Player Matchup

Bellona
Bellona
Gold V
Dbatten
Bellona
Gold V
Level 105
God Stats
2W - 2L
1,676 SR
Queue Stats
108W - 112L
1,534 MMR
Solo
Anhur
Anhur
Bronze III
ImAluc
Anhur
Bronze III
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,600 MMR
Party 2
Aphrodite
Aphrodite
Gold III
KeesterKreeper
Aphrodite
Gold III
Level 122
God Stats
11W - 8L
1,613 SR
Queue Stats
150W - 146L
1,563 MMR
Solo
Horus
Horus
Bronze III
TuckDoido
Horus
Bronze III
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,495 MMR
Party 2
Fenrir
Fenrir
Bronze III
prodigy428
Fenrir
Bronze III
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 48L
1,541 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 95
1,558 SR
1,546 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 114
1,533 SR
1,539 MMR
Ra
Ra
Bronze III
Geminis666
Ra
Bronze III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Gold II
Jgar3129
Odin
Gold II
Level 136
God Stats
8W - 6L
1,500 SR
Queue Stats
347W - 336L
1,531 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver I
KyyKoo
Tsukuyomi
Silver I
Level 69
God Stats
35W - 22L
1,236 SR
Queue Stats
212W - 208L
1,549 MMR
Party 1
Osiris
Osiris
Silver I
Skepticc
Osiris
Silver I
Level 49
God Stats
13W - 2L
1,720 SR
Queue Stats
47W - 35L
1,581 MMR
Party 1
Apollo
Apollo
Gold IV
sweezan
Apollo
Gold IV
Level 160
God Stats
22W - 18L
1,712 SR
Queue Stats
304W - 279L
1,533 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Dbatten
Bellona
16
0 / 3 / 3
9,441
450
6,979
14,310
14,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Anhur
ImAluc
Anhur
16
1 / 7 / 6
10,167
484
4,896
17,652
5,132
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Aphrodite
KeesterKreeper
Aphrodite
15
4 / 5 / 3
9,799
467
11,648
12,155
5,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Horus
TuckDoido
Horus
14
0 / 5 / 11
9,079
432
4,477
18,005
14,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
prodigy428
Fenrir
16
10 / 3 / 1
10,571
503
11,163
15,569
10,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bans
ScyllaSetAgniDanzaburouCupid

VS

Bans
Nu WaKhepriSobekYmirHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 7 / 6
11,041
526
7,197
14,124
5,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Odin
14
0 / 3 / 11
10,338
492
3,621
18,237
16,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Tsukuyomi
KyyKoo
Tsukuyomi
20
9 / 2 / 11
12,842
612
15,605
13,696
8,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Osiris
Skepticc
Osiris
20
3 / 0 / 6
12,908
615
12,127
16,962
14,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Apollo
sweezan
Apollo
20
9 / 3 / 10
13,796
657
17,708
11,744
5,662
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
67
15
Kills
23
23
Deaths
15
24
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Bellona
Dbatten
Bellona
0
3
3
0.5
W
2
7
6
0.71
L
Anhur
ImAluc
Anhur
1
7
6
0.57
W
Odin
0
3
11
1.83
L
Aphrodite
KeesterKreeper
Aphrodite
4
5
3
1.1
W
Tsukuyomi
KyyKoo
Tsukuyomi
9
2
11
7.25
W
Osiris
Skepticc
Osiris
3
0
6
6
L
Horus
TuckDoido
Horus
0
5
11
1.1
L
Fenrir
prodigy428
Fenrir
10
3
1
3.5
W
Apollo
sweezan
Apollo
9
3
10
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,163
Damage
56,258
77,691
Taken
74,763
50,508
Mitigated
50,563
24,768
Healing
35,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Dbatten
Bellona
6,979
1,131
0
1,808
14,310
14,538
0
1,697
12,613
124
51,908
W
7,197
713
1,921
4,921
14,124
5,257
843
4,740
8,994
73,609
0
L
Anhur
ImAluc
Anhur
4,896
2,826
0
5,155
17,652
5,132
0
828
16,824
0
74,885
W
Odin
3,621
847
0
6,125
18,237
16,862
273
2,806
15,235
0
23,870
L
Aphrodite
KeesterKreeper
Aphrodite
11,648
915
2,707
4,914
12,155
5,177
0
3,059
9,096
66,347
0
W
Tsukuyomi
KyyKoo
Tsukuyomi
15,605
3,968
0
5,572
13,696
8,753
1,771
2,305
11,201
0
100,774
W
Osiris
Skepticc
Osiris
12,127
3,466
0
13,463
16,962
14,029
694
2,345
13,941
11,893
82,174
L
Horus
TuckDoido
Horus
4,477
2,379
1,093
4,559
18,005
14,726
0
1,422
16,583
0
20,728
L
Fenrir
prodigy428
Fenrir
11,163
3,513
0
4,532
15,569
10,935
0
1,990
13,579
0
67,485
W
Apollo
sweezan
Apollo
17,708
12,553
0
3,994
11,744
5,662
2,976
1,266
10,440
0
120,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,057
Gold Earned
60,925
520
Minions Killed
677
0
Camps Cleared
0
1,947,092
Distance Traveled
2,081,417
22
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
9,441
450
111
5
0
407,277
7
W
Ra
11,041
526
139
7
0
370,858
1
L
Anhur
10,167
484
143
7
0
320,704
0
W
Odin
10,338
492
18
1
0
414,586
1
L
Aphrodite
9,799
467
135
6
0
386,389
3
W
Tsukuyomi
12,842
612
150
7
0
483,267
7
W
Osiris
12,908
615
184
9
0
445,370
5
L
Horus
9,079
432
28
1
0
377,251
6
L
Fenrir
10,571
503
103
5
0
455,471
6
W
Apollo
13,796
657
186
9
0
367,336
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role