Player Matchup

Hercules
Hercules
Febast
Hercules
Level 111
God Stats
0W - 1L
1,715 SR
Queue Stats
2W - 3L
1,803 Elo+
Party 1
Tiamat
Tiamat
PIETRUS94
Tiamat
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 11L
1,610 Elo+
Party 1
Set
Set
Sumppis
Set
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 111
1,572 SR
1,638 Elo+

VS

Team Averages
Level 116
1,500 SR
1,444 Elo+
Apollo
Apollo
KazyQ
Apollo
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 21L
1,479 Elo+
Party 2
Tyr
Tyr
PiranhaDog
Tyr
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 19L
1,479 Elo+
Party 2
Tiamat
Tiamat
ReGaLii
Tiamat
Level 91
God Stats
2W - 2L
1,500 SR
Queue Stats
36W - 45L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Febast
Hercules
12
4 / 6 / 3
9,614
740
5,497
16,167
13,284
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tiamat
PIETRUS94
Tiamat
11
2 / 6 / 4
8,731
672
9,162
10,716
5,123
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Set
13
3 / 6 / 6
9,427
725
10,820
16,169
8,630
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
KazyQ
Apollo
14
8 / 4 / 6
10,566
813
16,035
13,785
7,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
4 / 2 / 11
9,828
756
8,811
12,612
13,547
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Tiamat
ReGaLii
Tiamat
14
6 / 3 / 10
10,420
802
10,628
9,269
5,915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
45
9
Kills
18
18
Deaths
9
13
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Hercules
Febast
Hercules
4
6
3
0.92
W
Apollo
KazyQ
Apollo
8
4
6
2.75
L
Tiamat
PIETRUS94
Tiamat
2
6
4
0.67
W
4
2
11
4.75
W
Tiamat
ReGaLii
Tiamat
6
3
10
3.67
L
Set
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,479
Damage
35,474
43,052
Taken
35,666
27,037
Mitigated
27,010
7,012
Healing
11,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Febast
Hercules
5,497
2,064
0
3,357
16,167
13,284
0
6,095
9,642
0
14,480
W
Apollo
KazyQ
Apollo
16,035
9,325
0
4,734
13,785
7,548
2,356
4,126
9,659
0
72,236
L
Tiamat
PIETRUS94
Tiamat
9,162
1,208
0
2,254
10,716
5,123
0
2,068
8,488
39,875
0
W
8,811
917
0
2,786
12,612
13,547
426
2,956
9,656
5,162
17,495
W
Tiamat
ReGaLii
Tiamat
10,628
1,445
578
3,773
9,269
5,915
328
2,106
7,163
32,704
0
L
Set
10,820
4,274
0
1,401
16,169
8,630
0
3,361
12,586
0
42,877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,772
Gold Earned
30,814
124
Minions Killed
174
0
Camps Cleared
0
663,681
Distance Traveled
710,622
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,614
740
20
2
0
242,987
0
W
Apollo
10,566
813
92
7
0
215,336
4
L
Tiamat
8,731
672
48
4
0
213,266
1
W
Tyr
9,828
756
26
2
0
259,575
0
W
Tiamat
10,420
802
56
4
0
235,711
1
L
Set
9,427
725
56
4
0
207,428
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role