Player Matchup

Mulan
Mulan
Casaddy
Mulan
Level 160
God Stats
1W - 0L
1,894 SR
Queue Stats
23W - 4L
1,931 Elo+
Party 1
Anhur
Anhur
Dexо
Anhur
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 8L
1,876 Elo+
Party 1
Janus
Janus
Stokes
Janus
Level 159
God Stats
3W - 6L
1,459 SR
Queue Stats
149W - 112L
1,783 Elo+
Party 1
Erlang Shen
Erlang Shen
cozyhime
Erlang Shen
Level 159
God Stats
4W - 2L
1,764 SR
Queue Stats
134W - 105L
1,783 Elo+
Party 1
Hel
Hel
xVespert
Hel
Level 128
God Stats
2W - 0L
1,836 SR
Queue Stats
31W - 26L
1,722 Elo+
Party 1
Team Averages
Level 153
1,691 SR
1,819 Elo+

VS

Team Averages
Level 150
1,703 SR
1,679 Elo+
Cernunnos
Cernunnos
CMP Nate
Cernunnos
Level 156
God Stats
6W - 4L
1,591 SR
Queue Stats
349W - 322L
1,617 Elo+
Solo
Janus
Janus
K9SniffSniff
Janus
Level 140
God Stats
10W - 7L
1,843 SR
Queue Stats
332W - 241L
1,710 Elo+
Solo
Cthulhu
Cthulhu
Perluvia
Cthulhu
Level 135
God Stats
126W - 62L
1,625 SR
Queue Stats
1,430W - 715L
1,646 Elo+
Solo
Arachne
Arachne
iiVexn
Arachne
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
453W - 373L
1,605 Elo+
Solo
Tiamat
Tiamat
xLILxroughneck
Tiamat
Level 160
God Stats
6W - 3L
1,957 SR
Queue Stats
210W - 156L
1,815 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Casaddy
Mulan
12
1 / 1 / 3
6,634
510
7,376
11,745
7,558
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Anhur
Dexо
Anhur
13
3 / 1 / 4
7,654
589
4,424
7,764
2,196
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Janus
Stokes
Janus
13
3 / 0 / 7
7,577
583
4,355
7,710
2,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Erlang Shen
cozyhime
Erlang Shen
12
3 / 3 / 6
7,261
559
8,223
11,069
5,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
3 / 1 / 2
7,285
560
4,385
6,621
2,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
CMP Nate
Cernunnos
12
0 / 4 / 2
6,850
527
5,773
9,000
2,181
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 1 / 0
7,377
567
5,529
5,251
1,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Perluvia
Cthulhu
12
0 / 2 / 1
6,973
536
8,173
10,730
7,079
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
iiVexn
Arachne
12
3 / 4 / 2
7,176
552
5,858
11,333
4,271
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 2 / 2
5,901
454
5,006
7,544
6,839
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
13
Kills
6
6
Deaths
13
22
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
CMP Nate
Cernunnos
0
4
2
0.25
W
Mulan
Casaddy
Mulan
1
1
3
2.5
W
Anhur
Dexо
Anhur
3
1
4
5
L
2
1
0
2
L
Cthulhu
Perluvia
Cthulhu
0
2
1
0.25
W
Janus
Stokes
Janus
3
0
7
6.5
W
Erlang Shen
cozyhime
Erlang Shen
3
3
6
2
L
Arachne
iiVexn
Arachne
3
4
2
1
L
1
2
2
1
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,763
Damage
30,339
44,909
Taken
43,858
20,069
Mitigated
21,967
19,661
Healing
11,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
CMP Nate
Cernunnos
5,773
2,819
0
1,666
9,000
2,181
17
1,360
7,602
0
49,809
W
Mulan
Casaddy
Mulan
7,376
1,027
0
3,762
11,745
7,558
0
6,610
4,545
0
34,182
W
Anhur
Dexо
Anhur
4,424
1,914
0
3,064
7,764
2,196
576
1,217
6,507
0
49,989
L
5,529
143
0
1,369
5,251
1,597
0
1,467
3,672
51,327
0
L
Cthulhu
Perluvia
Cthulhu
8,173
1,542
0
2,380
10,730
7,079
0
1,719
8,564
39,736
0
W
Janus
Stokes
Janus
4,355
618
0
4,428
7,710
2,247
0
2,490
5,112
42,645
0
W
Erlang Shen
cozyhime
Erlang Shen
8,223
4,299
0
2,810
11,069
5,987
0
4,120
6,807
0
25,889
L
Arachne
iiVexn
Arachne
5,858
3,405
0
2,079
11,333
4,271
162
1,917
9,132
0
43,196
L
5,006
597
0
3,687
7,544
6,839
0
1,882
5,613
27,412
0
W
4,385
450
1,959
3,638
6,621
2,081
182
3,168
3,230
47,658
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,411
Gold Earned
34,277
403
Minions Killed
403
0
Camps Cleared
0
1,340,745
Distance Traveled
1,281,496
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
6,850
527
85
7
0
230,522
6
W
Mulan
6,634
510
69
5
0
253,640
1
W
Anhur
7,654
589
96
7
0
252,548
2
L
Janus
7,377
567
116
9
0
272,298
6
L
Cthulhu
6,973
536
87
7
0
248,484
3
W
Janus
7,577
583
90
7
0
294,267
1
W
Erlang Shen
7,261
559
43
3
0
284,209
3
L
Arachne
7,176
552
74
6
0
290,184
2
L
Tiamat
5,901
454
41
3
0
240,008
1
W
Hel
7,285
560
105
8
0
256,081
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role