Player Matchup

Fenrir
Fenrir
JayMich
Fenrir
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
Jstorm
Tiamat
Level 140
God Stats
20W - 12L
1,500 SR
Queue Stats
85W - 82L
1,615 Elo+
Solo
Mulan
Mulan
NicMaster
Mulan
Level 27
God Stats
3W - 4L
1,548 SR
Queue Stats
44W - 45L
1,569 Elo+
Party 1
Team Averages
Level 96
1,516 SR
1,561 Elo+

VS

Team Averages
Level 53
1,714 SR
1,461 Elo+
Anubis
Anubis
Itz_rafa_YT
Anubis
Level 37
God Stats
2W - 3L
1,765 SR
Queue Stats
2W - 4L
1,260 Elo+
Party 2
Cerberus
Cerberus
ThiagoSchutz
Cerberus
Level 21
God Stats
3W - 3L
1,706 SR
Queue Stats
3W - 4L
1,351 Elo+
Party 2
Tiamat
Tiamat
stbane1
Tiamat
Level 102
God Stats
9W - 11L
1,670 SR
Queue Stats
51W - 34L
1,771 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
JayMich
Fenrir
15
8 / 3 / 9
11,891
793
17,394
17,394
18,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tiamat
Jstorm
Tiamat
14
4 / 3 / 6
10,381
692
13,129
11,028
5,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
NicMaster
Mulan
13
5 / 6 / 8
10,357
690
8,403
13,232
11,923
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
2 / 11 / 6
9,367
624
5,331
15,807
8,283
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cerberus
ThiagoSchutz
Cerberus
13
1 / 2 / 11
9,932
662
6,265
15,712
14,167
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tiamat
stbane1
Tiamat
15
9 / 4 / 3
11,932
795
15,465
13,312
20,990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
32
17
Kills
12
12
Deaths
17
23
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Anubis
2
11
6
0.45
W
Fenrir
JayMich
Fenrir
8
3
9
4.17
W
Tiamat
Jstorm
Tiamat
4
3
6
2.33
W
Mulan
NicMaster
Mulan
5
6
8
1.5
L
Cerberus
ThiagoSchutz
Cerberus
1
2
11
3.25
L
Tiamat
stbane1
Tiamat
9
4
3
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,926
Damage
27,061
41,654
Taken
44,831
36,178
Mitigated
43,440
10,427
Healing
13,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
5,331
431
734
2,200
15,807
8,283
0
4,907
10,900
28,047
0
W
Fenrir
JayMich
Fenrir
17,394
5,240
0
2,816
17,394
18,305
832
10,200
6,619
0
39,866
W
Tiamat
Jstorm
Tiamat
13,129
1,645
0
4,310
11,028
5,950
181
8,108
2,577
60,007
0
W
Mulan
NicMaster
Mulan
8,403
1,331
1,261
2,040
13,232
11,923
0
7,593
5,321
0
29,635
L
Cerberus
ThiagoSchutz
Cerberus
6,265
599
734
4,778
15,712
14,167
252
3,810
11,902
18,828
0
L
Tiamat
stbane1
Tiamat
15,465
2,533
0
5,335
13,312
20,990
512
4,460
8,852
52,707
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,629
Gold Earned
31,231
222
Minions Killed
180
0
Camps Cleared
0
827,352
Distance Traveled
741,112
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,367
624
37
2
0
174,902
0
W
Fenrir
11,891
793
49
3
0
291,535
2
W
Tiamat
10,381
692
120
8
0
264,909
3
W
Mulan
10,357
690
53
4
0
270,908
3
L
Cerberus
9,932
662
46
3
0
284,417
1
L
Tiamat
11,932
795
97
6
0
281,793
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role