Player Matchup

Sylvanus
Sylvanus
Cendauri
Sylvanus
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 44L
1,623 Elo+
Party 3
Neith
Neith
Neymune
Neith
Level 120
God Stats
7W - 14L
1,322 SR
Queue Stats
88W - 78L
1,479 Elo+
Party 3
Tiamat
Tiamat
NotForgotten V2
Tiamat
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 82L
1,570 Elo+
Party 2
Bakasura
Bakasura
TheMostEvil
Bakasura
Level 83
God Stats
0W - 3L
1,255 SR
Queue Stats
53W - 45L
1,564 Elo+
Party 2
Chaac
Chaac
eevee8
Chaac
Level 26
God Stats
3W - 3L
1,618 SR
Queue Stats
45W - 36L
1,580 Elo+
Party 2
Team Averages
Level 69
1,439 SR
1,563 Elo+

VS

Team Averages
Level 90
1,776 SR
1,508 Elo+
Cthulhu
Cthulhu
DevinWitThaMac11
Cthulhu
Level 128
God Stats
3W - 2L
1,817 SR
Queue Stats
4W - 4L
1,480 Elo+
Party 1
Danzaburou
Danzaburou
DioBando
Danzaburou
Level 19
God Stats
1W - 1L
1,939 SR
Queue Stats
3W - 4L
1,480 Elo+
Party 1
Jormungandr
Jormungandr
WaterBat4994528
Jormungandr
Level 47
God Stats
78W - 84L
1,418 SR
Queue Stats
441W - 470L
1,495 Elo+
Solo
Apollo
Apollo
WoomyGang
Apollo
Level 146
God Stats
6W - 2L
1,885 SR
Queue Stats
30W - 24L
1,564 Elo+
Party 1
Baron Samedi
Baron Samedi
afroborinqueno
Baron Samedi
Level 109
God Stats
6W - 2L
1,821 SR
Queue Stats
219W - 246L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Cendauri
Sylvanus
10
2 / 5 / 0
7,149
421
7,936
16,924
9,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Neith
Neymune
Neith
11
0 / 4 / 1
6,590
388
9,150
9,915
3,407
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 3 / 1
7,727
455
6,770
10,606
5,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
TheMostEvil
Bakasura
16
7 / 2 / 2
9,862
580
9,867
16,052
6,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chaac
eevee8
Chaac
15
0 / 2 / 1
8,951
527
3,548
13,834
10,558
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 0
8,553
503
8,885
6,619
5,356
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Danzaburou
DioBando
Danzaburou
14
9 / 2 / 2
8,400
494
12,559
9,642
3,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Jormungandr
WaterBat4994528
Jormungandr
12
0 / 4 / 5
7,355
433
8,725
14,800
8,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Apollo
WoomyGang
Apollo
13
3 / 4 / 6
8,379
493
10,116
13,887
4,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Baron Samedi
afroborinqueno
Baron Samedi
16
2 / 0 / 4
9,424
554
8,452
10,859
4,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
33
11
Kills
16
16
Deaths
11
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Cendauri
Sylvanus
2
5
0
0.4
W
2
1
0
2
W
Danzaburou
DioBando
Danzaburou
9
2
2
5
L
Neith
Neymune
Neith
0
4
1
0.13
L
2
3
1
0.83
L
Bakasura
TheMostEvil
Bakasura
7
2
2
4
W
Jormungandr
WaterBat4994528
Jormungandr
0
4
5
0.63
W
Apollo
WoomyGang
Apollo
3
4
6
1.5
W
Baron Samedi
afroborinqueno
Baron Samedi
2
0
4
4
L
Chaac
eevee8
Chaac
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,271
Damage
48,737
67,331
Taken
55,807
35,503
Mitigated
26,027
28,906
Healing
20,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Cendauri
Sylvanus
7,936
1,787
1,469
6,091
16,924
9,187
0
5,775
11,149
24,990
0
W
8,885
685
153
1,383
6,619
5,356
0
0
6,579
55,723
0
W
Danzaburou
DioBando
Danzaburou
12,559
4,839
0
3,462
9,642
3,198
208
2,728
6,397
0
36,281
L
Neith
Neymune
Neith
9,150
3,053
942
2,890
9,915
3,407
67
2,803
7,112
0
40,165
L
6,770
239
0
2,525
10,606
5,875
0
5,407
5,199
36,580
0
L
Bakasura
TheMostEvil
Bakasura
9,867
6,179
0
8,628
16,052
6,476
0
3,192
12,860
0
53,422
W
Jormungandr
WaterBat4994528
Jormungandr
8,725
1,271
496
4,197
14,800
8,413
72
3,965
10,730
36,337
0
W
Apollo
WoomyGang
Apollo
10,116
5,002
0
4,884
13,887
4,675
1,817
1,743
11,427
0
53,830
W
Baron Samedi
afroborinqueno
Baron Samedi
8,452
535
752
4,710
10,859
4,385
278
5,441
4,741
70,658
0
L
Chaac
eevee8
Chaac
3,548
642
0
6,361
13,834
10,558
0
8,885
4,949
0
54,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,279
Gold Earned
42,111
436
Minions Killed
441
0
Camps Cleared
0
1,481,558
Distance Traveled
1,546,943
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,149
421
32
2
0
269,087
5
W
Cthulhu
8,553
503
109
6
0
343,689
2
W
Danzaburou
8,400
494
60
4
0
290,294
1
L
Neith
6,590
388
87
5
0
276,663
0
L
Tiamat
7,727
455
75
4
0
296,280
4
L
Bakasura
9,862
580
117
7
0
359,573
6
W
Jormungandr
7,355
433
57
3
0
300,431
5
W
Apollo
8,379
493
90
5
0
308,756
4
W
Baron Samedi
9,424
554
125
7
0
303,773
2
L
Chaac
8,951
527
125
7
0
279,955
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role