Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Brenojardim1
Ares
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Nemesis
Nemesis
Divine_dez
Nemesis
Level 21
God Stats
61W - 57L
1,363 SR
Queue Stats
206W - 247L
1,312 Elo+
Solo
Chaac
Chaac
NotoriousDaddy_
Chaac
Level 29
God Stats
8W - 8L
1,267 SR
Queue Stats
170W - 184L
1,384 Elo+
Solo
Bakasura
Bakasura
yayoberserk09
Bakasura
Level 26
God Stats
18W - 19L
1,567 SR
Queue Stats
199W - 230L
1,324 Elo+
Solo
Team Averages
Level 20
1,440 SR
1,404 Elo+

VS

Team Averages
Level 8
1,489 SR
1,380 Elo+
Artemis
Artemis
Shaggy_clay12
Artemis
Level 12
God Stats
4W - 5L
1,857 SR
Queue Stats
15W - 57L
1,177 Elo+
Solo
Nemesis
Nemesis
merguez_boulette
Nemesis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
merguezenzo62
Baron Samedi
Level 7
God Stats
0W - 1L
1,313 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Loki
Loki
smeiiymutsach
Loki
Level 9
God Stats
0W - 4L
1,273 SR
Queue Stats
4W - 9L
1,224 Elo+
Solo
Ares
Ares
togerilan
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
17
8 / 7 / 11
10,857
494
11,230
14,253
9,285
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

12
0 / 9 / 11
9,136
415
1,715
15,490
9,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
Divine_dez
Nemesis
19
10 / 0 / 2
12,547
570
8,559
6,435
3,554
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

18
5 / 2 / 6
11,601
527
13,465
19,777
19,873
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bakasura
yayoberserk09
Bakasura
19
21 / 3 / 6
13,165
598
20,613
18,853
8,374
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
16
3 / 6 / 1
9,979
454
7,646
17,798
6,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
2 / 13 / 3
8,610
391
7,380
17,669
6,678
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
merguezenzo62
Baron Samedi
17
6 / 9 / 3
11,078
504
14,297
14,236
12,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
5 / 6 / 1
10,176
463
7,802
17,244
14,240
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ares
12
0 / 11 / 6
8,071
367
2,884
15,866
7,188

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
30
44
Kills
16
21
Deaths
45
36
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
8
7
11
1.93
W
0
9
11
0.61
W
Nemesis
Divine_dez
Nemesis
10
0
2
11
W
5
2
6
4
L
Artemis
3
6
1
0.58
L
2
13
3
0.27
L
Baron Samedi
merguezenzo62
Baron Samedi
6
9
3
0.83
L
5
6
1
0.92
L
Ares
0
11
6
0.27
W
Bakasura
yayoberserk09
Bakasura
21
3
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,582
Damage
40,009
74,808
Taken
82,813
50,374
Mitigated
46,786
24,516
Healing
11,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
11,230
1,530
0
3,427
14,253
9,285
981
6,216
8,037
38,250
0
W
1,715
402
0
572
15,490
9,288
369
2,726
12,764
10,888
0
W
Nemesis
Divine_dez
Nemesis
8,559
4,495
0
638
6,435
3,554
8,695
1,618
4,817
0
62,928
W
13,465
3,144
0
9,573
19,777
19,873
1,082
2,006
17,771
0
67,700
L
Artemis
7,646
5,036
0
5,812
17,798
6,331
2,369
284
16,892
0
44,099
L
7,380
1,946
0
1,518
17,669
6,678
851
5,287
12,252
0
21,499
L
Baron Samedi
merguezenzo62
Baron Samedi
14,297
1,820
1,628
2,693
14,236
12,349
511
3,317
9,603
61,199
0
L
7,802
2,714
0
0
17,244
14,240
383
898
14,889
0
44,929
L
Ares
2,884
766
0
0
15,866
7,188
228
2,983
12,411
17,244
0
W
Bakasura
yayoberserk09
Bakasura
20,613
13,773
0
10,306
18,853
8,374
0
4,615
14,238
0
77,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,306
Gold Earned
47,914
408
Minions Killed
304
0
Camps Cleared
0
1,911,789
Distance Traveled
1,772,028
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,857
494
49
2
0
283,992
0
W
Ares
9,136
415
11
1
0
343,564
1
W
Nemesis
12,547
570
131
6
0
419,624
5
W
Chaac
11,601
527
101
5
0
399,856
0
L
Artemis
9,979
454
71
3
0
312,874
0
L
Nemesis
8,610
391
24
1
0
397,923
2
L
Baron Samedi
11,078
504
110
5
0
356,893
0
L
Loki
10,176
463
70
3
0
357,130
7
L
Ares
8,071
367
29
1
0
347,208
6
W
Bakasura
13,165
598
116
5
0
464,753
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role