zeus
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 8L
1,423 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Camole35
Fenrir
9
1 / 5 / 1
5,980
460
1,249
8,970
2,658
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

2
0 / 1 / 0
3,999
308
0
620
220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

8
2 / 5 / 0
5,921
455
2,552
7,493
4,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Tiamat
Leo7u703
Tiamat
12
7 / 6 / 2
7,747
596
8,295
9,632
7,355
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
3 / 2 / 0
5,824
448
2,446
7,141
2,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Blueline
Anhur
10
1 / 4 / 0
5,879
452
4,327
7,782
2,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Awilix
Najaro87
Awilix
15
11 / 2 / 2
8,825
679
5,500
8,529
2,977
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
Tuurd
Ymir
10
0 / 1 / 5
6,117
471
1,974
3,266
2,057
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
Vadison
Tiamat
13
5 / 2 / 2
7,510
578
4,694
5,504
3,796
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Zeus
11
2 / 6 / 6
7,019
540
6,380
7,588
2,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
34
13
Kills
19
19
Deaths
15
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Anhur
Blueline
Anhur
1
4
0
0.25
L
Fenrir
Camole35
Fenrir
1
5
1
0.3
L
0
1
0
0
L
2
5
0
0.4
L
Tiamat
Leo7u703
Tiamat
7
6
2
1.33
W
Awilix
Najaro87
Awilix
11
2
2
6
W
Ymir
Tuurd
Ymir
0
1
5
2.5
W
Tiamat
Vadison
Tiamat
5
2
2
3
L
3
2
0
1.5
W
Zeus
2
6
6
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,542
Damage
22,875
33,856
Taken
32,669
17,979
Mitigated
13,653
5,763
Healing
8,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Blueline
Anhur
4,327
1,712
0
2,950
7,782
2,204
925
2,284
5,498
0
28,726
L
Fenrir
Camole35
Fenrir
1,249
223
0
1,788
8,970
2,658
108
2,397
6,523
0
17,831
L
0
0
0
16
620
220
0
603
17
0
785
L
2,552
1,264
0
981
7,493
4,865
484
3,878
3,590
0
20,575
L
Tiamat
Leo7u703
Tiamat
8,295
1,839
0
2,454
9,632
7,355
884
4,366
5,266
37,530
0
W
Awilix
Najaro87
Awilix
5,500
1,777
0
2,260
8,529
2,977
658
2,183
6,321
0
45,025
W
Ymir
Tuurd
Ymir
1,974
487
0
140
3,266
2,057
661
639
2,627
17,570
0
W
Tiamat
Vadison
Tiamat
4,694
495
0
2,067
5,504
3,796
1,886
0
5,343
33,691
0
L
2,446
594
0
524
7,141
2,881
161
1,537
5,412
19,619
0
W
Zeus
6,380
2,363
0
1,512
7,588
2,619
238
5,635
1,953
28,765
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,471
Gold Earned
35,350
172
Minions Killed
288
0
Camps Cleared
0
765,509
Distance Traveled
1,093,766
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
5,879
452
41
3
0
184,538
0
L
Fenrir
5,980
460
44
3
0
217,620
0
L
Cupid
3,999
308
2
0
0
18,702
0
L
Tyr
5,921
455
31
2
0
160,761
0
L
Tiamat
7,747
596
79
6
0
210,360
0
W
Awilix
8,825
679
96
7
0
274,331
2
W
Ymir
6,117
471
27
2
0
225,158
1
W
Tiamat
7,510
578
68
5
0
204,892
4
L
Ymir
5,824
448
16
1
0
158,066
2
W
Zeus
7,019
540
56
4
0
204,847
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role