Player Matchup

Scylla
Scylla
Alberto03ps
Scylla
Level 89
God Stats
2W - 1L
1,840 SR
Queue Stats
27W - 29L
1,638 Elo+
Party 2
Sun Wukong
Sun Wukong
Honcho
Sun Wukong
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 33L
1,418 Elo+
Solo
Tiamat
Tiamat
Thormundgander
Tiamat
Level 98
God Stats
0W - 4L
1,366 SR
Queue Stats
124W - 103L
1,555 Elo+
Party 2
Team Averages
Level 95
1,569 SR
1,537 Elo+

VS

Team Averages
Level 148
1,741 SR
1,860 Elo+
Tiamat
Tiamat
FegeFeshie
Tiamat
Level 127
God Stats
5W - 0L
1,500 SR
Queue Stats
68W - 23L
1,916 Elo+
Party 1
King Arthur
King Arthur
Skullkid
King Arthur
Level 158
God Stats
23W - 7L
1,889 SR
Queue Stats
203W - 85L
1,832 Elo+
Party 1
Artio
Artio
TheKknowley
Artio
Level 158
God Stats
5W - 0L
1,833 SR
Queue Stats
190W - 78L
1,832 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
10
0 / 6 / 1
7,942
567
7,170
6,988
2,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Honcho
Sun Wukong
12
3 / 5 / 1
9,942
710
10,377
14,707
13,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

12
1 / 7 / 3
8,670
619
7,054
10,265
10,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
FegeFeshie
Tiamat
13
2 / 2 / 7
9,127
652
4,082
6,033
4,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Skullkid
King Arthur
15
12 / 1 / 5
11,021
787
14,112
14,117
9,105
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

14
4 / 1 / 13
11,198
800
10,717
16,434
13,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
43
4
Kills
18
18
Deaths
4
5
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Scylla
0
6
1
0.08
W
Tiamat
FegeFeshie
Tiamat
2
2
7
2.75
L
Sun Wukong
Honcho
Sun Wukong
3
5
1
0.7
W
King Arthur
Skullkid
King Arthur
12
1
5
14.5
W
4
1
13
10.5
L
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,601
Damage
28,911
31,960
Taken
36,584
26,255
Mitigated
27,382
3,768
Healing
13,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
7,170
1,862
0
430
6,988
2,204
0
2,920
4,068
36,772
0
W
Tiamat
FegeFeshie
Tiamat
4,082
560
0
1,664
6,033
4,321
310
1,896
3,930
37,454
0
L
Sun Wukong
Honcho
Sun Wukong
10,377
2,553
0
1,470
14,707
13,354
0
6,430
7,682
0
27,468
W
King Arthur
Skullkid
King Arthur
14,112
2,304
0
3,516
14,117
9,105
454
5,351
8,265
0
42,153
W
10,717
1,407
1,589
6,395
16,434
13,956
542
5,839
10,051
40,337
0
L
7,054
580
0
1,868
10,265
10,697
0
5,108
5,109
27,951
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,554
Gold Earned
31,346
153
Minions Killed
176
0
Camps Cleared
0
707,483
Distance Traveled
836,079
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,942
567
63
5
0
218,583
6
W
Tiamat
9,127
652
71
5
0
260,702
0
L
Sun Wukong
9,942
710
28
2
0
252,067
4
W
King Arthur
11,021
787
57
4
0
293,471
3
W
Artio
11,198
800
48
3
0
281,906
1
L
Tiamat
8,670
619
62
4
0
236,833
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role