Player Matchup

Scylla
Scylla
Dechet
Scylla
Level 8
God Stats
2W - 3L
1,582 SR
Queue Stats
13W - 13L
1,353 Elo+
Party 2
Bellona
Bellona
Fanah
Bellona
Level 7
God Stats
0W - 2L
1,256 SR
Queue Stats
9W - 10L
1,383 Elo+
Party 2
Cthulhu
Cthulhu
Miisterkilyan
Cthulhu
Level 6
God Stats
5W - 3L
1,546 SR
Queue Stats
5W - 6L
1,306 Elo+
Party 2
Anubis
Anubis
dackooo
Anubis
Level 28
God Stats
19W - 22L
1,376 SR
Queue Stats
23W - 33L
1,368 Elo+
Solo
Cupid
Cupid
jepetemabiere
Cupid
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,383 Elo+
Party 2
Team Averages
Level 11
1,452 SR
1,358 Elo+

VS

Team Averages
Level 20
1,448 SR
1,351 Elo+
Tiamat
Tiamat
CoupDeGraceK
Tiamat
Level 28
God Stats
5W - 4L
1,273 SR
Queue Stats
33W - 37L
1,402 Elo+
Solo
Heimdallr
Heimdallr
Crah98
Heimdallr
Level 26
God Stats
20W - 15L
1,389 SR
Queue Stats
91W - 95L
1,368 Elo+
Solo
Loki
Loki
Daffy03
Loki
Level 15
God Stats
2W - 1L
1,608 SR
Queue Stats
8W - 17L
1,348 Elo+
Party 1
Hera
Hera
STCrowley
Hera
Level 18
God Stats
3W - 2L
1,467 SR
Queue Stats
12W - 25L
1,351 Elo+
Party 1
Hercules
Hercules
TryHardTroller
Hercules
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 17L
1,284 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Dechet
Scylla
18
10 / 3 / 3
11,808
621
12,530
9,033
3,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Fanah
Bellona
15
4 / 1 / 7
9,756
513
8,838
9,740
8,418
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
12
1 / 7 / 5
8,524
449
7,941
14,591
9,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Anubis
dackooo
Anubis
14
6 / 7 / 3
9,677
509
12,592
13,501
5,950
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
2 / 8 / 3
7,504
395
4,910
10,459
3,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
15
12 / 3 / 5
10,157
535
14,246
15,042
10,064
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
Crah98
Heimdallr
15
6 / 4 / 11
9,671
509
11,837
13,896
4,673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Loki
Daffy03
Loki
11
2 / 8 / 5
7,386
389
3,302
12,118
3,403
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Hera
13
3 / 4 / 5
8,457
445
6,769
10,043
2,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
13
1 / 4 / 3
7,739
407
2,847
17,184
11,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
53
23
Kills
24
26
Deaths
23
21
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Tiamat
12
3
5
4.83
W
Heimdallr
Crah98
Heimdallr
6
4
11
2.88
W
Loki
Daffy03
Loki
2
8
5
0.56
L
Scylla
Dechet
Scylla
10
3
3
3.83
L
Bellona
Fanah
Bellona
4
1
7
7.5
L
Cthulhu
1
7
5
0.5
W
Hera
3
4
5
1.38
W
Hercules
1
4
3
0.63
L
Anubis
dackooo
Anubis
6
7
3
1.07
L
2
8
3
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,811
Damage
39,001
57,324
Taken
68,283
30,122
Mitigated
32,578
14,175
Healing
24,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
14,246
2,338
542
5,741
15,042
10,064
0
7,321
7,591
49,916
0
W
Heimdallr
Crah98
Heimdallr
11,837
6,150
0
6,073
13,896
4,673
635
6,721
7,134
0
46,892
W
Loki
Daffy03
Loki
3,302
713
0
879
12,118
3,403
0
5,231
6,862
0
33,410
L
Scylla
Dechet
Scylla
12,530
939
0
1,768
9,033
3,190
1,053
2,985
6,048
67,585
0
L
Bellona
Fanah
Bellona
8,838
2,918
0
3,784
9,740
8,418
1,811
2,515
7,225
0
49,569
L
Cthulhu
7,941
857
0
574
14,591
9,523
304
6,328
8,263
26,742
0
W
Hera
6,769
1,734
0
2,855
10,043
2,688
171
5,758
3,917
46,459
0
W
Hercules
2,847
827
0
8,800
17,184
11,750
0
6,942
9,716
0
28,860
L
Anubis
dackooo
Anubis
12,592
350
0
6,267
13,501
5,950
2,221
3,767
9,734
38,751
0
L
4,910
1,900
185
1,597
10,459
3,041
1,223
5,420
5,039
0
21,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,269
Gold Earned
43,410
382
Minions Killed
341
0
Camps Cleared
0
1,619,360
Distance Traveled
1,417,024
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,157
535
59
3
0
299,013
1
W
Heimdallr
9,671
509
81
4
0
281,978
4
W
Loki
7,386
389
59
3
0
268,562
0
L
Scylla
11,808
621
139
7
0
317,510
7
L
Bellona
9,756
513
94
5
0
380,796
1
L
Cthulhu
8,524
449
41
2
0
389,016
0
W
Hera
8,457
445
90
5
0
293,836
3
W
Hercules
7,739
407
52
3
0
273,635
1
L
Anubis
9,677
509
63
3
0
239,446
4
L
Cupid
7,504
395
45
2
0
292,592
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role