Player Matchup

Tiamat
Tiamat
DemoExpert13
Tiamat
Level 65
God Stats
1W - 4L
1,500 SR
Queue Stats
170W - 191L
1,413 Elo+
Solo
Yemoja
Yemoja
Fie8
Yemoja
Level 49
God Stats
4W - 9L
1,321 SR
Queue Stats
142W - 204L
1,288 Elo+
Solo
Danzaburou
Danzaburou
WARDAWG327
Danzaburou
Level 57
God Stats
19W - 15L
1,374 SR
Queue Stats
261W - 359L
1,340 Elo+
Solo
Arachne
Arachne
Yodathegrey7
Arachne
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Merlin
Merlin
xZachFantasticx
Merlin
Level 68
God Stats
18W - 18L
1,716 SR
Queue Stats
146W - 159L
1,734 Elo+
Solo
Team Averages
Level 60
1,482 SR
1,455 Elo+

VS

Team Averages
Level 85
1,498 SR
1,382 Elo+
Ganesha
Ganesha
Boatsi
Ganesha
Level 68
God Stats
4W - 0L
1,500 SR
Queue Stats
130W - 119L
1,395 Elo+
Solo
Fenrir
Fenrir
Ladeguy
Fenrir
Level 109
God Stats
13W - 13L
1,461 SR
Queue Stats
796W - 825L
1,424 Elo+
Solo
Cthulhu
Cthulhu
VBMoneyy
Cthulhu
Level 47
God Stats
6W - 3L
1,439 SR
Queue Stats
73W - 72L
1,448 Elo+
Solo
Heimdallr
Heimdallr
ctwmaniac
Heimdallr
Level 135
God Stats
9W - 12L
1,589 SR
Queue Stats
159W - 167L
1,363 Elo+
Solo
Tiamat
Tiamat
saberclaw5764
Tiamat
Level 66
God Stats
7W - 9L
1,500 SR
Queue Stats
273W - 319L
1,279 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
18
5 / 8 / 5
13,094
1,007
17,334
20,315
14,949
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
Fie8
Yemoja
19
1 / 3 / 6
11,933
918
5,122
13,066
9,519
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
WARDAWG327
Danzaburou
19
2 / 8 / 7
12,500
962
21,095
22,812
7,162
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Arachne
Yodathegrey7
Arachne
16
0 / 4 / 2
10,378
798
35
6,790
3,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

19
6 / 8 / 5
13,418
1,032
20,295
26,677
9,783
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Team 1 Tickets

0

VS

Team 2 Tickets

222

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Boatsi
Ganesha
20
0 / 2 / 26
12,519
963
11,724
15,894
19,395
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fenrir
Ladeguy
Fenrir
19
5 / 2 / 11
12,603
969
12,897
14,310
6,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
VBMoneyy
Cthulhu
20
5 / 2 / 21
14,561
1,120
21,355
17,793
21,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heimdallr
ctwmaniac
Heimdallr
19
13 / 4 / 6
14,291
1,099
16,646
12,364
5,578
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
7 / 4 / 18
13,318
1,024
18,522
13,182
14,006
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
112
14
Kills
30
31
Deaths
14
25
Assists
82
Player
Kills
Deaths
Assists
KDA
W
Ganesha
Boatsi
Ganesha
0
2
26
6.5
L
Tiamat
5
8
5
0.94
L
Yemoja
Fie8
Yemoja
1
3
6
1.33
W
Fenrir
Ladeguy
Fenrir
5
2
11
5.25
W
Cthulhu
VBMoneyy
Cthulhu
5
2
21
7.75
L
Danzaburou
WARDAWG327
Danzaburou
2
8
7
0.69
L
Arachne
Yodathegrey7
Arachne
0
4
2
0.25
W
Heimdallr
ctwmaniac
Heimdallr
13
4
6
4
W
7
4
18
4
L
6
8
5
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,881
Damage
81,144
89,660
Taken
73,543
44,439
Mitigated
66,632
13,698
Healing
18,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
Boatsi
Ganesha
11,724
418
0
0
15,894
19,395
0
7,223
8,671
25,014
0
L
Tiamat
17,334
1,671
0
1,884
20,315
14,949
0
11,214
9,101
36,457
0
L
Yemoja
Fie8
Yemoja
5,122
1,116
6,397
2,158
13,066
9,519
0
9,064
4,002
18,122
0
W
Fenrir
Ladeguy
Fenrir
12,897
2,429
1,029
1,914
14,310
6,463
0
9,538
4,772
0
17,657
W
Cthulhu
VBMoneyy
Cthulhu
21,355
1,273
3,513
6,638
17,793
21,190
0
9,596
8,197
55,052
0
L
Danzaburou
WARDAWG327
Danzaburou
21,095
9,914
0
1,215
22,812
7,162
0
12,451
10,357
0
47,047
L
Arachne
Yodathegrey7
Arachne
35
35
0
60
6,790
3,026
0
3,488
3,302
0
1,115
W
Heimdallr
ctwmaniac
Heimdallr
16,646
7,284
919
620
12,364
5,578
0
8,372
3,992
0
56,848
W
18,522
2,268
100
3,715
13,182
14,006
0
8,022
5,160
29,705
0
L
20,295
3,415
626
1,358
26,677
9,783
0
15,384
11,293
47,515
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,323
Gold Earned
67,292
185
Minions Killed
266
6
Camps Cleared
3
984,915
Distance Traveled
1,123,612
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
12,519
963
0
0
0
230,745
0
L
Tiamat
13,094
1,007
54
4
2
263,887
0
L
Yemoja
11,933
918
23
2
0
179,864
0
W
Fenrir
12,603
969
31
2
1
239,455
0
W
Cthulhu
14,561
1,120
78
6
0
242,194
0
L
Danzaburou
12,500
962
64
5
1
249,546
0
L
Arachne
10,378
798
0
0
0
77,954
2
W
Heimdallr
14,291
1,099
118
9
1
180,084
0
W
Tiamat
13,318
1,024
39
3
1
231,134
0
L
Merlin
13,418
1,032
44
3
3
213,664
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role