Player Matchup

Cthulhu
Cthulhu
BloodyRusk
Cthulhu
Level 6
God Stats
1W - 2L
1,778 SR
Queue Stats
1W - 2L
1,698 Elo+
Party 1
Fenrir
Fenrir
DeloPlum
Fenrir
Level 5
God Stats
0W - 1L
1,811 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Tiamat
Tiamat
FuretFurtif
Tiamat
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,635 Elo+
Party 1
Team Averages
Level 7
1,696 SR
1,611 Elo+

VS

Team Averages
Level 77
1,574 SR
1,478 Elo+
Anubis
Anubis
Alamann
Anubis
Level 16
God Stats
2W - 1L
1,779 SR
Queue Stats
70W - 38L
1,613 Elo+
Party 2
Hercules
Hercules
AntesJugabaBien
Hercules
Level 69
God Stats
5W - 13L
1,420 SR
Queue Stats
43W - 65L
1,244 Elo+
Solo
Nemesis
Nemesis
KaponisOnRampage
Nemesis
Level 145
God Stats
3W - 2L
1,522 SR
Queue Stats
210W - 173L
1,578 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BloodyRusk
Cthulhu
11
4 / 6 / 2
8,478
771
7,101
11,820
5,120
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
DeloPlum
Fenrir
11
3 / 13 / 8
9,003
818
4,318
14,200
3,971
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
11
2 / 11 / 5
7,868
715
5,478
11,238
4,949
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Alamann
Anubis
13
9 / 5 / 16
10,357
942
10,793
8,488
3,909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
13
11 / 3 / 15
10,196
927
8,930
15,166
11,457
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
10 / 3 / 10
9,949
904
9,937
9,315
4,819
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
71
9
Kills
30
30
Deaths
11
15
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Anubis
Alamann
Anubis
9
5
16
3.4
W
Hercules
11
3
15
6.17
L
Cthulhu
BloodyRusk
Cthulhu
4
6
2
0.83
L
Fenrir
DeloPlum
Fenrir
3
13
8
0.54
L
Tiamat
2
11
5
0.41
W
10
3
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,897
Damage
29,660
37,258
Taken
32,969
14,040
Mitigated
20,185
2,251
Healing
9,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Alamann
Anubis
10,793
616
0
2,018
8,488
3,909
589
3,004
5,484
35,874
0
W
Hercules
8,930
3,152
0
6,123
15,166
11,457
533
6,393
8,773
0
22,243
L
Cthulhu
BloodyRusk
Cthulhu
7,101
854
130
0
11,820
5,120
0
3,228
8,332
21,054
0
L
Fenrir
DeloPlum
Fenrir
4,318
1,675
0
573
14,200
3,971
0
3,882
10,067
0
14,422
L
Tiamat
5,478
954
0
1,548
11,238
4,949
0
2,951
8,066
17,707
0
W
9,937
4,905
0
1,283
9,315
4,819
1,611
3,197
6,118
0
36,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,349
Gold Earned
30,502
72
Minions Killed
124
0
Camps Cleared
0
532,765
Distance Traveled
556,423
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,357
942
59
5
0
158,006
1
W
Hercules
10,196
927
22
2
0
174,805
0
L
Cthulhu
8,478
771
31
3
0
187,645
3
L
Fenrir
9,003
818
21
2
0
173,946
0
L
Tiamat
7,868
715
20
2
0
171,174
3
W
Nemesis
9,949
904
43
4
0
223,612
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role