Player Matchup

Cerberus
Cerberus
Be3y0nD
Cerberus
Level 26
God Stats
1W - 5L
1,402 SR
Queue Stats
88W - 80L
1,595 Elo+
Party 2
Anhur
Anhur
Holoism
Anhur
Level 26
God Stats
13W - 10L
1,667 SR
Queue Stats
66W - 56L
1,622 Elo+
Party 2
Tiamat
Tiamat
brostylept
Tiamat
Level 76
God Stats
0W - 2L
1,715 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Chaac
Chaac
jmtaylor
Chaac
Level 48
God Stats
0W - 2L
1,715 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Da Ji
Da Ji
joaopt14
Da Ji
Level 53
God Stats
0W - 1L
1,715 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Team Averages
Level 46
1,643 SR
1,543 Elo+

VS

Team Averages
Level 99
1,619 SR
1,593 Elo+
Ares
Ares
Duwal
Ares
Level 28
God Stats
22W - 13L
1,744 SR
Queue Stats
132W - 90L
1,555 Elo+
Party 3
Fenrir
Fenrir
Goobis4Golf2
Fenrir
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
Langlam
Kuzenbo
Level 145
God Stats
15W - 9L
1,618 SR
Queue Stats
739W - 677L
1,623 Elo+
Party 3
Tiamat
Tiamat
Rahkoi
Tiamat
Level 139
God Stats
24W - 13L
1,733 SR
Queue Stats
629W - 549L
1,629 Elo+
Party 3
Hachiman
Hachiman
Skiptohell
Hachiman
Level 160
God Stats
4W - 8L
1,500 SR
Queue Stats
811W - 630L
1,660 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Be3y0nD
Cerberus
10
1 / 7 / 2
6,818
426
6,388
13,996
8,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
Holoism
Anhur
12
1 / 8 / 0
7,011
438
1,418
12,608
3,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
brostylept
Tiamat
14
1 / 5 / 4
8,029
502
5,000
11,109
7,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
jmtaylor
Chaac
12
0 / 8 / 1
6,694
418
3,545
13,380
9,228
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Da Ji
joaopt14
Da Ji
12
5 / 9 / 3
8,168
511
7,517
16,507
5,589
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Duwal
Ares
14
3 / 1 / 9
8,863
554
4,865
9,924
7,699
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
19
17 / 1 / 3
12,317
770
19,535
16,369
10,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Kuzenbo
Langlam
Kuzenbo
14
1 / 1 / 9
9,007
563
4,220
10,577
6,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
Rahkoi
Tiamat
17
4 / 2 / 9
10,583
661
8,123
7,237
5,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
Skiptohell
Hachiman
16
12 / 3 / 9
10,441
653
18,120
10,974
5,227
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
76
8
Kills
37
37
Deaths
8
10
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Be3y0nD
Cerberus
1
7
2
0.29
W
Ares
Duwal
Ares
3
1
9
7.5
W
Fenrir
17
1
3
18.5
L
Anhur
Holoism
Anhur
1
8
0
0.13
W
Kuzenbo
Langlam
Kuzenbo
1
1
9
5.5
W
Tiamat
Rahkoi
Tiamat
4
2
9
4.25
W
Hachiman
Skiptohell
Hachiman
12
3
9
5.5
L
Tiamat
brostylept
Tiamat
1
5
4
0.6
L
Chaac
jmtaylor
Chaac
0
8
1
0.06
L
Da Ji
joaopt14
Da Ji
5
9
3
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,868
Damage
54,863
67,600
Taken
55,081
34,023
Mitigated
35,650
13,375
Healing
20,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Be3y0nD
Cerberus
6,388
364
0
2,014
13,996
8,382
0
4,640
9,328
14,769
0
W
Ares
Duwal
Ares
4,865
139
489
2,356
9,924
7,699
501
2,749
7,175
20,761
0
W
Fenrir
19,535
7,578
0
9,612
16,369
10,798
2,842
1,784
14,258
0
86,655
L
Anhur
Holoism
Anhur
1,418
452
0
2,659
12,608
3,642
288
2,874
9,734
0
38,306
W
Kuzenbo
Langlam
Kuzenbo
4,220
1,128
0
2,712
10,577
6,260
900
1,349
9,108
42,084
0
W
Tiamat
Rahkoi
Tiamat
8,123
1,784
0
1,845
7,237
5,666
239
1,874
5,187
66,167
0
W
Hachiman
Skiptohell
Hachiman
18,120
11,339
0
3,204
10,974
5,227
4,210
3,216
7,685
0
68,227
L
Tiamat
brostylept
Tiamat
5,000
430
88
2,198
11,109
7,182
77
2,608
8,352
30,304
0
L
Chaac
jmtaylor
Chaac
3,545
691
0
2,350
13,380
9,228
0
1,787
11,579
0
33,307
L
Da Ji
joaopt14
Da Ji
7,517
2,615
0
4,066
16,507
5,589
0
4,974
11,399
0
31,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,720
Gold Earned
51,211
318
Minions Killed
475
0
Camps Cleared
0
1,395,566
Distance Traveled
1,525,749
3
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,818
426
30
2
0
277,963
1
W
Ares
8,863
554
28
2
0
306,715
4
W
Fenrir
12,317
770
145
9
0
314,734
4
L
Anhur
7,011
438
81
5
0
258,806
1
W
Kuzenbo
9,007
563
66
4
0
322,162
2
W
Tiamat
10,583
661
140
9
0
307,330
5
W
Hachiman
10,441
653
96
6
0
274,808
2
L
Tiamat
8,029
502
86
5
0
280,925
0
L
Chaac
6,694
418
68
4
0
297,961
1
L
Da Ji
8,168
511
53
3
0
279,911
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role