Player Matchup

Artemis
Artemis
Always-_-Mamba
Artemis
Level 48
God Stats
3W - 1L
1,474 SR
Queue Stats
240W - 171L
1,620 Elo+
Party 2
Set
Set
EdgyEntropy
Set
Level 145
God Stats
11W - 6L
1,700 SR
Queue Stats
113W - 61L
1,716 Elo+
Party 3
Kuzenbo
Kuzenbo
RCG33
Kuzenbo
Level 29
God Stats
4W - 3L
1,354 SR
Queue Stats
82W - 31L
1,731 Elo+
Party 3
Rama
Rama
lStevieWonderl
Rama
Level 63
God Stats
4W - 1L
1,719 SR
Queue Stats
245W - 193L
1,554 Elo+
Party 2
Tiamat
Tiamat
tucupi
Tiamat
Level 147
God Stats
7W - 0L
1,500 SR
Queue Stats
121W - 64L
1,724 Elo+
Party 3
Team Averages
Level 86
1,549 SR
1,669 Elo+

VS

Team Averages
Level 89
1,470 SR
1,567 Elo+
Tiamat
Tiamat
DesertSurge
Tiamat
Level 103
God Stats
0W - 1L
1,440 SR
Queue Stats
120W - 124L
1,595 Elo+
Party 1
Apollo
Apollo
H00Nz
Apollo
Level 66
God Stats
2W - 4L
1,542 SR
Queue Stats
65W - 77L
1,598 Elo+
Party 1
Janus
Janus
JagerMeisterrz
Janus
Level 106
God Stats
2W - 5L
1,202 SR
Queue Stats
14W - 18L
1,491 Elo+
Party 1
Thanatos
Thanatos
TheMagicConchh
Thanatos
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
102W - 97L
1,560 Elo+
Party 1
Ymir
Ymir
schmeids
Ymir
Level 43
God Stats
15W - 12L
1,666 SR
Queue Stats
38W - 37L
1,588 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 0
7,379
671
5,439
4,328
1,358
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
5 / 0 / 3
6,542
595
4,622
5,147
3,617
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kuzenbo
RCG33
Kuzenbo
10
2 / 0 / 9
6,598
600
4,270
6,678
5,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
8 / 1 / 2
6,670
606
6,964
5,136
1,482
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tiamat
tucupi
Tiamat
12
1 / 0 / 2
6,763
615
5,246
4,537
3,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
10
0 / 3 / 0
5,165
470
2,780
7,205
6,838
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Apollo
H00Nz
Apollo
8
1 / 2 / 0
5,121
466
2,880
6,539
1,830
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 5 / 0
5,136
467
1,034
6,540
1,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Thanatos
9
0 / 3 / 1
5,383
489
3,361
8,837
2,508
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
7
0 / 7 / 1
4,594
418
2,468
8,523
3,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
3
20
Kills
1
1
Deaths
20
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
4
0
0
4
L
Tiamat
0
3
0
0
W
5
0
3
6.5
L
Apollo
H00Nz
Apollo
1
2
0
0.5
L
0
5
0
0
W
Kuzenbo
RCG33
Kuzenbo
2
0
9
6.5
L
Thanatos
0
3
1
0.17
W
8
1
2
9
L
Ymir
0
7
1
0.07
W
Tiamat
tucupi
Tiamat
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,541
Damage
12,523
25,826
Taken
37,644
14,930
Mitigated
16,050
8,810
Healing
10,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,439
2,525
0
1,201
4,328
1,358
0
550
3,718
0
44,064
L
Tiamat
2,780
738
0
2,401
7,205
6,838
0
4,585
2,298
24,642
0
W
4,622
2,082
0
806
5,147
3,617
0
727
4,420
0
30,481
L
Apollo
H00Nz
Apollo
2,880
2,382
0
1,226
6,539
1,830
0
1,854
4,685
0
22,632
L
1,034
270
0
948
6,540
1,481
0
318
6,222
25,823
0
W
Kuzenbo
RCG33
Kuzenbo
4,270
2,036
0
2,993
6,678
5,001
150
1,556
5,084
15,447
0
L
Thanatos
3,361
962
0
5,217
8,837
2,508
0
863
7,966
0
29,818
W
6,964
5,988
0
920
5,136
1,482
701
746
4,390
0
31,916
L
Ymir
2,468
216
0
424
8,523
3,393
0
1,566
6,957
11,942
0
W
Tiamat
tucupi
Tiamat
5,246
806
0
2,890
4,537
3,472
1,098
2,605
1,932
37,615
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,952
Gold Earned
25,399
330
Minions Killed
231
0
Camps Cleared
0
1,004,528
Distance Traveled
1,012,728
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
7,379
671
94
9
0
194,112
3
L
Tiamat
5,165
470
61
6
0
180,070
1
W
Set
6,542
595
65
6
0
223,374
0
L
Apollo
5,121
466
45
4
0
206,027
2
L
Janus
5,136
467
56
5
0
198,736
4
W
Kuzenbo
6,598
600
22
2
0
204,345
2
L
Thanatos
5,383
489
52
5
0
228,159
1
W
Rama
6,670
606
55
5
0
183,742
5
L
Ymir
4,594
418
17
2
0
199,736
0
W
Tiamat
6,763
615
94
9
0
198,955
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role