Player Matchup

Ares
Ares
Dipleftx1337
Ares
Level 18
God Stats
2W - 0L
1,607 SR
Queue Stats
16W - 15L
1,533 Elo+
Party 2
Erlang Shen
Erlang Shen
Mikeanoli8478
Erlang Shen
Level 27
God Stats
35W - 34L
1,686 SR
Queue Stats
369W - 353L
1,645 Elo+
Party 1
Hades
Hades
Mr McMuggssy
Hades
Level 26
God Stats
1W - 0L
1,716 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Arachne
Arachne
gurumoran
Arachne
Level 27
God Stats
3W - 0L
1,703 SR
Queue Stats
43W - 41L
1,513 Elo+
Party 1
Neith
Neith
xDipp
Neith
Level 16
God Stats
1W - 1L
1,337 SR
Queue Stats
11W - 11L
1,477 Elo+
Party 2
Team Averages
Level 23
1,610 SR
1,534 Elo+

VS

Team Averages
Level 15
1,472 SR
1,506 Elo+
Odin
Odin
GirthyKoreanBoy
Odin
Level 15
God Stats
14W - 9L
1,444 SR
Queue Stats
187W - 201L
1,568 Elo+
Solo
Pele
Pele
Mattrickxx
Pele
Level 15
God Stats
1W - 3L
1,403 SR
Queue Stats
8W - 13L
1,573 Elo+
Solo
Tiamat
Tiamat
Minowarr4130
Tiamat
Level 22
God Stats
1W - 3L
1,500 SR
Queue Stats
33W - 25L
1,505 Elo+
Solo
Cthulhu
Cthulhu
Mr-_sad_-
Cthulhu
Level 15
God Stats
1W - 2L
1,512 SR
Queue Stats
24W - 24L
1,490 Elo+
Solo
Cupid
Cupid
SoulFireBird
Cupid
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 3 / 9
12,217
509
19,154
25,909
16,388
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Erlang Shen
Mikeanoli8478
Erlang Shen
20
10 / 1 / 7
15,594
650
15,636
19,995
15,312
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
0 / 8 / 11
10,253
427
7,320
19,843
9,413
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
gurumoran
Arachne
19
13 / 6 / 4
12,729
530
17,514
18,639
8,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
xDipp
Neith
15
1 / 5 / 12
9,989
416
9,075
13,418
4,667
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 7 / 9
11,563
482
15,053
20,500
12,539
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
15 / 8 / 4
11,615
484
22,027
18,720
6,905
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tiamat
6
0 / 3 / 0
6,828
285
760
2,879
975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cthulhu
Mr-_sad_-
Cthulhu
16
3 / 4 / 7
10,965
457
16,514
25,144
32,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
1 / 13 / 3
8,650
360
6,550
19,001
6,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
46
35
Kills
23
23
Deaths
35
43
Assists
23
Player
Kills
Deaths
Assists
KDA
W
11
3
9
5.17
L
4
7
9
1.21
L
15
8
4
2.13
W
Erlang Shen
Mikeanoli8478
Erlang Shen
10
1
7
13.5
L
Tiamat
0
3
0
0
W
0
8
11
0.69
L
Cthulhu
Mr-_sad_-
Cthulhu
3
4
7
1.63
L
1
13
3
0.19
W
Arachne
gurumoran
Arachne
13
6
4
2.5
W
Neith
xDipp
Neith
1
5
12
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,699
Damage
60,904
97,804
Taken
86,244
54,412
Mitigated
58,587
43,854
Healing
17,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,154
1,335
327
11,877
25,909
16,388
789
7,260
18,649
44,493
0
L
15,053
3,325
801
4,168
20,500
12,539
962
4,426
16,074
0
71,290
L
22,027
7,167
1,121
3,731
18,720
6,905
0
7,034
11,686
0
47,260
W
Erlang Shen
Mikeanoli8478
Erlang Shen
15,636
10,639
303
12,466
19,995
15,312
2,163
2,069
17,745
0
128,703
L
Tiamat
760
104
0
621
2,879
975
78
0
2,879
7,668
0
W
7,320
1,885
748
7,342
19,843
9,413
1,153
3,138
16,705
37,042
0
L
Cthulhu
Mr-_sad_-
Cthulhu
16,514
1,171
1,100
1,137
25,144
32,113
0
9,216
15,928
56,527
0
L
6,550
3,067
700
3,794
19,001
6,055
300
5,798
13,203
0
32,014
W
Arachne
gurumoran
Arachne
17,514
12,425
0
6,970
18,639
8,632
2,381
891
17,748
0
65,601
W
Neith
xDipp
Neith
9,075
2,360
123
3,698
13,418
4,667
1,095
3,735
9,683
0
43,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,782
Gold Earned
49,621
485
Minions Killed
362
0
Camps Cleared
0
2,173,831
Distance Traveled
1,742,525
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
12,217
509
37
2
0
451,587
3
L
Odin
11,563
482
127
5
0
437,450
4
L
Pele
11,615
484
65
3
0
462,451
3
W
Erlang Shen
15,594
650
217
9
0
481,767
0
L
Tiamat
6,828
285
22
1
0
83,043
0
W
Hades
10,253
427
73
3
0
346,834
1
L
Cthulhu
10,965
457
78
3
0
421,792
0
L
Cupid
8,650
360
70
3
0
337,789
0
W
Arachne
12,729
530
94
4
0
465,136
2
W
Neith
9,989
416
64
3
0
428,507
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role