Player Matchup

Nu Wa
Nu Wa
LemonDraco
Nu Wa
Level 103
God Stats
14W - 7L
1,441 SR
Queue Stats
212W - 183L
1,483 Elo+
Party 2
Neith
Neith
RatedGoHard
Neith
Level 64
God Stats
13W - 5L
1,629 SR
Queue Stats
37W - 37L
1,420 Elo+
Solo
Ymir
Ymir
Salva_Garcia10
Ymir
Level 40
God Stats
17W - 15L
1,449 SR
Queue Stats
77W - 104L
1,384 Elo+
Solo
Tiamat
Tiamat
danni907
Tiamat
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 91L
1,335 Elo+
Solo
Bastet
Bastet
skelatongang
Bastet
Level 99
God Stats
2W - 0L
1,500 SR
Queue Stats
157W - 125L
1,430 Elo+
Party 2
Team Averages
Level 83
1,504 SR
1,410 Elo+

VS

Team Averages
Level 62
1,362 SR
1,206 Elo+
Pele
Pele
HuskarWarrior
Pele
Level 64
God Stats
8W - 10L
1,500 SR
Queue Stats
81W - 102L
1,374 Elo+
Solo
Janus
Janus
PaganSoul
Janus
Level 110
God Stats
18W - 23L
1,369 SR
Queue Stats
178W - 190L
1,321 Elo+
Solo
Tyr
Tyr
Uhxar
Tyr
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 115L
1,325 Elo+
Solo
Tiamat
Tiamat
Zynnatos
Tiamat
Level 54
God Stats
3W - 6L
1,301 SR
Queue Stats
39W - 54L
1,000 Elo+
Party 1
Baron Samedi
Baron Samedi
ksinam
Baron Samedi
Level 22
God Stats
7W - 10L
1,138 SR
Queue Stats
36W - 46L
1,009 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
19
5 / 2 / 4
12,583
629
11,258
9,091
2,933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
1 / 2 / 4
9,635
482
8,134
12,354
3,933
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
2 / 0 / 2
9,401
470
2,663
20,849
8,518
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
danni907
Tiamat
17
1 / 4 / 1
11,095
555
4,238
14,675
11,125
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bastet
18
7 / 1 / 4
11,979
599
10,202
14,829
7,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 2
10,324
516
5,019
17,453
5,930
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Janus
PaganSoul
Janus
17
3 / 4 / 3
10,344
517
11,277
13,167
4,561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tyr
Uhxar
Tyr
2
0 / 1 / 0
5,578
279
161
2,219
581
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Tiamat
Zynnatos
Tiamat
14
2 / 3 / 0
8,323
416
11,626
15,010
7,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
ksinam
Baron Samedi
13
0 / 5 / 2
7,316
366
9,830
11,813
6,724
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
15
16
Kills
8
9
Deaths
16
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
3
3
2
1.33
W
Nu Wa
5
2
4
3.5
L
Janus
PaganSoul
Janus
3
4
3
1.13
W
1
2
4
1.5
W
2
0
2
3
L
Tyr
Uhxar
Tyr
0
1
0
0
L
Tiamat
Zynnatos
Tiamat
2
3
0
0.67
W
Tiamat
danni907
Tiamat
1
4
1
0.38
L
Baron Samedi
ksinam
Baron Samedi
0
5
2
0.2
W
Bastet
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,495
Damage
37,913
71,798
Taken
59,662
34,199
Mitigated
24,920
29,776
Healing
21,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,019
1,787
0
7,956
17,453
5,930
0
4,775
12,560
0
65,224
W
Nu Wa
11,258
2,270
0
3,229
9,091
2,933
2,110
2,806
6,147
88,643
0
L
Janus
PaganSoul
Janus
11,277
739
124
3,244
13,167
4,561
0
4,430
8,408
76,779
0
W
8,134
2,879
510
6,352
12,354
3,933
1,965
8,038
3,855
0
55,479
W
2,663
681
0
9,207
20,849
8,518
479
13,941
6,373
26,857
0
L
Tyr
Uhxar
Tyr
161
0
0
103
2,219
581
0
1,212
919
0
2,125
L
Tiamat
Zynnatos
Tiamat
11,626
681
0
5,514
15,010
7,124
156
4,911
10,004
51,379
0
W
Tiamat
danni907
Tiamat
4,238
1,143
0
5,298
14,675
11,125
1,944
4,064
10,493
59,177
0
L
Baron Samedi
ksinam
Baron Samedi
9,830
871
1,590
3,165
11,813
6,724
222
2,169
9,612
32,012
0
W
Bastet
10,202
2,656
0
5,180
14,829
7,690
624
2,667
12,026
0
86,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,693
Gold Earned
41,885
495
Minions Killed
406
0
Camps Cleared
0
1,861,951
Distance Traveled
1,543,018
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
10,324
516
120
6
0
421,733
0
W
Nu Wa
12,583
629
148
7
0
348,421
0
L
Janus
10,344
517
162
8
0
390,284
0
W
Neith
9,635
482
80
4
0
350,246
6
W
Ymir
9,401
470
56
3
0
421,065
6
L
Tyr
5,578
279
6
0
0
32,578
0
L
Tiamat
8,323
416
84
4
0
347,282
4
W
Tiamat
11,095
555
93
5
0
304,031
2
L
Baron Samedi
7,316
366
34
2
0
351,141
7
W
Bastet
11,979
599
118
6
0
438,188
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role