Player Matchup

Tiamat
Tiamat
ChillyKiller69
Tiamat
Level 89
God Stats
15W - 17L
1,500 SR
Queue Stats
570W - 511L
1,505 Elo+
Solo
Kumbhakarna
Kumbhakarna
Shep9811
Kumbhakarna
Level 106
God Stats
29W - 11L
1,864 SR
Queue Stats
210W - 209L
1,472 Elo+
Solo
Danzaburou
Danzaburou
Smeckles
Danzaburou
Level 60
God Stats
6W - 13L
1,347 SR
Queue Stats
157W - 162L
1,415 Elo+
Solo
Arachne
Arachne
daniel101522
Arachne
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
191W - 179L
1,506 Elo+
Solo
Mulan
Mulan
zoul15
Mulan
Level 95
God Stats
4W - 1L
1,500 SR
Queue Stats
360W - 329L
1,556 Elo+
Solo
Team Averages
Level 92
1,542 SR
1,491 Elo+

VS

Team Averages
Level 105
1,481 SR
1,418 Elo+
Cernunnos
Cernunnos
Jkaiserz
Cernunnos
Level 126
God Stats
11W - 10L
1,336 SR
Queue Stats
284W - 280L
1,453 Elo+
Solo
Awilix
Awilix
Lastking21
Awilix
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,276 Elo+
Solo
Tiamat
Tiamat
Vault319
Tiamat
Level 121
God Stats
5W - 6L
1,500 SR
Queue Stats
101W - 114L
1,451 Elo+
Solo
Ymir
Ymir
darturoz306
Ymir
Level 89
God Stats
16W - 13L
1,568 SR
Queue Stats
239W - 246L
1,469 Elo+
Party 1
Bellona
Bellona
doctortobar
Bellona
Level 82
God Stats
14W - 10L
1,500 SR
Queue Stats
743W - 782L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 1
6,857
623
4,442
5,350
2,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Kumbhakarna
Shep9811
Kumbhakarna
10
4 / 1 / 1
6,600
600
3,627
5,247
3,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
Smeckles
Danzaburou
11
1 / 0 / 4
6,875
625
7,239
5,508
2,904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Arachne
daniel101522
Arachne
10
1 / 1 / 0
5,777
525
2,323
7,783
2,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Mulan
zoul15
Mulan
13
6 / 2 / 0
7,236
658
8,318
9,176
7,401
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Jkaiserz
Cernunnos
9
1 / 3 / 1
5,251
477
2,730
7,757
1,952
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Awilix
Lastking21
Awilix
6
0 / 3 / 2
4,797
436
2,983
5,175
1,312
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Tiamat
Vault319
Tiamat
10
1 / 2 / 0
6,025
548
3,482
6,804
3,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 1 / 1
5,799
527
1,656
9,661
4,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bellona
doctortobar
Bellona
11
2 / 5 / 0
6,429
584
6,018
10,646
6,979
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
9
14
Kills
5
5
Deaths
14
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
1
1
2.5
L
Cernunnos
Jkaiserz
Cernunnos
1
3
1
0.5
L
Awilix
Lastking21
Awilix
0
3
2
0.33
W
Kumbhakarna
Shep9811
Kumbhakarna
4
1
1
4.5
W
Danzaburou
Smeckles
Danzaburou
1
0
4
3
L
Tiamat
Vault319
Tiamat
1
2
0
0.5
W
Arachne
daniel101522
Arachne
1
1
0
1
L
1
1
1
1.5
L
Bellona
doctortobar
Bellona
2
5
0
0.4
W
Mulan
zoul15
Mulan
6
2
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,949
Damage
16,869
33,064
Taken
40,043
18,098
Mitigated
17,870
12,231
Healing
12,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,442
427
0
2,158
5,350
2,363
0
1,882
3,118
43,921
0
L
Cernunnos
Jkaiserz
Cernunnos
2,730
1,138
567
2,708
7,757
1,952
0
1,439
6,318
0
25,797
L
Awilix
Lastking21
Awilix
2,983
1,592
0
1,404
5,175
1,312
0
339
4,811
0
15,007
W
Kumbhakarna
Shep9811
Kumbhakarna
3,627
591
564
1,752
5,247
3,220
0
1,198
3,999
20,748
0
W
Danzaburou
Smeckles
Danzaburou
7,239
2,473
0
1,990
5,508
2,904
0
101
5,407
0
44,032
L
Tiamat
Vault319
Tiamat
3,482
352
0
1,556
6,804
3,433
0
3,679
3,125
29,736
0
W
Arachne
daniel101522
Arachne
2,323
1,644
0
3,600
7,783
2,210
0
1,032
6,705
0
32,909
L
1,656
251
210
2,498
9,661
4,194
0
2,254
7,357
23,527
0
L
Bellona
doctortobar
Bellona
6,018
2,557
0
3,805
10,646
6,979
0
358
9,864
0
28,780
W
Mulan
zoul15
Mulan
8,318
1,577
0
2,167
9,176
7,401
654
479
8,697
0
34,395

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,345
Gold Earned
28,301
332
Minions Killed
269
0
Camps Cleared
0
1,089,320
Distance Traveled
911,490
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,857
623
94
9
0
214,662
0
L
Cernunnos
5,251
477
49
4
0
174,956
0
L
Awilix
4,797
436
36
3
0
140,030
0
W
Kumbhakarna
6,600
600
24
2
0
219,850
2
W
Danzaburou
6,875
625
84
8
0
201,582
4
L
Tiamat
6,025
548
76
7
0
182,246
0
W
Arachne
5,777
525
64
6
0
244,753
3
L
Ymir
5,799
527
46
4
0
194,089
2
L
Bellona
6,429
584
62
6
0
220,169
0
W
Mulan
7,236
658
66
6
0
208,473
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role