Player Matchup

Ymir
Ymir
Dourado_SNAKE
Ymir
Level 47
God Stats
4W - 6L
1,556 SR
Queue Stats
136W - 185L
1,452 Elo+
Party 1
Ullr
Ullr
H4zan
Ullr
Level 67
God Stats
12W - 17L
1,442 SR
Queue Stats
129W - 125L
1,524 Elo+
Party 1
Hercules
Hercules
Widarr
Hercules
Level 139
God Stats
8W - 8L
1,605 SR
Queue Stats
274W - 279L
1,552 Elo+
Party 1
Nemesis
Nemesis
killerbarto219
Nemesis
Level 141
God Stats
2W - 4L
1,352 SR
Queue Stats
324W - 292L
1,554 Elo+
Party 1
Tiamat
Tiamat
yromarcoo
Tiamat
Level 126
God Stats
51W - 35L
1,788 SR
Queue Stats
406W - 406L
1,567 Elo+
Party 1
Team Averages
Level 104
1,549 SR
1,530 Elo+

VS

Team Averages
Level 80
1,527 SR
1,529 Elo+
Anubis
Anubis
FoxsSinGreed
Anubis
Level 56
God Stats
15W - 6L
1,659 SR
Queue Stats
42W - 37L
1,572 Elo+
Party 2
Skadi
Skadi
OneTHICcChud
Skadi
Level 25
God Stats
1W - 4L
1,374 SR
Queue Stats
8W - 13L
1,496 Elo+
Party 2
Tiamat
Tiamat
Papa_CR
Tiamat
Level 128
God Stats
0W - 3L
1,500 SR
Queue Stats
242W - 233L
1,493 Elo+
Party 3
Khepri
Khepri
REVayper
Khepri
Level 41
God Stats
4W - 3L
1,510 SR
Queue Stats
337W - 322L
1,520 Elo+
Party 3
Da Ji
Da Ji
kratos-crash_865
Da Ji
Level 149
God Stats
20W - 15L
1,592 SR
Queue Stats
259W - 222L
1,564 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 3 / 6
5,854
532
1,435
6,628
2,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ullr
H4zan
Ullr
11
5 / 1 / 2
6,255
569
6,555
6,481
1,980
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hercules
Widarr
Hercules
12
3 / 0 / 2
7,166
651
5,903
7,812
3,625
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
4 / 2 / 6
7,111
646
4,990
5,857
2,552
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tiamat
yromarcoo
Tiamat
9
2 / 2 / 6
5,801
527
2,354
3,275
1,637
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
9
0 / 4 / 0
5,282
480
3,578
7,363
4,075
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
2 / 7 / 1
5,055
460
4,062
9,420
2,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tiamat
Papa_CR
Tiamat
10
0 / 1 / 5
5,969
543
4,324
3,542
2,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Khepri
REVayper
Khepri
9
3 / 3 / 2
6,029
548
3,706
7,504
3,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

10
3 / 1 / 0
6,260
569
3,224
5,256
1,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
16
16
Kills
8
8
Deaths
16
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
2
3
6
1.67
L
Anubis
0
4
0
0
W
Ullr
H4zan
Ullr
5
1
2
6
L
2
7
1
0.36
L
Tiamat
Papa_CR
Tiamat
0
1
5
2.5
L
Khepri
REVayper
Khepri
3
3
2
1.33
W
Hercules
Widarr
Hercules
3
0
2
4
W
4
2
6
3.5
L
3
1
0
3
W
Tiamat
yromarcoo
Tiamat
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,237
Damage
18,894
30,053
Taken
33,085
12,328
Mitigated
13,493
7,070
Healing
9,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,435
70
0
1,065
6,628
2,534
0
2,320
4,194
13,936
0
L
Anubis
3,578
638
0
2,363
7,363
4,075
0
42
7,321
27,730
0
W
Ullr
H4zan
Ullr
6,555
3,501
0
2,107
6,481
1,980
0
2,275
4,196
0
35,617
L
4,062
2,021
210
1,675
9,420
2,408
350
1,301
8,119
0
19,782
L
Tiamat
Papa_CR
Tiamat
4,324
404
64
1,685
3,542
2,119
0
1,443
2,099
24,887
0
L
Khepri
REVayper
Khepri
3,706
434
0
1,508
7,504
3,170
0
1,003
6,501
17,822
0
W
Hercules
Widarr
Hercules
5,903
2,841
0
2,860
7,812
3,625
39
3,447
4,365
0
42,367
W
4,990
2,475
0
322
5,857
2,552
1,081
1,737
3,950
0
43,150
L
3,224
842
0
2,474
5,256
1,721
0
0
5,256
0
30,414
W
Tiamat
yromarcoo
Tiamat
2,354
178
0
716
3,275
1,637
62
1,359
1,740
21,097
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,187
Gold Earned
28,595
316
Minions Killed
238
0
Camps Cleared
0
1,077,792
Distance Traveled
1,048,817
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,854
532
19
2
0
220,990
2
L
Anubis
5,282
480
59
5
0
192,990
1
W
Ullr
6,255
569
67
6
0
196,186
4
L
Skadi
5,055
460
38
3
0
192,804
0
L
Tiamat
5,969
543
58
5
0
224,913
3
L
Khepri
6,029
548
22
2
0
201,451
4
W
Hercules
7,166
651
99
9
0
209,724
2
W
Nemesis
7,111
646
85
8
0
238,001
0
L
Da Ji
6,260
569
61
6
0
236,659
3
W
Tiamat
5,801
527
46
4
0
212,891
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role