Player Matchup

Tiamat
Tiamat
AsD StrungManx
Tiamat
Level 82
God Stats
7W - 10L
1,214 SR
Queue Stats
152W - 174L
1,422 Elo+
Party 2
Amaterasu
Amaterasu
aphaceph
Amaterasu
Level 49
God Stats
1W - 1L
1,357 SR
Queue Stats
14W - 6L
1,675 Elo+
Solo
Neith
Neith
rspectrum
Neith
Level 66
God Stats
10W - 15L
1,416 SR
Queue Stats
212W - 275L
1,406 Elo+
Party 2
Team Averages
Level 66
1,329 SR
1,501 Elo+

VS

Team Averages
Level 65
1,364 SR
1,451 Elo+
King Arthur
King Arthur
BabrielBlackson
King Arthur
Level 49
God Stats
17W - 19L
1,406 SR
Queue Stats
25W - 27L
1,371 Elo+
Solo
Tiamat
Tiamat
InfectedGoblin4
Tiamat
Level 84
God Stats
12W - 13L
1,155 SR
Queue Stats
145W - 147L
1,507 Elo+
Party 1
Chaac
Chaac
flamingarrow002
Chaac
Level 63
God Stats
2W - 0L
1,531 SR
Queue Stats
34W - 29L
1,476 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 9 / 2
12,758
671
14,969
17,459
11,832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Amaterasu
aphaceph
Amaterasu
16
1 / 4 / 10
11,763
619
9,647
18,373
17,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Neith
rspectrum
Neith
14
3 / 10 / 4
11,339
597
8,904
17,893
6,926
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BabrielBlackson
King Arthur
18
9 / 2 / 12
13,460
708
12,775
18,819
15,999
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

17
10 / 6 / 10
13,690
721
18,429
14,380
17,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
4 / 4 / 16
13,359
703
16,017
19,930
23,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
61
12
Kills
23
23
Deaths
12
16
Assists
38
Player
Kills
Deaths
Assists
KDA
L
8
9
2
1
W
King Arthur
BabrielBlackson
King Arthur
9
2
12
7.5
W
10
6
10
2.5
L
Amaterasu
aphaceph
Amaterasu
1
4
10
1.5
W
4
4
16
3
L
Neith
rspectrum
Neith
3
10
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,520
Damage
47,221
53,725
Taken
53,129
36,306
Mitigated
57,146
8,201
Healing
19,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,969
1,278
0
3,962
17,459
11,832
0
5,107
11,978
53,497
0
W
King Arthur
BabrielBlackson
King Arthur
12,775
2,148
0
4,871
18,819
15,999
816
5,814
11,222
556
48,796
W
18,429
1,635
0
5,301
14,380
17,370
930
3,568
10,349
63,966
0
L
Amaterasu
aphaceph
Amaterasu
9,647
2,970
0
2,942
18,373
17,548
0
5,105
12,591
0
29,996
W
16,017
3,152
0
9,746
19,930
23,777
0
4,528
14,501
0
49,445
L
Neith
rspectrum
Neith
8,904
4,700
0
1,297
17,893
6,926
930
7,158
10,243
0
38,322

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,860
Gold Earned
40,509
177
Minions Killed
214
0
Camps Cleared
0
949,024
Distance Traveled
1,048,525
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
12,758
671
67
4
0
286,062
1
W
King Arthur
13,460
708
73
4
0
380,299
4
W
Tiamat
13,690
721
93
5
0
327,648
6
L
Amaterasu
11,763
619
51
3
0
370,773
4
W
Chaac
13,359
703
48
3
0
340,578
0
L
Neith
11,339
597
59
3
0
292,189
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role