Player Matchup

Khepri
Khepri
HuntnWabbatz
Khepri
Level 78
God Stats
3W - 1L
1,715 SR
Queue Stats
54W - 72L
1,493 Elo+
Party 2
Merlin
Merlin
YS KingofNY
Merlin
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
115W - 106L
1,615 Elo+
Party 2
Tsukuyomi
Tsukuyomi
YS Rumble
Tsukuyomi
Level 128
God Stats
3W - 3L
1,298 SR
Queue Stats
50W - 51L
1,624 Elo+
Party 2
Tiamat
Tiamat
YS Tails
Tiamat
Level 153
God Stats
4W - 5L
1,336 SR
Queue Stats
263W - 247L
1,688 Elo+
Party 2
Cupid
Cupid
YsSpy
Cupid
Level 46
God Stats
10W - 8L
1,891 SR
Queue Stats
172W - 189L
1,359 Elo+
Party 2
Team Averages
Level 112
1,548 SR
1,556 Elo+

VS

Team Averages
Level 75
1,555 SR
1,572 Elo+
Tiamat
Tiamat
Beepers71
Tiamat
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
92W - 110L
1,418 Elo+
Solo
Bellona
Bellona
Boogle Time
Bellona
Level 148
God Stats
2W - 1L
1,747 SR
Queue Stats
517W - 429L
1,623 Elo+
Party 1
Jing Wei
Jing Wei
DulceKarinaDom
Jing Wei
Level 48
God Stats
5W - 7L
1,877 SR
Queue Stats
25W - 31L
1,632 Elo+
Solo
Khepri
Khepri
Galaxy073103
Khepri
Level 29
God Stats
8W - 11L
1,497 SR
Queue Stats
597W - 524L
1,566 Elo+
Party 1
Ne Zha
Ne Zha
O Barretta O
Ne Zha
Level 109
God Stats
25W - 29L
1,155 SR
Queue Stats
917W - 791L
1,619 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
14
2 / 1 / 4
8,136
452
3,297
8,611
4,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Merlin
16
6 / 2 / 7
10,009
556
10,123
8,916
2,983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tsukuyomi
YS Rumble
Tsukuyomi
17
12 / 2 / 5
10,818
601
13,654
12,606
4,984
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tiamat
YS Tails
Tiamat
15
0 / 3 / 5
8,428
468
7,475
10,341
10,928
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cupid
YsSpy
Cupid
11
0 / 1 / 2
6,731
374
2,039
4,790
1,526
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Beepers71
Tiamat
13
1 / 7 / 2
8,230
457
3,007
11,984
6,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
Boogle Time
Bellona
16
4 / 3 / 0
9,853
547
7,833
21,414
17,294
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jing Wei
15
1 / 1 / 1
8,366
465
4,929
8,391
4,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Khepri
13
0 / 3 / 1
8,194
455
2,808
10,750
6,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ne Zha
14
3 / 6 / 2
8,672
482
7,405
15,686
7,696
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
15
20
Kills
9
9
Deaths
20
23
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Beepers71
Tiamat
1
7
2
0.29
L
Bellona
Boogle Time
Bellona
4
3
0
1.33
L
Jing Wei
1
1
1
1.5
L
Khepri
0
3
1
0.17
W
Khepri
2
1
4
4
L
Ne Zha
3
6
2
0.67
W
Merlin
6
2
7
4.75
W
Tsukuyomi
YS Rumble
Tsukuyomi
12
2
5
7.25
W
Tiamat
YS Tails
Tiamat
0
3
5
0.83
W
Cupid
YsSpy
Cupid
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,588
Damage
25,982
45,264
Taken
68,225
24,794
Mitigated
42,547
15,448
Healing
19,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Beepers71
Tiamat
3,007
567
0
1,989
11,984
6,810
0
3,943
7,710
44,007
0
L
Bellona
Boogle Time
Bellona
7,833
2,929
0
10,473
21,414
17,294
288
7,462
13,828
140
66,877
L
Jing Wei
4,929
3,059
0
2,831
8,391
4,554
381
1,419
6,898
0
72,945
L
Khepri
2,808
311
0
1,842
10,750
6,193
139
4,704
5,932
30,333
0
W
Khepri
3,297
74
0
2,012
8,611
4,373
37
1,611
7,000
32,717
0
L
Ne Zha
7,405
3,488
0
2,765
15,686
7,696
0
2,586
12,962
0
60,749
W
Merlin
10,123
292
100
2,065
8,916
2,983
309
1,681
7,235
63,129
0
W
Tsukuyomi
YS Rumble
Tsukuyomi
13,654
5,295
0
4,372
12,606
4,984
91
1,790
10,816
0
69,913
W
Tiamat
YS Tails
Tiamat
7,475
1,581
0
5,610
10,341
10,928
392
12
10,329
50,357
0
W
Cupid
YsSpy
Cupid
2,039
1,157
255
1,034
4,790
1,526
0
838
3,952
0
29,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,122
Gold Earned
43,315
395
Minions Killed
510
0
Camps Cleared
0
1,616,076
Distance Traveled
1,623,680
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,230
457
94
5
0
293,213
6
L
Bellona
9,853
547
138
8
0
330,343
2
L
Jing Wei
8,366
465
121
7
0
306,378
5
L
Khepri
8,194
455
60
3
0
331,042
0
W
Khepri
8,136
452
51
3
0
345,983
2
L
Ne Zha
8,672
482
97
5
0
362,704
3
W
Merlin
10,009
556
104
6
0
333,962
6
W
Tsukuyomi
10,818
601
103
6
0
405,140
2
W
Tiamat
8,428
468
91
5
0
326,974
4
W
Cupid
6,731
374
46
3
0
204,017
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role