Player Matchup

Scylla
Scylla
IgorCamatti
Scylla
Level 76
God Stats
3W - 5L
1,500 SR
Queue Stats
16W - 22L
1,414 Elo+
Party 1
Vamana
Vamana
KralMarx420
Vamana
Level 40
God Stats
6W - 3L
1,943 SR
Queue Stats
35W - 51L
1,447 Elo+
Solo
Horus
Horus
VanGøgh
Horus
Level 126
God Stats
2W - 1L
1,785 SR
Queue Stats
25W - 22L
1,535 Elo+
Solo
Danzaburou
Danzaburou
ber_mibr
Danzaburou
Level 43
God Stats
6W - 4L
1,744 SR
Queue Stats
16W - 18L
1,466 Elo+
Party 1
Kali
Kali
neitz_mibr
Kali
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 25L
1,443 Elo+
Party 1
Team Averages
Level 75
1,694 SR
1,461 Elo+

VS

Team Averages
Level 90
1,595 SR
1,526 Elo+
Susano
Susano
CaaaioRibeiro
Susano
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 8L
1,600 Elo+
Party 2
Tiamat
Tiamat
LVieira
Tiamat
Level 103
God Stats
3W - 0L
1,803 SR
Queue Stats
153W - 159L
1,537 Elo+
Solo
Khepri
Khepri
LsxBcm
Khepri
Level 120
God Stats
19W - 8L
1,515 SR
Queue Stats
354W - 373L
1,531 Elo+
Party 2
Cupid
Cupid
aaarrrnaldo
Cupid
Level 82
God Stats
7W - 7L
1,680 SR
Queue Stats
187W - 154L
1,545 Elo+
Party 2
Cu Chulainn
Cu Chulainn
zNarzus
Cu Chulainn
Level 117
God Stats
16W - 16L
1,476 SR
Queue Stats
127W - 133L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
16
5 / 3 / 4
9,952
474
14,312
11,226
4,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Vamana
13
1 / 6 / 4
8,281
394
3,799
16,994
12,504
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Horus
VanGøgh
Horus
13
0 / 4 / 6
8,490
404
4,592
14,846
12,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
ber_mibr
Danzaburou
14
0 / 5 / 3
8,854
422
5,523
13,824
4,990
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
4 / 2 / 4
10,040
478
6,143
15,011
6,704
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 3 / 4
10,473
499
5,470
11,018
4,018
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tiamat
LVieira
Tiamat
15
0 / 4 / 4
9,648
459
5,560
10,504
6,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
LsxBcm
Khepri
14
1 / 1 / 12
9,679
461
4,696
8,641
8,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
4 / 2 / 7
11,052
526
13,265
12,719
5,140
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cu Chulainn
zNarzus
Cu Chulainn
19
7 / 1 / 8
11,820
563
18,601
13,054
11,479
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
55
10
Kills
20
20
Deaths
11
21
Assists
35
Player
Kills
Deaths
Assists
KDA
W
8
3
4
3.33
L
Scylla
5
3
4
2.33
L
Vamana
1
6
4
0.5
W
Tiamat
LVieira
Tiamat
0
4
4
0.5
W
Khepri
LsxBcm
Khepri
1
1
12
7
L
Horus
VanGøgh
Horus
0
4
6
0.75
W
4
2
7
3.75
L
Danzaburou
ber_mibr
Danzaburou
0
5
3
0.3
L
4
2
4
3
W
Cu Chulainn
zNarzus
Cu Chulainn
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,369
Damage
47,592
71,901
Taken
55,936
41,239
Mitigated
35,783
22,312
Healing
20,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,470
1,300
0
4,010
11,018
4,018
118
1,739
9,133
0
46,557
L
Scylla
14,312
919
0
1,182
11,226
4,748
1,123
3,544
7,682
66,084
0
L
Vamana
3,799
1,158
0
4,147
16,994
12,504
0
2,339
14,655
2,985
35,520
W
Tiamat
LVieira
Tiamat
5,560
609
86
3,125
10,504
6,659
904
3,055
7,180
60,190
0
W
Khepri
LsxBcm
Khepri
4,696
374
0
1,984
8,641
8,487
907
2,056
6,399
31,389
0
L
Horus
VanGøgh
Horus
4,592
2,331
2,604
5,702
14,846
12,293
185
3,138
11,708
0
26,547
W
13,265
7,577
0
5,688
12,719
5,140
1,352
2,717
9,893
0
86,713
L
Danzaburou
ber_mibr
Danzaburou
5,523
2,436
0
1,443
13,824
4,990
441
2,735
11,089
0
56,888
L
6,143
2,303
0
7,234
15,011
6,704
35
1,523
13,488
0
68,269
W
Cu Chulainn
zNarzus
Cu Chulainn
18,601
3,692
0
5,454
13,054
11,479
1,429
4,365
8,256
11,097
72,852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,617
Gold Earned
52,672
480
Minions Killed
549
0
Camps Cleared
0
1,834,511
Distance Traveled
1,935,026
21
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
10,473
499
76
4
0
405,965
2
L
Scylla
9,952
474
121
6
0
382,762
4
L
Vamana
8,281
394
71
3
0
328,715
3
W
Tiamat
9,648
459
132
6
0
375,734
11
W
Khepri
9,679
461
44
2
0
381,142
5
L
Horus
8,490
404
45
2
0
364,566
7
W
Cupid
11,052
526
151
7
0
364,773
5
L
Danzaburou
8,854
422
107
5
0
332,112
2
L
Kali
10,040
478
136
6
0
426,356
5
W
Cu Chulainn
11,820
563
146
7
0
407,412
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role