Player Matchup

Tiamat
Tiamat
ImFiction
Tiamat
Level 18
God Stats
2W - 2L
1,749 SR
Queue Stats
28W - 22L
1,554 Elo+
Party 1
Athena
Athena
Serafine
Athena
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 5L
1,684 Elo+
Solo
Guan Yu
Guan Yu
Vitack
Guan Yu
Level 27
God Stats
4W - 2L
1,798 SR
Queue Stats
22W - 24L
1,529 Elo+
Party 1
Olorun
Olorun
Zullt
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,869 Elo+
Solo
Hachiman
Hachiman
salvaaaa
Hachiman
Level 14
God Stats
2W - 1L
1,830 SR
Queue Stats
24W - 19L
1,672 Elo+
Solo
Team Averages
Level 18
1,676 SR
1,662 Elo+

VS

Team Averages
Level 40
1,519 SR
1,695 Elo+
Anhur
Anhur
Cykachuu
Anhur
Level 131
God Stats
21W - 10L
1,567 SR
Queue Stats
161W - 128L
1,558 Elo+
Party 2
Tiamat
Tiamat
Gasberg13
Tiamat
Level 25
God Stats
4W - 2L
1,500 SR
Queue Stats
50W - 39L
1,925 Elo+
Solo
Mulan
Mulan
Kheyi
Mulan
Level 29
God Stats
2W - 1L
1,295 SR
Queue Stats
61W - 77L
1,459 Elo+
Solo
Thor
Thor
Precariat
Thor
Level 15
God Stats
3W - 0L
1,734 SR
Queue Stats
23W - 9L
1,874 Elo+
Solo
Ymir
Ymir
ashadenali
Ymir
Level 2
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 1L
1,658 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
ImFiction
Tiamat
7
0 / 5 / 3
4,974
497
2,496
6,622
2,521
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
Serafine
Athena
7
0 / 4 / 0
4,752
475
1,710
7,751
2,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Guan Yu
Vitack
Guan Yu
10
3 / 4 / 0
5,942
594
4,618
9,287
6,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Olorun
Zullt
Olorun
9
0 / 5 / 0
5,101
510
1,670
6,732
2,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hachiman
salvaaaa
Hachiman
7
0 / 3 / 0
4,739
474
5,314
6,893
1,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Cykachuu
Anhur
11
5 / 0 / 2
6,183
618
6,018
4,565
1,176
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Tiamat
Gasberg13
Tiamat
13
6 / 0 / 1
7,420
742
6,411
2,996
1,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mulan
Kheyi
Mulan
10
2 / 2 / 2
6,039
604
4,471
6,609
4,270
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thor
12
7 / 1 / 1
7,013
701
6,200
6,958
1,918
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
1 / 0 / 5
5,745
575
1,279
4,791
2,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
32
3
Kills
21
21
Deaths
3
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Anhur
Cykachuu
Anhur
5
0
2
6
W
Tiamat
Gasberg13
Tiamat
6
0
1
6.5
L
Tiamat
ImFiction
Tiamat
0
5
3
0.3
W
Mulan
Kheyi
Mulan
2
2
2
1.5
W
Thor
7
1
1
7.5
L
Athena
Serafine
Athena
0
4
0
0
L
Guan Yu
Vitack
Guan Yu
3
4
0
0.75
L
Olorun
Zullt
Olorun
0
5
0
0
W
1
0
5
3.5
L
Hachiman
salvaaaa
Hachiman
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,808
Damage
24,379
37,285
Taken
25,919
14,905
Mitigated
12,068
10,389
Healing
8,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Cykachuu
Anhur
6,018
2,563
0
1,872
4,565
1,176
250
1,231
3,334
0
34,085
W
Tiamat
Gasberg13
Tiamat
6,411
500
0
1,870
2,996
1,762
600
1,633
1,363
43,069
0
L
Tiamat
ImFiction
Tiamat
2,496
239
0
1,582
6,622
2,521
0
2,280
4,168
15,527
0
W
Mulan
Kheyi
Mulan
4,471
864
0
2,671
6,609
4,270
488
1,759
4,575
0
24,958
W
Thor
6,200
2,286
0
310
6,958
1,918
0
563
6,295
0
38,547
L
Athena
Serafine
Athena
1,710
1,151
158
1,017
7,751
2,348
0
1,149
6,602
6,450
0
L
Guan Yu
Vitack
Guan Yu
4,618
1,421
85
2,698
9,287
6,515
0
0
9,287
0
24,642
L
Olorun
Zullt
Olorun
1,670
838
77
2,059
6,732
2,225
0
3,652
2,775
23,247
0
W
1,279
654
0
1,532
4,791
2,942
0
690
4,101
8,747
0
L
Hachiman
salvaaaa
Hachiman
5,314
2,160
0
2,713
6,893
1,296
0
130
6,763
0
26,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,508
Gold Earned
32,400
217
Minions Killed
277
0
Camps Cleared
0
920,415
Distance Traveled
957,585
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,183
618
62
6
0
181,824
2
W
Tiamat
7,420
742
87
9
0
219,294
3
L
Tiamat
4,974
497
35
4
0
208,642
0
W
Mulan
6,039
604
52
5
0
165,122
0
W
Thor
7,013
701
58
6
0
224,973
2
L
Athena
4,752
475
8
1
0
208,220
5
L
Guan Yu
5,942
594
55
6
0
172,735
0
L
Olorun
5,101
510
71
7
0
162,018
3
W
Ymir
5,745
575
18
2
0
166,372
0
L
Hachiman
4,739
474
48
5
0
168,800
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role