Player Matchup

Arachne
Arachne
Liacan
Arachne
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 101L
1,250 Elo+
Solo
Tiamat
Tiamat
Maxolute7
Tiamat
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 113L
1,500 Elo+
Party 2
Da Ji
Da Ji
SirArsene
Da Ji
Level 20
God Stats
0W - 2L
1,500 SR
Queue Stats
51W - 108L
1,500 Elo+
Party 2
Ymir
Ymir
isaacfernandez21
Ymir
Level 25
God Stats
12W - 12L
1,588 SR
Queue Stats
17W - 22L
1,373 Elo+
Solo
Nemesis
Nemesis
seab2349
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 92L
1,500 Elo+
Party 2
Team Averages
Level 27
1,518 SR
1,425 Elo+

VS

Team Averages
Level 17
1,536 SR
1,343 Elo+
Neith
Neith
Derketo99
Neith
Level 15
God Stats
37W - 30L
1,626 SR
Queue Stats
40W - 34L
1,468 Elo+
Party 1
Ares
Ares
IceyBear98
Ares
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 35L
1,431 Elo+
Party 1
Scylla
Scylla
KaiKuroko
Scylla
Level 8
God Stats
13W - 5L
1,629 SR
Queue Stats
100W - 89L
1,276 Elo+
Solo
Cthulhu
Cthulhu
Squirreliness
Cthulhu
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,238 Elo+
Solo
Artemis
Artemis
lyricromn
Artemis
Level 25
God Stats
71W - 88L
1,425 SR
Queue Stats
163W - 233L
1,305 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Liacan
Arachne
14
1 / 12 / 2
8,392
932
8,640
21,416
8,842
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tiamat
Maxolute7
Tiamat
14
1 / 9 / 4
8,709
968
7,613
13,628
7,422
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Da Ji
SirArsene
Da Ji
14
3 / 13 / 2
9,032
1,004
15,509
20,933
8,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

14
2 / 3 / 3
8,751
972
4,349
14,078
12,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
seab2349
Nemesis
15
0 / 12 / 6
8,916
991
4,783
19,388
8,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

0

VS

Team 2 Tickets

335

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Derketo99
Neith
17
5 / 0 / 25
10,296
1,144
14,154
8,394
3,743
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

17
4 / 2 / 23
10,651
1,183
11,052
10,044
9,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Scylla
KaiKuroko
Scylla
18
14 / 0 / 24
12,140
1,349
17,411
8,789
4,162
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
18
15 / 0 / 24
12,047
1,339
16,622
9,818
11,878
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Artemis
lyricromn
Artemis
17
11 / 5 / 17
10,791
1,199
20,453
10,525
5,024
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
162
7
Kills
49
49
Deaths
7
17
Assists
113
Player
Kills
Deaths
Assists
KDA
W
Neith
Derketo99
Neith
5
0
25
17.5
W
4
2
23
7.75
W
Scylla
KaiKuroko
Scylla
14
0
24
26
L
Arachne
Liacan
Arachne
1
12
2
0.17
L
Tiamat
Maxolute7
Tiamat
1
9
4
0.33
L
Da Ji
SirArsene
Da Ji
3
13
2
0.31
W
Cthulhu
15
0
24
27
L
2
3
3
1.17
W
Artemis
lyricromn
Artemis
11
5
17
3.9
L
Nemesis
seab2349
Nemesis
0
12
6
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,894
Damage
79,692
89,443
Taken
47,570
45,700
Mitigated
34,364
7,685
Healing
8,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Derketo99
Neith
14,154
9,330
0
2,041
8,394
3,743
0
1,922
6,428
0
30,148
W
11,052
2,349
0
901
10,044
9,557
0
3,317
6,611
16,288
0
W
Scylla
KaiKuroko
Scylla
17,411
4,257
246
1,776
8,789
4,162
0
2,458
6,241
28,424
0
L
Arachne
Liacan
Arachne
8,640
5,857
0
3,385
21,416
8,842
0
11,021
10,395
0
21,115
L
Tiamat
Maxolute7
Tiamat
7,613
2,719
0
1,485
13,628
7,422
0
6,499
7,129
23,933
0
L
Da Ji
SirArsene
Da Ji
15,509
5,341
0
711
20,933
8,891
0
9,338
11,595
0
21,964
W
Cthulhu
16,622
3,731
50
1,453
9,818
11,878
0
1,831
7,927
32,274
0
L
4,349
854
0
362
14,078
12,088
0
6,720
7,358
14,316
0
W
Artemis
lyricromn
Artemis
20,453
14,071
0
1,676
10,525
5,024
0
2,026
8,401
0
32,569
L
Nemesis
seab2349
Nemesis
4,783
3,234
0
1,742
19,388
8,457
0
11,507
7,881
0
17,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,800
Gold Earned
55,925
111
Minions Killed
176
3
Camps Cleared
4
819,393
Distance Traveled
794,034
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,296
1,144
39
4
0
157,142
1
W
Ares
10,651
1,183
14
2
1
159,121
2
W
Scylla
12,140
1,349
32
4
0
176,302
1
L
Arachne
8,392
932
21
2
0
169,052
0
L
Tiamat
8,709
968
33
4
1
149,514
0
L
Da Ji
9,032
1,004
10
1
1
163,009
0
W
Cthulhu
12,047
1,339
62
7
1
202,161
0
L
Ymir
8,751
972
24
3
1
176,118
0
W
Artemis
10,791
1,199
29
3
2
99,308
2
L
Nemesis
8,916
991
23
3
0
161,700
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role