Player Matchup

Loki
Loki
CWHSavage
Loki
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 39L
1,405 Elo+
Party 1
Neith
Neith
Teariestsun
Neith
Level 18
God Stats
15W - 10L
1,370 SR
Queue Stats
59W - 57L
1,527 Elo+
Party 1
Tiamat
Tiamat
jairito10xd
Tiamat
Level 14
God Stats
5W - 4L
1,880 SR
Queue Stats
17W - 12L
1,583 Elo+
Solo
Jormungandr
Jormungandr
loremaster69
Jormungandr
Level 5
God Stats
29W - 36L
1,581 SR
Queue Stats
149W - 155L
1,517 Elo+
Solo
Cthulhu
Cthulhu
noaharegood
Cthulhu
Level 12
God Stats
31W - 24L
1,606 SR
Queue Stats
40W - 52L
1,532 Elo+
Solo
Team Averages
Level 14
1,588 SR
1,513 Elo+

VS

Team Averages
Level 20
1,592 SR
1,482 Elo+
Ymir
Ymir
Catroxz
Ymir
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,331 Elo+
Solo
Tiamat
Tiamat
ChuyXO
Tiamat
Level 26
God Stats
2W - 3L
1,500 SR
Queue Stats
97W - 84L
1,539 Elo+
Solo
Neith
Neith
Gnarlyy
Neith
Level 18
God Stats
22W - 8L
1,993 SR
Queue Stats
330W - 300L
1,542 Elo+
Solo
Nemesis
Nemesis
Jlamadrid
Nemesis
Level 26
God Stats
7W - 7L
1,603 SR
Queue Stats
120W - 117L
1,514 Elo+
Solo
King Arthur
King Arthur
Soulbourne
King Arthur
Level 15
God Stats
4W - 3L
1,364 SR
Queue Stats
20W - 19L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
16
7 / 4 / 0
10,934
456
5,605
14,919
4,471
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
0 / 6 / 0
10,535
439
10,332
14,927
4,881
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
20
3 / 6 / 5
13,203
550
19,735
16,433
12,688
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
loremaster69
Jormungandr
15
0 / 8 / 3
9,010
375
5,455
16,456
11,921
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cthulhu
noaharegood
Cthulhu
14
0 / 4 / 3
9,282
387
9,012
15,981
13,432
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Catroxz
Ymir
18
4 / 2 / 14
12,002
500
8,689
18,666
15,332
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiamat
ChuyXO
Tiamat
20
6 / 5 / 4
12,753
531
9,591
12,984
9,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
Gnarlyy
Neith
20
4 / 1 / 4
13,926
580
10,719
13,352
5,361
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
Jlamadrid
Nemesis
20
10 / 1 / 7
14,126
589
16,944
18,291
13,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
Soulbourne
King Arthur
19
4 / 1 / 3
13,039
543
10,665
19,389
11,645
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
60
10
Kills
28
28
Deaths
10
11
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Loki
7
4
0
1.75
W
Ymir
Catroxz
Ymir
4
2
14
5.5
W
Tiamat
ChuyXO
Tiamat
6
5
4
1.6
W
Neith
Gnarlyy
Neith
4
1
4
6
W
Nemesis
Jlamadrid
Nemesis
10
1
7
13.5
W
King Arthur
Soulbourne
King Arthur
4
1
3
5.5
L
0
6
0
0
L
Tiamat
3
6
5
0.92
L
Jormungandr
loremaster69
Jormungandr
0
8
3
0.19
L
Cthulhu
noaharegood
Cthulhu
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,139
Damage
56,608
78,716
Taken
82,682
47,393
Mitigated
54,548
15,322
Healing
22,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
5,605
1,938
0
3,594
14,919
4,471
254
3,391
11,212
0
46,251
W
Ymir
Catroxz
Ymir
8,689
1,547
237
1,590
18,666
15,332
479
9,390
8,900
44,581
0
W
Tiamat
ChuyXO
Tiamat
9,591
1,740
0
3,340
12,984
9,061
1,532
6,386
6,245
75,187
0
W
Neith
Gnarlyy
Neith
10,719
4,198
0
3,524
13,352
5,361
2,769
273
13,054
0
114,650
W
Nemesis
Jlamadrid
Nemesis
16,944
9,425
0
7,457
18,291
13,149
1,298
7,353
10,738
0
109,145
W
King Arthur
Soulbourne
King Arthur
10,665
1,214
0
6,053
19,389
11,645
1,377
9,462
9,543
171
72,926
L
10,332
7,089
219
4,370
14,927
4,881
1,466
602
14,325
0
83,679
L
Tiamat
19,735
3,394
0
4,962
16,433
12,688
798
5,243
10,846
101,399
0
L
Jormungandr
loremaster69
Jormungandr
5,455
1,521
0
284
16,456
11,921
306
2,676
13,692
49,857
0
L
Cthulhu
noaharegood
Cthulhu
9,012
363
0
1,893
15,981
13,432
248
5,894
10,051
38,886
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,964
Gold Earned
65,846
599
Minions Killed
732
0
Camps Cleared
0
2,138,329
Distance Traveled
2,349,284
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
10,934
456
79
3
0
425,191
3
W
Ymir
12,002
500
79
3
0
437,107
1
W
Tiamat
12,753
531
140
6
0
433,474
3
W
Neith
13,926
580
195
8
0
465,617
5
W
Nemesis
14,126
589
160
7
0
550,573
7
W
King Arthur
13,039
543
158
7
0
462,513
0
L
Neith
10,535
439
176
7
0
385,196
8
L
Tiamat
13,203
550
183
8
0
413,929
3
L
Jormungandr
9,010
375
88
4
0
425,921
4
L
Cthulhu
9,282
387
73
3
0
488,092
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role