Player Matchup

Janus
Janus
Gold V
Armaggedon99
Janus
Gold V
Level 144
God Stats
40W - 54L
1,538 SR
Queue Stats
439W - 453L
1,228 MMR
Party 3
Cupid
Cupid
Silver II
BurnTheIce
Cupid
Silver II
Level 128
God Stats
3W - 1L
1,500 SR
Queue Stats
68W - 83L
1,222 MMR
Party 3
Ymir
Ymir
Silver I
ChechuGamer
Ymir
Silver I
Level 86
God Stats
2W - 1L
1,552 SR
Queue Stats
11W - 20L
1,188 MMR
Solo
Bellona
Bellona
Gold V
KRONOS99
Bellona
Gold V
Level 126
God Stats
8W - 4L
1,385 SR
Queue Stats
121W - 129L
1,187 MMR
Solo
Kali
Kali
Gold V
Slaashsh
Kali
Gold V
Level 127
God Stats
35W - 24L
1,635 SR
Queue Stats
200W - 199L
1,214 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 122
1,522 SR
1,208 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 130
1,613 SR
1,211 MMR
Artio
Artio
Silver III
Febast
Artio
Silver III
Level 111
God Stats
0W - 1L
1,735 SR
Queue Stats
9W - 19L
1,139 MMR
Party 1
Zhong Kui
Zhong Kui
Gold V
ImitoChan
Zhong Kui
Gold V
Level 104
God Stats
13W - 10L
1,619 SR
Queue Stats
302W - 319L
1,273 MMR
Party 2
Anhur
Anhur
Gold V
PIETRUS94
Anhur
Gold V
Level 153
God Stats
4W - 4L
1,762 SR
Queue Stats
437W - 431L
1,232 MMR
Party 1
Tyr
Tyr
Silver I
Yugyeon
Tyr
Silver I
Level 126
God Stats
5W - 13L
1,447 SR
Queue Stats
381W - 387L
1,234 MMR
Party 2
Pele
Pele
Silver I
rubiol
Pele
Silver I
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 134L
1,179 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 5 / 15
12,607
573
15,202
13,975
5,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
18
5 / 1 / 12
12,093
550
20,068
17,730
6,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

16
4 / 1 / 14
11,475
522
8,428
19,361
15,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
KRONOS99
Bellona
19
5 / 5 / 10
12,938
588
26,207
21,904
24,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Kali
20
16 / 1 / 8
14,302
650
17,013
24,244
12,300
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bans
TsukuyomiDanzaburouNu WaApolloThe Morrigan

VS

Bans
ScyllaCu ChulainnSylvanusGebSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Febast
Artio
13
1 / 5 / 9
9,519
433
10,471
27,060
30,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Zhong Kui
ImitoChan
Zhong Kui
15
4 / 8 / 3
9,828
447
10,497
18,999
13,232
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anhur
PIETRUS94
Anhur
17
1 / 5 / 2
10,234
465
9,773
16,241
5,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tyr
17
5 / 6 / 4
10,671
485
13,672
25,637
30,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pele
rubiol
Pele
14
2 / 12 / 5
9,611
437
9,333
21,427
8,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
36
36
Kills
13
13
Deaths
36
59
Assists
23
Player
Kills
Deaths
Assists
KDA
W
6
5
15
2.7
W
Cupid
5
1
12
11
W
4
1
14
11
L
Artio
Febast
Artio
1
5
9
1.1
L
Zhong Kui
ImitoChan
Zhong Kui
4
8
3
0.69
W
Bellona
KRONOS99
Bellona
5
5
10
2
L
Anhur
PIETRUS94
Anhur
1
5
2
0.4
W
Kali
16
1
8
20
L
Tyr
5
6
4
1.17
L
Pele
rubiol
Pele
2
12
5
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,918
Damage
53,746
97,214
Taken
109,364
63,453
Mitigated
88,541
46,827
Healing
36,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,202
1,090
12
2,725
13,975
5,067
1,153
5,935
7,965
85,245
0
W
Cupid
20,068
13,190
2,129
12,290
17,730
6,544
3,338
2,674
14,985
0
92,094
W
8,428
735
0
5,397
19,361
15,099
319
2,862
16,474
51,538
0
L
Artio
Febast
Artio
10,471
1,097
1,671
9,240
27,060
30,142
136
8,466
18,197
30,292
0
L
Zhong Kui
ImitoChan
Zhong Kui
10,497
989
0
5,620
18,999
13,232
357
7,584
11,042
40,754
0
W
Bellona
KRONOS99
Bellona
26,207
6,500
0
8,142
21,904
24,443
1,298
5,646
15,683
17,455
67,411
L
Anhur
PIETRUS94
Anhur
9,773
5,007
0
6,057
16,241
5,877
1,406
2,167
14,024
0
78,735
W
Kali
17,013
11,912
0
16,132
24,244
12,300
2,933
6,444
17,725
0
100,667
L
Tyr
13,672
1,500
0
9,810
25,637
30,735
303
5,578
19,049
0
57,863
L
Pele
rubiol
Pele
9,333
2,592
0
3,879
21,427
8,555
184
4,384
16,916
0
48,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,415
Gold Earned
49,863
606
Minions Killed
414
0
Camps Cleared
0
2,132,396
Distance Traveled
1,754,132
24
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
12,607
573
129
6
0
455,947
8
W
Cupid
12,093
550
148
7
0
386,425
4
W
Ymir
11,475
522
58
3
0
400,996
7
L
Artio
9,519
433
46
2
0
395,164
1
L
Zhong Kui
9,828
447
61
3
0
307,055
1
W
Bellona
12,938
588
134
6
0
366,656
4
L
Anhur
10,234
465
138
6
0
345,081
2
W
Kali
14,302
650
137
6
0
522,372
1
L
Tyr
10,671
485
99
5
0
372,762
4
L
Pele
9,611
437
70
3
0
334,070
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role