Player Matchup

Chang'e
Chang'e
Darnaldo01
Chang'e
Level 108
God Stats
7W - 1L
1,823 SR
Queue Stats
331W - 279L
1,617 Elo+
Party 1
Cthulhu
Cthulhu
Floopinstein
Cthulhu
Level 106
God Stats
6W - 3L
1,575 SR
Queue Stats
119W - 91L
1,688 Elo+
Party 1
Guan Yu
Guan Yu
JWynner
Guan Yu
Level 104
God Stats
2W - 7L
1,500 SR
Queue Stats
336W - 305L
1,501 Elo+
Party 1
Anhur
Anhur
Mel1e
Anhur
Level 14
God Stats
9W - 6L
1,518 SR
Queue Stats
16W - 13L
1,538 Elo+
Party 1
Awilix
Awilix
TheyCallMeGinge
Awilix
Level 86
God Stats
6W - 1L
1,500 SR
Queue Stats
294W - 223L
1,726 Elo+
Party 1
Team Averages
Level 84
1,583 SR
1,614 Elo+

VS

Team Averages
Level 79
1,635 SR
1,508 Elo+
Osiris
Osiris
HozuTTV
Osiris
Level 16
God Stats
8W - 4L
1,740 SR
Queue Stats
25W - 20L
1,568 Elo+
Party 2
Izanami
Izanami
arnal2024
Izanami
Level 124
God Stats
0W - 2L
1,723 SR
Queue Stats
29W - 25L
1,578 Elo+
Party 2
Fenrir
Fenrir
game00514
Fenrir
Level 89
God Stats
1W - 2L
1,680 SR
Queue Stats
42W - 49L
1,429 Elo+
Party 3
Yemoja
Yemoja
mrwinziiii
Yemoja
Level 18
God Stats
5W - 5L
1,534 SR
Queue Stats
130W - 171L
1,463 Elo+
Party 3
Baron Samedi
Baron Samedi
tiinnchoO
Baron Samedi
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Darnaldo01
Chang'e
14
2 / 5 / 6
8,513
568
8,767
10,684
3,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
Floopinstein
Cthulhu
14
6 / 2 / 7
9,314
621
11,136
12,751
11,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Guan Yu
JWynner
Guan Yu
15
1 / 1 / 4
8,498
567
4,339
10,780
10,166
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anhur
Mel1e
Anhur
12
3 / 4 / 3
7,292
486
6,390
9,633
3,250
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
11 / 2 / 5
10,177
678
10,689
10,979
3,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
HozuTTV
Osiris
15
3 / 3 / 0
8,374
558
8,536
9,277
6,028
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
arnal2024
Izanami
11
1 / 5 / 3
6,836
456
4,618
8,812
2,633
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
game00514
Fenrir
11
1 / 5 / 3
6,656
444
3,738
13,140
4,837
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Yemoja
mrwinziiii
Yemoja
11
1 / 6 / 3
6,667
444
6,077
14,733
5,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Baron Samedi
tiinnchoO
Baron Samedi
14
8 / 4 / 0
8,297
553
9,175
10,711
4,922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
23
23
Kills
14
14
Deaths
23
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Darnaldo01
Chang'e
2
5
6
1
W
Cthulhu
Floopinstein
Cthulhu
6
2
7
4.75
L
Osiris
HozuTTV
Osiris
3
3
0
1
W
Guan Yu
JWynner
Guan Yu
1
1
4
3
W
Anhur
Mel1e
Anhur
3
4
3
1.13
W
11
2
5
6.75
L
Izanami
arnal2024
Izanami
1
5
3
0.5
L
Fenrir
game00514
Fenrir
1
5
3
0.5
L
Yemoja
mrwinziiii
Yemoja
1
6
3
0.42
L
Baron Samedi
tiinnchoO
Baron Samedi
8
4
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,321
Damage
32,144
54,827
Taken
56,673
32,211
Mitigated
23,609
20,401
Healing
14,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Darnaldo01
Chang'e
8,767
301
345
2,868
10,684
3,549
0
5,142
5,204
50,997
0
W
Cthulhu
Floopinstein
Cthulhu
11,136
783
104
3,762
12,751
11,282
0
3,674
9,012
47,454
0
L
Osiris
HozuTTV
Osiris
8,536
2,753
0
3,262
9,277
6,028
23
562
8,313
0
46,301
W
Guan Yu
JWynner
Guan Yu
4,339
613
85
4,950
10,780
10,166
35
0
10,105
0
42,753
W
Anhur
Mel1e
Anhur
6,390
2,755
0
3,809
9,633
3,250
283
4,215
5,367
0
38,423
W
10,689
5,832
0
4,478
10,979
3,964
672
1,634
9,162
0
69,409
L
Izanami
arnal2024
Izanami
4,618
3,052
0
669
8,812
2,633
0
4,590
4,212
0
44,744
L
Fenrir
game00514
Fenrir
3,738
757
0
3,078
13,140
4,837
0
3,339
9,599
0
36,438
L
Yemoja
mrwinziiii
Yemoja
6,077
1,259
587
3,894
14,733
5,189
0
4,530
10,145
23,051
0
L
Baron Samedi
tiinnchoO
Baron Samedi
9,175
918
366
2,310
10,711
4,922
0
6,267
4,109
43,210
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,794
Gold Earned
36,830
474
Minions Killed
346
0
Camps Cleared
0
1,390,618
Distance Traveled
1,345,003
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,513
568
99
7
0
275,643
1
W
Cthulhu
9,314
621
83
6
0
281,694
5
L
Osiris
8,374
558
91
6
0
263,276
0
W
Guan Yu
8,498
567
107
7
0
272,429
2
W
Anhur
7,292
486
74
5
0
243,434
0
W
Awilix
10,177
678
111
7
0
317,418
2
L
Izanami
6,836
456
84
6
0
271,333
1
L
Fenrir
6,656
444
67
4
0
278,676
4
L
Yemoja
6,667
444
24
2
0
275,396
4
L
Baron Samedi
8,297
553
80
5
0
256,322
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role