Player Matchup

Tiamat
Tiamat
Alejandro_03_01
Tiamat
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 20L
1,480 Elo+
Party 4
Mercury
Mercury
Anth20
Mercury
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
Dødke
Tyr
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 27L
1,480 Elo+
Party 4
Kumbhakarna
Kumbhakarna
MonttyX
Kumbhakarna
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
51W - 69L
1,470 Elo+
Party 4
Cupid
Cupid
Warchipeace
Cupid
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 76L
1,564 Elo+
Party 1
Team Averages
Level 54
1,500 SR
1,499 Elo+

VS

Team Averages
Level 102
1,466 SR
1,471 Elo+
Skadi
Skadi
ArepadeCasabeV2
Skadi
Level 15
God Stats
44W - 24L
1,628 SR
Queue Stats
296W - 279L
1,363 Elo+
Party 3
Baron Samedi
Baron Samedi
ElMasPapi
Baron Samedi
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tiamat
Tiamat
GruTheCruel
Tiamat
Level 146
God Stats
15W - 19L
1,346 SR
Queue Stats
507W - 455L
1,531 Elo+
Party 2
Scylla
Scylla
GumBoll
Scylla
Level 60
God Stats
7W - 7L
1,356 SR
Queue Stats
60W - 55L
1,370 Elo+
Party 2
Bakasura
Bakasura
PapitoMiLindo
Bakasura
Level 143
God Stats
2W - 1L
1,500 SR
Queue Stats
187W - 150L
1,589 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 7 / 0
8,153
480
5,133
12,387
5,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mercury
Anth20
Mercury
15
1 / 3 / 1
8,423
495
1,517
9,319
3,746
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tyr
Dødke
Tyr
13
0 / 3 / 2
7,896
464
6,526
14,759
8,174
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Kumbhakarna
MonttyX
Kumbhakarna
11
0 / 4 / 1
6,922
407
3,436
10,691
7,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
0 / 2 / 0
7,843
461
5,904
14,190
4,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 2
9,412
554
4,360
7,002
2,773
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
ElMasPapi
Baron Samedi
13
2 / 0 / 6
8,555
503
6,925
10,453
7,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Tiamat
16
1 / 1 / 3
10,044
591
8,550
9,802
14,064
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
GumBoll
Scylla
15
2 / 0 / 4
9,560
562
6,149
5,011
1,578
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bakasura
PapitoMiLindo
Bakasura
18
13 / 0 / 5
11,278
663
14,767
14,321
6,296
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
39
2
Kills
19
19
Deaths
2
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
1
7
0
0.14
L
Mercury
Anth20
Mercury
1
3
1
0.5
W
1
1
2
2
L
Tyr
Dødke
Tyr
0
3
2
0.33
W
Baron Samedi
ElMasPapi
Baron Samedi
2
0
6
5
W
Tiamat
1
1
3
2.5
W
Scylla
GumBoll
Scylla
2
0
4
4
L
Kumbhakarna
MonttyX
Kumbhakarna
0
4
1
0.13
W
Bakasura
PapitoMiLindo
Bakasura
13
0
5
15.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,516
Damage
40,751
61,346
Taken
46,589
30,040
Mitigated
32,287
19,499
Healing
20,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,133
967
0
2,612
12,387
5,482
0
4,281
7,183
47,433
0
L
Mercury
Anth20
Mercury
1,517
403
0
220
9,319
3,746
0
2,020
7,263
0
62,176
W
4,360
2,094
0
2,158
7,002
2,773
2,344
1,081
5,875
0
61,021
L
Tyr
Dødke
Tyr
6,526
1,839
0
5,903
14,759
8,174
0
7,807
6,121
0
44,718
W
Baron Samedi
ElMasPapi
Baron Samedi
6,925
877
263
4,545
10,453
7,576
362
1,427
8,962
32,520
0
W
Tiamat
8,550
1,337
0
6,798
9,802
14,064
46
424
9,358
55,697
0
W
Scylla
GumBoll
Scylla
6,149
746
0
1,010
5,011
1,578
0
2,422
2,411
54,224
0
L
Kumbhakarna
MonttyX
Kumbhakarna
3,436
160
0
1,255
10,691
7,959
0
2,882
7,125
19,552
0
W
Bakasura
PapitoMiLindo
Bakasura
14,767
10,566
0
5,333
14,321
6,296
1,672
2,845
11,414
0
80,922
L
5,904
3,012
258
9,251
14,190
4,679
730
4,380
9,530
0
64,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,237
Gold Earned
48,849
452
Minions Killed
543
0
Camps Cleared
0
1,575,699
Distance Traveled
1,631,430
9
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,153
480
107
6
0
259,777
1
L
Mercury
8,423
495
105
6
0
379,682
3
W
Skadi
9,412
554
127
7
0
296,573
3
L
Tyr
7,896
464
102
6
0
344,431
1
W
Baron Samedi
8,555
503
27
2
0
314,691
9
W
Tiamat
10,044
591
130
8
0
319,421
0
W
Scylla
9,560
562
116
7
0
325,102
10
L
Kumbhakarna
6,922
407
23
1
0
335,609
2
W
Bakasura
11,278
663
143
8
0
375,643
3
L
Cupid
7,843
461
115
7
0
256,200
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role