Player Matchup

Thanatos
Thanatos
OMaisCosminDeles
Thanatos
Level 27
God Stats
5W - 7L
1,500 SR
Queue Stats
221W - 213L
1,432 Elo+
Solo
Geb
Geb
SealmydTaelsterr
Geb
Level 26
God Stats
2W - 3L
1,698 SR
Queue Stats
93W - 122L
1,335 Elo+
Party 2
Osiris
Osiris
TheLastCandle
Osiris
Level 25
God Stats
2W - 2L
1,591 SR
Queue Stats
112W - 132L
1,409 Elo+
Solo
Olorun
Olorun
Ulanidas
Olorun
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 22L
1,273 Elo+
Solo
Artemis
Artemis
VanMemerich
Artemis
Level 17
God Stats
2W - 2L
1,217 SR
Queue Stats
97W - 126L
1,408 Elo+
Party 2
Team Averages
Level 20
1,501 SR
1,371 Elo+

VS

Team Averages
Level 25
1,506 SR
1,486 Elo+
Fenrir
Fenrir
Guenen
Fenrir
Level 17
God Stats
5W - 6L
1,655 SR
Queue Stats
132W - 120L
1,500 Elo+
Solo
Bakasura
Bakasura
Naolealn
Bakasura
Level 24
God Stats
6W - 5L
1,452 SR
Queue Stats
44W - 36L
1,482 Elo+
Solo
Aphrodite
Aphrodite
Nash4it
Aphrodite
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
TrippieMan
Danzaburou
Level 19
God Stats
6W - 8L
1,422 SR
Queue Stats
20W - 26L
1,447 Elo+
Party 1
Thoth
Thoth
xFIRESCORPIONx
Thoth
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 2 / 1
5,901
536
3,934
7,521
2,198
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 5 / 4
5,354
487
2,780
7,542
3,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 4 / 1
6,393
581
3,698
7,186
5,918
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Olorun
Ulanidas
Olorun
11
1 / 0 / 1
6,015
547
2,764
5,542
1,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artemis
VanMemerich
Artemis
8
2 / 4 / 2
5,669
515
3,752
5,085
1,584
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Guenen
Fenrir
11
3 / 1 / 1
6,681
607
3,956
7,207
5,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
Naolealn
Bakasura
11
0 / 1 / 1
6,074
552
1,226
6,264
2,168
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Aphrodite
Nash4it
Aphrodite
11
7 / 3 / 4
6,597
600
5,911
7,522
3,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
TrippieMan
Danzaburou
11
4 / 1 / 5
6,513
592
5,527
5,197
1,647
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
1 / 1 / 0
6,355
578
4,248
5,912
1,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
26
7
Kills
15
15
Deaths
7
9
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Guenen
Fenrir
3
1
1
3.5
W
Bakasura
Naolealn
Bakasura
0
1
1
0.5
W
Aphrodite
Nash4it
Aphrodite
7
3
4
3
L
3
2
1
1.75
L
0
5
4
0.4
L
1
4
1
0.38
W
Danzaburou
TrippieMan
Danzaburou
4
1
5
6.5
L
Olorun
Ulanidas
Olorun
1
0
1
1.5
L
Artemis
VanMemerich
Artemis
2
4
2
0.75
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,928
Damage
20,868
32,876
Taken
32,102
14,688
Mitigated
14,246
11,695
Healing
12,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Guenen
Fenrir
3,956
649
0
921
7,207
5,443
535
545
6,662
0
21,191
W
Bakasura
Naolealn
Bakasura
1,226
1,015
0
758
6,264
2,168
0
1,153
5,111
0
32,237
W
Aphrodite
Nash4it
Aphrodite
5,911
971
1,118
4,673
7,522
3,401
102
1,281
6,241
26,526
0
L
3,934
1,300
0
5,970
7,521
2,198
0
1,345
6,102
0
25,305
L
2,780
449
0
742
7,542
3,251
0
2,667
4,875
8,282
0
L
3,698
2,019
0
1,235
7,186
5,918
847
959
6,112
0
29,785
W
Danzaburou
TrippieMan
Danzaburou
5,527
2,859
0
2,449
5,197
1,647
690
1,398
3,799
0
23,274
L
Olorun
Ulanidas
Olorun
2,764
819
0
3,109
5,542
1,737
230
2,545
2,561
25,993
0
L
Artemis
VanMemerich
Artemis
3,752
2,138
0
639
5,085
1,584
27
2,157
2,928
0
24,537
W
4,248
98
0
2,208
5,912
1,587
129
1,167
4,745
35,420
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,332
Gold Earned
32,220
227
Minions Killed
283
0
Camps Cleared
0
971,158
Distance Traveled
1,080,278
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,681
607
40
4
0
235,337
0
W
Bakasura
6,074
552
74
7
0
264,648
0
W
Aphrodite
6,597
600
42
4
0
196,340
4
L
Thanatos
5,901
536
41
4
0
230,259
4
L
Geb
5,354
487
12
1
0
211,179
2
L
Osiris
6,393
581
63
6
0
155,590
0
W
Danzaburou
6,513
592
40
4
0
187,598
1
L
Olorun
6,015
547
53
5
0
212,987
4
L
Artemis
5,669
515
58
5
0
161,143
0
W
Thoth
6,355
578
87
8
0
196,355
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role