Player Matchup

Tiamat
Tiamat
Batablue
Tiamat
Level 128
God Stats
3W - 3L
1,169 SR
Queue Stats
19W - 22L
1,469 Elo+
Party 1
Bellona
Bellona
Borgstolfo
Bellona
Level 3
God Stats
4W - 0L
1,500 SR
Queue Stats
26W - 20L
1,319 Elo+
Party 1
Nemesis
Nemesis
OryanNation
Nemesis
Level 16
God Stats
14W - 9L
1,569 SR
Queue Stats
15W - 15L
1,505 Elo+
Party 1
Cerberus
Cerberus
Sybell117
Cerberus
Level 103
God Stats
1W - 0L
1,240 SR
Queue Stats
30W - 17L
1,655 Elo+
Party 1
Hachiman
Hachiman
tim4024
Hachiman
Level 16
God Stats
7W - 5L
1,538 SR
Queue Stats
7W - 6L
1,444 Elo+
Party 1
Team Averages
Level 53
1,403 SR
1,478 Elo+

VS

Team Averages
Level 22
1,468 SR
1,506 Elo+
Zhong Kui
Zhong Kui
Drajid
Zhong Kui
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
244W - 170L
1,553 Elo+
Solo
Neith
Neith
JulietaChz
Neith
Level 21
God Stats
3W - 2L
1,726 SR
Queue Stats
39W - 27L
1,522 Elo+
Party 2
Osiris
Osiris
Pukichoo
Osiris
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 49L
1,553 Elo+
Solo
Discordia
Discordia
dkarim33
Discordia
Level 18
God Stats
0W - 3L
1,205 SR
Queue Stats
12W - 12L
1,479 Elo+
Party 2
Thor
Thor
ericknust
Thor
Level 15
God Stats
20W - 31L
1,410 SR
Queue Stats
43W - 44L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Batablue
Tiamat
20
13 / 0 / 14
13,970
1,164
21,159
9,491
11,511
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bellona
Borgstolfo
Bellona
19
10 / 3 / 12
12,920
1,077
12,651
16,281
20,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Nemesis
OryanNation
Nemesis
17
5 / 7 / 10
11,553
963
5,905
13,803
6,966
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
Sybell117
Cerberus
18
2 / 1 / 21
11,549
962
11,737
22,253
34,482
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hachiman
tim4024
Hachiman
18
0 / 1 / 19
10,869
906
9,976
9,764
4,052
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Team 1 Tickets

194

VS

Team 2 Tickets

138

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Drajid
Zhong Kui
17
3 / 5 / 6
11,131
928
14,962
14,072
10,598
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
17
4 / 5 / 7
11,623
969
19,453
14,167
5,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Osiris
Pukichoo
Osiris
17
3 / 4 / 6
11,097
925
11,586
14,116
17,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Discordia
dkarim33
Discordia
17
1 / 7 / 8
10,917
910
11,645
12,823
4,135
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Thor
16
1 / 9 / 5
10,072
839
7,687
14,777
5,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
44
30
Kills
12
12
Deaths
30
76
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Batablue
Tiamat
13
0
14
20
W
Bellona
Borgstolfo
Bellona
10
3
12
5.33
L
Zhong Kui
Drajid
Zhong Kui
3
5
6
1.2
L
Neith
4
5
7
1.5
W
Nemesis
OryanNation
Nemesis
5
7
10
1.43
L
Osiris
Pukichoo
Osiris
3
4
6
1.5
W
Cerberus
Sybell117
Cerberus
2
1
21
12.5
L
Discordia
dkarim33
Discordia
1
7
8
0.71
L
Thor
1
9
5
0.39
W
Hachiman
tim4024
Hachiman
0
1
19
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,428
Damage
65,333
71,592
Taken
69,955
77,685
Mitigated
43,441
12,376
Healing
7,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Batablue
Tiamat
21,159
2,611
552
3,627
9,491
11,511
0
5,762
3,659
35,322
0
W
Bellona
Borgstolfo
Bellona
12,651
5,153
0
2,688
16,281
20,674
0
4,645
11,461
0
25,359
L
Zhong Kui
Drajid
Zhong Kui
14,962
2,528
274
1,798
14,072
10,598
0
5,458
8,489
35,969
0
L
Neith
19,453
11,342
0
4,035
14,167
5,623
0
5,390
8,652
0
55,243
W
Nemesis
OryanNation
Nemesis
5,905
2,028
0
513
13,803
6,966
0
5,464
8,289
0
20,919
L
Osiris
Pukichoo
Osiris
11,586
3,388
0
568
14,116
17,711
0
5,721
7,816
0
24,942
W
Cerberus
Sybell117
Cerberus
11,737
777
0
3,080
22,253
34,482
0
7,635
14,248
29,031
0
L
Discordia
dkarim33
Discordia
11,645
1,883
0
460
12,823
4,135
0
9,251
3,572
35,691
0
L
Thor
7,687
1,392
0
236
14,777
5,374
0
7,076
7,676
0
13,737
W
Hachiman
tim4024
Hachiman
9,976
6,767
0
1,916
9,764
4,052
0
3,101
6,613
0
33,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,861
Gold Earned
54,840
201
Minions Killed
221
5
Camps Cleared
10
1,034,899
Distance Traveled
1,058,587
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
13,970
1,164
42
4
1
230,886
0
W
Bellona
12,920
1,077
26
2
2
198,580
0
L
Zhong Kui
11,131
928
57
5
1
191,018
0
L
Neith
11,623
969
77
6
3
203,305
1
W
Nemesis
11,553
963
32
3
2
210,357
0
L
Osiris
11,097
925
19
2
4
238,473
0
W
Cerberus
11,549
962
45
4
0
204,750
0
L
Discordia
10,917
910
50
4
0
206,718
0
L
Thor
10,072
839
18
2
2
219,073
0
W
Hachiman
10,869
906
56
5
0
190,326
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role