Player Matchup

Sobek
Sobek
Gold II
DLenny24
Sobek
Gold II
Level 132
God Stats
18W - 8L
1,763 SR
Queue Stats
154W - 148L
1,690 MMR
Solo
Anhur
Anhur
Gold II
Find The Turkey
Anhur
Gold II
Level 144
God Stats
5W - 9L
1,239 SR
Queue Stats
158W - 153L
1,684 MMR
Party 1
Ao Kuang
Ao Kuang
Gold I
GOLD PANTHER63
Ao Kuang
Gold I
Level 117
God Stats
3W - 2L
1,656 SR
Queue Stats
360W - 357L
1,694 MMR
Solo
Tyr
Tyr
Gold III
God of Clutches
Tyr
Gold III
Level 144
God Stats
0W - 3L
1,210 SR
Queue Stats
110W - 98L
1,691 MMR
Party 1
Vulcan
Vulcan
Gold II
kazzy_ghenna
Vulcan
Gold II
Level 156
God Stats
56W - 56L
1,836 SR
Queue Stats
653W - 645L
1,707 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 139
1,541 SR
1,693 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 118
1,551 SR
1,693 MMR
Apollo
Apollo
Platinum V
Canvercell
Apollo
Platinum V
Level 127
God Stats
5W - 4L
1,500 SR
Queue Stats
216W - 208L
1,698 MMR
Solo
Chang'e
Chang'e
Gold I
CometcitoFdz
Chang'e
Gold I
Level 127
God Stats
9W - 14L
1,617 SR
Queue Stats
329W - 307L
1,699 MMR
Solo
Baron Samedi
Baron Samedi
Platinum V
RapsLinger99
Baron Samedi
Platinum V
Level 108
God Stats
7W - 9L
1,500 SR
Queue Stats
450W - 458L
1,692 MMR
Solo
King Arthur
King Arthur
Platinum IV
TonyTool
King Arthur
Platinum IV
Level 99
God Stats
7W - 7L
1,639 SR
Queue Stats
85W - 81L
1,683 MMR
Solo
Ne Zha
Ne Zha
Gold I
llchristophexll
Ne Zha
Gold I
Level 127
God Stats
4W - 5L
1,500 SR
Queue Stats
206W - 197L
1,696 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
DLenny24
Sobek
14
0 / 6 / 2
9,096
379
7,789
28,282
27,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
2 / 4 / 2
11,240
468
13,263
18,281
8,405
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
17
4 / 12 / 1
11,007
459
12,500
30,230
11,254
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
0 / 6 / 2
10,180
424
6,979
17,241
22,024
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Vulcan
18
1 / 2 / 1
11,500
479
16,762
8,818
3,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
NemesisSetDanzaburouCu ChulainnPersephone

VS

Bans
ScyllaCthulhuAwilixErlang ShenTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Canvercell
Apollo
20
10 / 1 / 5
17,469
728
20,701
19,781
8,380
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
CometcitoFdz
Chang'e
19
4 / 1 / 10
14,377
599
11,380
17,949
7,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Baron Samedi
RapsLinger99
Baron Samedi
18
3 / 1 / 12
12,580
524
17,125
17,127
12,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

King Arthur
TonyTool
King Arthur
20
8 / 1 / 7
15,132
631
18,728
32,114
29,227
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
5 / 3 / 11
14,326
597
10,868
22,810
9,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
75
7
Kills
30
30
Deaths
7
8
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Apollo
Canvercell
Apollo
10
1
5
12.5
W
Chang'e
CometcitoFdz
Chang'e
4
1
10
9
L
Sobek
DLenny24
Sobek
0
6
2
0.17
L
2
4
2
0.75
L
Ao Kuang
4
12
1
0.38
L
0
6
2
0.17
W
Baron Samedi
RapsLinger99
Baron Samedi
3
1
12
9
W
King Arthur
TonyTool
King Arthur
8
1
7
11.5
L
Vulcan
1
2
1
0.75
W
5
3
11
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,293
Damage
78,802
102,852
Taken
109,781
73,211
Mitigated
66,411
29,733
Healing
70,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
Canvercell
Apollo
20,701
16,460
0
9,820
19,781
8,380
8,680
5,739
13,988
0
171,087
W
Chang'e
CometcitoFdz
Chang'e
11,380
1,188
8,599
12,939
17,949
7,101
3,428
8,679
9,168
96,685
0
L
Sobek
DLenny24
Sobek
7,789
741
0
8,491
28,282
27,926
0
11,157
16,825
28,461
0
L
13,263
8,344
0
5,632
18,281
8,405
689
3,988
14,099
0
90,940
L
Ao Kuang
12,500
3,373
0
9,676
30,230
11,254
0
6,192
23,746
84,583
0
L
6,979
829
0
4,900
17,241
22,024
0
3,939
13,156
0
60,459
W
Baron Samedi
RapsLinger99
Baron Samedi
17,125
1,645
3,186
8,927
17,127
12,366
654
8,607
8,340
55,151
0
W
King Arthur
TonyTool
King Arthur
18,728
1,595
0
15,422
32,114
29,227
241
9,171
22,854
206
95,483
L
Vulcan
16,762
7,713
0
1,034
8,818
3,602
0
2,651
6,071
98,629
0
W
10,868
4,970
0
11,168
22,810
9,337
7,119
7,698
14,958
0
85,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,023
Gold Earned
73,884
587
Minions Killed
715
0
Camps Cleared
0
2,157,016
Distance Traveled
2,380,099
12
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
17,469
728
211
9
0
473,532
2
W
Chang'e
14,377
599
185
8
0
472,147
5
L
Sobek
9,096
379
17
1
0
478,720
6
L
Anhur
11,240
468
145
6
0
415,623
1
L
Ao Kuang
11,007
459
110
5
0
368,364
0
L
Tyr
10,180
424
128
5
0
423,000
0
W
Baron Samedi
12,580
524
65
3
0
460,458
12
W
King Arthur
15,132
631
136
6
0
478,350
2
L
Vulcan
11,500
479
187
8
0
471,309
5
W
Ne Zha
14,326
597
118
5
0
495,612
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role