Player Matchup

Chaac
Chaac
BigBoobieBass
Chaac
Level 17
God Stats
10W - 10L
1,458 SR
Queue Stats
161W - 163L
1,406 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
CodyDaGamer
Ah Muzen Cab
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
268W - 231L
1,496 Elo+
Party 2
Tiamat
Tiamat
HorntAimee
Tiamat
Level 62
God Stats
4W - 4L
1,500 SR
Queue Stats
451W - 399L
1,511 Elo+
Party 4
Arachne
Arachne
RageofNidhogg
Arachne
Level 126
God Stats
4W - 5L
1,501 SR
Queue Stats
568W - 505L
1,548 Elo+
Party 4
Scylla
Scylla
SpoonFV
Scylla
Level 48
God Stats
17W - 10L
1,703 SR
Queue Stats
132W - 104L
1,571 Elo+
Party 4
Team Averages
Level 68
1,532 SR
1,506 Elo+

VS

Team Averages
Level 70
1,670 SR
1,569 Elo+
Cu Chulainn
Cu Chulainn
Ace_Wolff
Cu Chulainn
Level 82
God Stats
32W - 14L
1,792 SR
Queue Stats
408W - 406L
1,495 Elo+
Party 1
Cerberus
Cerberus
DarthChaos_GAS
Cerberus
Level 29
God Stats
27W - 22L
1,617 SR
Queue Stats
302W - 304L
1,562 Elo+
Party 1
Thor
Thor
Deataylor
Thor
Level 107
God Stats
1W - 2L
1,500 SR
Queue Stats
103W - 113L
1,462 Elo+
Party 3
Izanami
Izanami
MCF_Omar1x
Izanami
Level 47
God Stats
6W - 8L
1,816 SR
Queue Stats
27W - 36L
1,791 Elo+
Party 3
Scylla
Scylla
Wooley1298
Scylla
Level 83
God Stats
40W - 29L
1,624 SR
Queue Stats
399W - 373L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 0
5,614
351
1,983
7,108
3,959
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ah Muzen Cab
CodyDaGamer
Ah Muzen Cab
10
1 / 5 / 1
6,566
410
4,500
9,249
2,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tiamat
HorntAimee
Tiamat
12
2 / 1 / 3
7,513
470
4,536
9,202
6,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Arachne
15
7 / 1 / 2
8,728
546
11,359
10,101
3,530
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
SpoonFV
Scylla
14
3 / 3 / 6
8,233
515
6,225
8,705
2,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Ace_Wolff
Cu Chulainn
17
5 / 0 / 1
10,421
651
7,297
8,873
6,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
13
2 / 2 / 4
8,417
526
7,111
10,464
6,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thor
15
5 / 2 / 0
9,184
574
5,087
8,611
4,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Izanami
MCF_Omar1x
Izanami
11
1 / 5 / 3
7,652
478
5,847
10,880
3,359
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Scylla
Wooley1298
Scylla
13
1 / 5 / 0
7,793
487
3,627
8,684
2,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
22
13
Kills
14
14
Deaths
14
12
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
Ace_Wolff
Cu Chulainn
5
0
1
5.5
L
0
4
0
0
L
Ah Muzen Cab
CodyDaGamer
Ah Muzen Cab
1
5
1
0.3
W
Cerberus
2
2
4
2
W
Thor
5
2
0
2.5
L
Tiamat
HorntAimee
Tiamat
2
1
3
3.5
W
Izanami
MCF_Omar1x
Izanami
1
5
3
0.5
L
Arachne
7
1
2
8
L
Scylla
SpoonFV
Scylla
3
3
6
2
W
Scylla
Wooley1298
Scylla
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,603
Damage
28,969
44,365
Taken
47,512
19,449
Mitigated
24,276
12,395
Healing
9,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
Ace_Wolff
Cu Chulainn
7,297
1,742
0
3,073
8,873
6,599
1,180
711
7,877
6,566
66,002
L
1,983
437
0
1,772
7,108
3,959
0
0
6,708
0
16,123
L
Ah Muzen Cab
CodyDaGamer
Ah Muzen Cab
4,500
1,873
0
2,750
9,249
2,296
0
3,938
5,283
0
33,018
W
Cerberus
7,111
676
0
3,958
10,464
6,614
0
2,589
7,795
49,170
0
W
Thor
5,087
1,455
0
275
8,611
4,841
0
2,383
6,211
0
54,153
L
Tiamat
HorntAimee
Tiamat
4,536
708
0
2,767
9,202
6,842
0
1,779
7,383
27,025
0
W
Izanami
MCF_Omar1x
Izanami
5,847
3,985
0
1,494
10,880
3,359
353
2,027
8,823
0
48,555
L
Arachne
11,359
8,389
0
3,895
10,101
3,530
0
2,367
7,600
0
60,501
L
Scylla
SpoonFV
Scylla
6,225
318
0
1,211
8,705
2,822
0
2,754
5,673
44,814
0
W
Scylla
Wooley1298
Scylla
3,627
49
0
931
8,684
2,863
0
2,584
5,820
41,714
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,654
Gold Earned
43,467
321
Minions Killed
541
0
Camps Cleared
0
1,276,649
Distance Traveled
1,465,566
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
10,421
651
149
9
0
283,143
0
L
Chaac
5,614
351
27
2
0
143,279
2
L
Ah Muzen Cab
6,566
410
55
3
0
183,801
1
W
Cerberus
8,417
526
102
6
0
304,401
7
W
Thor
9,184
574
108
7
0
319,712
0
L
Tiamat
7,513
470
49
3
0
314,487
2
W
Izanami
7,652
478
98
6
0
268,773
0
L
Arachne
8,728
546
94
6
0
340,961
3
L
Scylla
8,233
515
96
6
0
294,121
3
W
Scylla
7,793
487
84
5
0
289,537
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role