Player Matchup

Achilles
Achilles
Bacemarck
Achilles
Level 153
God Stats
11W - 23L
1,359 SR
Queue Stats
86W - 90L
1,556 Elo+
Party 1
Tiamat
Tiamat
FurryPANDA74
Tiamat
Level 104
God Stats
2W - 6L
1,152 SR
Queue Stats
181W - 196L
1,486 Elo+
Solo
Medusa
Medusa
optimes1
Medusa
Level 111
God Stats
4W - 6L
1,436 SR
Queue Stats
18W - 20L
1,594 Elo+
Party 1
Team Averages
Level 123
1,316 SR
1,546 Elo+

VS

Team Averages
Level 137
1,533 SR
1,502 Elo+
Neith
Neith
Amаterasu
Neith
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Polete91
Tsukuyomi
Level 136
God Stats
1W - 2L
1,598 SR
Queue Stats
66W - 94L
1,444 Elo+
Solo
Tiamat
Tiamat
jannu24
Tiamat
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
139W - 116L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Bacemarck
Achilles
12
6 / 3 / 4
9,372
721
9,323
14,193
18,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
12
1 / 4 / 7
8,562
659
9,184
10,684
6,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
optimes1
Medusa
12
3 / 4 / 6
8,813
678
8,563
12,564
4,342
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
13
1 / 2 / 6
9,441
726
7,289
8,896
2,859
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tsukuyomi
Polete91
Tsukuyomi
12
4 / 7 / 7
10,096
777
9,360
12,809
4,631
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
jannu24
Tiamat
15
6 / 1 / 4
10,552
812
13,951
8,898
8,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
28
10
Kills
11
11
Deaths
10
17
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Neith
1
2
6
2
L
Achilles
Bacemarck
Achilles
6
3
4
2.67
L
Tiamat
1
4
7
1.13
W
Tsukuyomi
Polete91
Tsukuyomi
4
7
7
1.07
W
Tiamat
jannu24
Tiamat
6
1
4
8
L
Medusa
optimes1
Medusa
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,070
Damage
30,600
37,441
Taken
30,603
28,396
Mitigated
15,892
6,079
Healing
7,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
7,289
3,744
0
1,306
8,896
2,859
2,244
3,381
4,942
0
39,289
L
Achilles
Bacemarck
Achilles
9,323
699
0
2,000
14,193
18,047
0
5,838
8,355
0
20,566
L
Tiamat
9,184
604
0
2,196
10,684
6,007
190
3,358
7,326
34,263
0
W
Tsukuyomi
Polete91
Tsukuyomi
9,360
2,055
0
2,194
12,809
4,631
0
3,146
9,178
0
30,542
W
Tiamat
jannu24
Tiamat
13,951
1,239
0
4,300
8,898
8,402
644
1,928
6,515
54,514
0
L
Medusa
optimes1
Medusa
8,563
3,817
0
1,883
12,564
4,342
1,142
4,775
7,789
0
37,678

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,747
Gold Earned
30,089
155
Minions Killed
182
0
Camps Cleared
0
754,415
Distance Traveled
742,144
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,441
726
68
5
0
229,708
0
L
Achilles
9,372
721
18
1
0
246,324
4
L
Tiamat
8,562
659
54
4
0
241,718
2
W
Tsukuyomi
10,096
777
33
3
0
247,769
2
W
Tiamat
10,552
812
81
6
0
264,667
0
L
Medusa
8,813
678
83
6
0
266,373
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role